TaskMaster 0 Posted February 24, 2010 Bring it on! We have been looking forward to this since the release of ArmA 2. Thanks Rip31st and all the team. Share this post Link to post Share on other sites
bhaz 0 Posted February 24, 2010 TaskMaster said: Bring it on! We have been looking forward to this since the release of ArmA 2. Thanks Rip31st and all the team. Since ArmA1 for me :), never played the first one since ArmA2 was already out (or close to it), so it got the uninstall shortly after. Share this post Link to post Share on other sites
rip31st 98 Posted February 24, 2010 archsceptic. said: Sounds excellent, I knew you would "Never Let Me Down Again".;) Awesome! Share this post Link to post Share on other sites
TristanYockell 0 Posted February 24, 2010 Sounds great!, Very excited, can't wait to see all of your hard work. Share this post Link to post Share on other sites
rip31st 98 Posted February 25, 2010 Just a little update: M10 and tank crew come this weekend. WW2 Game mode is currently WIP. Release is eminent. Share this post Link to post Share on other sites
scars09 9 Posted February 26, 2010 nice, thats exactly what i miss to get the huertgenwald battle going :) Share this post Link to post Share on other sites
rip31st 98 Posted February 27, 2010 Pic from the WW2 Game mode which shows town ownership (testing): Share this post Link to post Share on other sites
bhaz 0 Posted February 27, 2010 (edited) WOW, how long's it take to move between towns? Also, will you be allowing permission for others to modify the mission? Looks like there's huge potential in this. Edited February 27, 2010 by bhaz Share this post Link to post Share on other sites
Pvt.Reaper 8 Posted February 27, 2010 (edited) Can you provide us a list on what is in the upcoming release? I also have some questions 1.Who is going to defend te Neutral Towns? 2.Is there going to be any new Modules? Edited February 27, 2010 by (2142)Gen.Reaper Share this post Link to post Share on other sites
rip31st 98 Posted February 27, 2010 (edited) bhaz said: WOW, how long's it take to move between towns?Also, will you be allowing permission for others to modify the mission? Looks like there's huge potential in this. Depends...however it shouldn't take long. You should be able to find the action quickly. There will be frontal bases between the towns which can be captured. There will be mobile spawning, spawning from facilities within any town so long as it's captured by your side. You should be able to spawn from any facility your side owns no matter what location. We encourage community participation. This mission will be available to modify with permission given to those that ask. Any changes made to the Game mode will be re-released through our mod team with credits given to various groups/individuals that participate. (2142)Gen.Reaper said: Can you provide us a list on what is in the upcoming release?I also have some questions 1.Who is going to defend te Neutral Towns? 2.Is there going to be any new Modules? There are too many items to list. Wait for the official wiki that lists all the items, their classes, and gives instructions on how to use certain features. 1. In the main Game mode, it's Axis VS Allied. 2. Yes there are many scripting modules that come with the mod. Edited February 27, 2010 by Rip31st Share this post Link to post Share on other sites
mr pedersen 41 Posted February 27, 2010 Multiplayer? Coop? Team vs team? Share this post Link to post Share on other sites
GqchatarN 10 Posted February 27, 2010 Okey, maybe i got this wrong, is the release this weekend? Or just some units? And one more Q: Is it more than 5 gigs now?:) Share this post Link to post Share on other sites
stephsen 79 Posted February 27, 2010 the mod comes this weekend ...holy shit im here Share this post Link to post Share on other sites
GqchatarN 10 Posted February 27, 2010 stephsen said: the mod comes this weekend ...holy shit im here Serious? SWEET!:dancehead: Share this post Link to post Share on other sites
T_Roc 0 Posted February 27, 2010 (edited) Sorry no, not this weekend. I will send my stuff to rip this weekend so iam afraid you will have to wait a little longer. Edited February 27, 2010 by T_Roc Share this post Link to post Share on other sites
trickster1982 10 Posted February 27, 2010 Will the mod be playable in single player as well? I'd love to play it but not if I have to do it multiplayer, not really my cup of tea anymore Share this post Link to post Share on other sites
canis lupus 20 Posted February 27, 2010 yes of course everythig will be available in the editor so you can make single player missions, but I don't think there will be any singleplayer missions included, but surely someone will make some son after release. Share this post Link to post Share on other sites
Aqu 0 Posted February 27, 2010 (edited) ...except maybe some tutorial missions how you can use some of the special weapons which require bit more than just placing on the map in the editor. (V1, V2, gliders,...). EDIT: All the stuff is not there yet in the the 1st phase. Edited February 27, 2010 by Aqu Share this post Link to post Share on other sites
B17gunner98th 10 Posted February 27, 2010 Does this release even have the huge island? Also, what kinds of details does the island have? What I mean is do they have towns such as Saint Lo,St. Mere eglise? etc. Share this post Link to post Share on other sites
rip31st 98 Posted February 27, 2010 (edited) fader prutt said: multiplayer?Coop? Team vs team? yes yes yes GqchatarN said: Okey, maybe i got this wrong, is the release this weekend? Or just some units? And one more Q: Is it more than 5 gigs now?:) Not this weekend 3.21 Gigs -raw uncompressed folders...this will change. B17gunner98th said: Does this release even have the huge island? Also, what kinds of details does the island have? What I mean is do they have towns such as Saint Lo,St. Mere eglise? etc. Yes...if you read the thread you will know how big the island is. The Map has many details. Yes it has Saint-Lo, St Mere Eglise, etc. & many more. Edited February 27, 2010 by Rip31st Share this post Link to post Share on other sites
B17gunner98th 10 Posted February 27, 2010 (edited) Haha, I read the thread. But I didn't know if anything had changed at all in terms of some change ups of the islands. Thanks :) Looks beautiful btw you can tell all the hard work put into it. Put this into my list of mod of the year. Edited February 27, 2010 by B17gunner98th Share this post Link to post Share on other sites
FKPLACE 10 Posted March 1, 2010 Did you put any custom buildings specialized for french architecture in 40s'? Share this post Link to post Share on other sites
JSj 12 Posted March 1, 2010 (edited) I see this has been mentioned before a while back, but I really hope you will make this compatible with ACE 2. There are so many ACE features that I could not live without, so having to disable ACE while playing this is not an option for me. Given the extreme popularity of ACE, I'm sure many people agree with me. Playing without things like overpressure effects from tank guns, backblast from AT launchers, a reload system similar to the one in the game Red Orchestra (no ammo counter, just a message about the weight of the magazine when reloading), stamina effects so you cannot run for several kilometers at full speed with 100 kg of gear, and many, many more, would be a dealbreaker for me. I'd just miss all those features too much. And that would be a shame, given the obvious quality of this work. Edited March 1, 2010 by Johan S Share this post Link to post Share on other sites
dimitri_harkov 10 Posted March 1, 2010 No!!! Please don't waste any time to make that project ACE compatible... This could be done later on too. Share this post Link to post Share on other sites