Dawdler 0 Posted April 15, 2002 I havent talked to them really. As I said, it isnt priority. After one actually get Oxygen its something to ask for. Im just playing around with it, to see if it is a possibility (the new testversion (not available for download) is really sweet, with sounds and all... And one can get killed by it:) but that is a messy buisness to make happen ) I know about the speed, one of the reasons I released the early beta was that I wanted feedback on just that. About controlling the train: Stopping it via an action on the cm menu can be made very simply. But that was not my idea from the start. The train is designed to be part of the scenery, and possibly be used as limited transportation (well, obviously, its already possible ). But I do not think I will be make it player controlled. I have recently posted current test version features and planed features in that thread, if you want to look. And it would be nice if you came there to come up with suggestions (ad for I44, if you didnt notice ) And this is now going offtopic... eh... Oh, yeah: We want trains in Resistance! Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted April 15, 2002 Its pretty cool.... although a bit weird that you use the ingame clock for speed prediction, because as it is now, the train wont go visually faster/slower if u use setacctime. /edit Of course i meant, that its weird u didnt implement the acctime in the speed of the train, since if it was.... setacctime would work. Share this post Link to post Share on other sites
JAP 2 Posted April 16, 2002 Great idea Gimbal, I would love to see a train in OFP, especialy to transport tanks and stuff to other side of island. I have one question here ... 8 pages of topic and only read the word TUNNEL once I would love tunnels more then bridges ! Share this post Link to post Share on other sites
Dawdler 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ April 15 2002,23:30)</td></tr><tr><td id="QUOTE">Its pretty cool.... although a bit weird that you use the ingame clock for speed prediction, because as it is now, the train wont go visually faster/slower if u use setacctime. /edit Of course i meant, that its weird u didnt implement the acctime in the speed of the train, since if it was.... setacctime would work.<span id='postcolor'> What do you mean? I didnt went for fancy programming, I only used a pause of 0.01 I think between each little move. But shouldnt it then be affected by setacctime? The ingame clock is affected... (setacc 2 and a wait of 1 sec mean you wait 0.5 sec, right? I know I had troubles with it in a cutscene... A ~0.1 waited about 20 secs ) Also, its meant you should stare at the train in all its glory, not see it zoom by or go in slowmotion (in other words: I didnt think on it) Oh, wait now I understand, it works setting time slower, but only the wait time and not the speed is affected... Which means speed will get screwed Got a nice idea on how the math for speed would look with acctime? Share this post Link to post Share on other sites
SpetsnazWarriorX 0 Posted April 17, 2002 More side-comedy would be needed for the train add-on. Like, you enter the driver's cab, and you end up sitting next to a Czech train driver armed with an AK-47CZ, and the next thing you hear is "You ugly American boy! Get off my train, now!" (by the way, can someone PLEEZ tell me the nationality of the civilians on Everon and Malden??? Much appreciated, thanx) Share this post Link to post Share on other sites
Dawdler 0 Posted April 17, 2002 Nationality: Eeeh... Civilian? I actually got a trainman for my script now, but he aint Czechian, hes actually german (made him shout out all aboard using a sound from DoD. I have actually no idea what it is he really says ) Got another pic, from the finished loading/unloading of vehicles feature at defined waypoints (though Im thinking on adding it only to stations, less arrays, less problems): Not advisable to step of in high speed (the reason a jeep is loaded is cause at the moment the jeep is the only thing it can find when searching for something to load) (Oh, and the greyness wasnt my meaning, its the smoke from the engine, though it made it quite nice ) Share this post Link to post Share on other sites
ALDEGA 0 Posted April 17, 2002 They are supposedly Czechs. -> They drive skoda's -> The resistance fighters use AK47-CZ -> The television boxes (found in some buildings) have Czech flag Share this post Link to post Share on other sites
Erex 0 Posted April 17, 2002 UNOFICIAL ANSWER: Civilians on all our island are of course Czechs cause they call pub "Hostinec" Â Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted April 23, 2002 Lol. Anyway Dawdler... about the setacctime. Wouldnt it be possibly just to make the speed of the script (setpos) multiplied by getacctime? So speed would be multiplied by 2,, if the acctime is 2... And of course 0.5 it its 0.5 I havent really studied your train script yet since im at school. Do you have it for download? Share this post Link to post Share on other sites
Dawdler 0 Posted April 23, 2002 See reply on the I44 forum. Its no need to continue it here. Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Erex @ April 17 2002,20:38)</td></tr><tr><td id="QUOTE">UNOFICIAL ANSWER: Civilians on all our island are of course Czechs cause they call pub "Hostinec" Â <span id='postcolor'> Is that why they're all so "slow" in their reaction pattern? Share this post Link to post Share on other sites