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Dawdler

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About Dawdler

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    Master Sergeant
  1. Dawdler

    Demo Troubleshooting thread.

    Is there anyone else that have broken visibility setting in the demo??? I have tried to find some info about it, but found NOTHING. Arma is running horribly on my X2 3800+/X1800XT, average 20 fps at all normal settings (postproc low, AF disabled, AA low) and 10x7 resolution. Dropping it to very low you say? A gain of 6 or maybe 7 fps at 800x600 (yay). Setting it to very high? An ASTOUNDING drop of 2 fps. I have done every tweak in the book, changed variables (including manually lowered objects well below very low, lol... But that STILL doesnt produce many extra frames), added that maxmem setting in the shortcut, updated display, sound and CPU drivers, tweak everything I can imagine in the Catalyst Control Center for more speed... Nothing has changed. The only thing I cannot change, which should bring me the extra 5-10 fps average I need for at least playable performance, is visibility, cause it wont work. I've tried manually changing it, no effect. 500m or 10Km, it look the same and it got the same performance.
  2. Dawdler

    With the coming of mods ...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (macho_man_mathijs @ May 12 2002,13:32)</td></tr><tr><td id="QUOTE">I think it will be just like the desert-mod, we need to make a copy of ofp to another directory, then delete all the files we don't need. After that we install the mod and done! Ok this is time consuming, but it works very well and you basicly get 2 different programs so no conflicts between mods <span id='postcolor'> That is the best and only way I have found... Unless one use some sort of "Mod Switcher" which renames all files not used/used like renaming config.I44 to config.cpp and config.cpp to config.OFP... The same with the pbo files. Then with a click of "Standard OFP" it sets everything back to normal... But its also a cumbersome way, and needs pre built in support for each mod... The best would be if BIS decided to make it be able to run from a different folder, like HL does. But thats takes programming, and programmers dont seem to like that
  3. Dawdler

    Do follow?

    Theory coding: Use a continous script that every once in a while give the ais order to move to players location (quiet move order). They will follow you... if they get to close I suppose your dead anyway, so the thing with them all crowding around you you dont have to worry about.
  4. Dawdler

    Would it be possible...

    X- "Hey, lets place a player here" Y- "No, he should be over there" X- "Here I tell you, that works best" Y- "No it dont! THERE!" X- "Hey, I want it here, I place it here!" Y- "Youll ruin the whole mission you idiot!" *player unit keeps going back and forth over the screen depending on who grabs it first* X- "HEY! It dissapeared?" Z- "Yeah, I deleted it, the player starts up here"
  5. Dawdler

    Invasion 1944 got oxygen

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ May 06 2002,07:05)</td></tr><tr><td id="QUOTE">look at their site for a while, and you will find that they havent even done any infantry models yet<span id='postcolor'> Well DUH! What do you expect, Oxygen has only been around a little while, and soldiers are way more complicated than a vehicle (a vehicle [normally] doesnt bend and distort, like a soldier does). The first vehicles are most just experimenting with Oxygen (the modellers got to learn everything you know). Btw, I have actually seen a model of a soldier, though not ingame.
  6. Dawdler

    Omg look at invasion 1944 site!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ May 05 2002,18:32)</td></tr><tr><td id="QUOTE">"Why is that guy Dawder always bothering me on the forum? He enjoys playing sick games with I44 newbies."<span id='postcolor'> You mean dude I still havent figured out why Askhan included that part of the FAQ in the first place, I wrote that as a joke and said it shouldnt be included
  7. Dawdler

    Omg look at invasion 1944 site!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">how beautiful . Great pic Dwalder!!<span id='postcolor'> GAAAAAAAAAAAAAH!! Everyone mispell my name. Dawder Dadle Dadel Dawler Dwalder DAWDLER! Btw, thanks It was a pain in the ass to make, the man kept sliding of the darn thing
  8. Dawdler

    Omg look at invasion 1944 site!

    And not to forget my bonus image (I sat there enjoying the sunset when suddenly... I sensed something... Then a big FLASH! and out of nothing came a photo and landed at my feets )
  9. mg setPos [getPos mg select 0, getPos mg select 1,getPos mg select 2 + height] just alter the height and the name (mg).
  10. Dawdler

    Loopy problems!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ May 03 2002,08:25)</td></tr><tr><td id="QUOTE">The script is fine. I think problem is with @unitready jeep2. Script is waiting until jeep is in exact location as px. Try : @(jeep2 distance px)<15<span id='postcolor'> @unitready reacts to when the unit is READY, not when it has moved to exact location (OFP movement isnt that exact). If it has moved there, it is of course ready. The unit can move to the pos? It should work then. A better way would be to simply make waypoints and then stop the jeep if the gunner dies...
  11. Dawdler

    Oxygen has been leaked.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But I did find an .mp3 called Oxygen Thief made by Placebo. So did Placebo steal Oxygen?<span id='postcolor'> Not even a moderator is that stupid It probably has nothing to do with OFP... Have you checked it out?
  12. Dawdler

    Yay!

    It will be very cool... But I wonder if its really any use... Well, maybe in the SP campaign, but in MP I doubt a pistol will be usefull.
  13. Dawdler

    Refused oxygen for wintermarch

    They refused you?! Why on earth have they done that?!! Even I got the contract (its still lying in a pile next to me, I changed my mind) and Im not even a modeller! I dont even have the lousiest model to show (well, actually I do, an old sten and a useless P51). But I never said that to them. Its odd. You should get it. Complain
  14. Dawdler

    Mobil artillery

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ April 29 2002,19:01)</td></tr><tr><td id="QUOTE">Well, yes, but that's your opinion.<span id='postcolor'> Of course, what would it be if not that? Thats what a forum is for
  15. Dawdler

    Getting a units position

    do a loop with setpos getpos. But Im not sure if it works since a smokeshell is kind of a fire and forget weapon (meaning you use it and thats it (the "object" aint there anymore). Kind of like trying to move an explosion). Though Im totally unsure, never tried it before
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