Alwarren 2767 Posted December 2, 2009 Hi. Been playing a lot of Cipher with my brother in coop multiplayer, but in the latest beta (718) we hit a dead end. AI refused to leave the "danger" state (they kept on saying "Go, I'll cover" and "MOVING" and the like with a few seconds delay). Two or three of the guys would no longer move back into formation, instead sitting behind a tree looking around. We gave up at that point. I'll try again later to see whether this was a one-time fluke or a real problem, but I wanted to post it to see whether others had a similar issue. Share this post Link to post Share on other sites
jw custom 56 Posted December 2, 2009 Hi.Been playing a lot of Cipher with my brother in coop multiplayer, but in the latest beta (718) we hit a dead end. AI refused to leave the "danger" state (they kept on saying "Go, I'll cover" and "MOVING" and the like with a few seconds delay). Two or three of the guys would no longer move back into formation, instead sitting behind a tree looking around. We gave up at that point. I'll try again later to see whether this was a one-time fluke or a real problem, but I wanted to post it to see whether others had a similar issue. I had similar experience, after being in combat i had a hard time getting AI team mates to get back in formation and follow me. Share this post Link to post Share on other sites
gabe_ruckus 5 Posted December 3, 2009 I can report the same problem while playing the Chesty Puller campaign, first mission. Three of my guys basically wouldn't move. The rest of the squad was great, they almost play marine better than anybody online, so I'm very happy with the AI for the most part. Share this post Link to post Share on other sites
xXxatrush1987 10 Posted December 3, 2009 I have to report the same, in a warfare benny edition round, every friendly AI(about 50 soldiers) is in front off a town- doing nothing. the vehicles assaulting like they should, but without dieing the AI don´t buy vehicles. after capturing a town the AI rushes forward to the next town to do there nothing again. so we have to do it our selfs- in a 3 man lan- every goddamn city(AI setting 100% both+ super AI). Share this post Link to post Share on other sites
rundll.exe 12 Posted December 3, 2009 Confirmed, but not sure if its only in MP Share this post Link to post Share on other sites
nkenny 1057 Posted December 3, 2009 AI hardly ever seems to leave danger mode. Even in singleplayer. -k Share this post Link to post Share on other sites
Alwarren 2767 Posted December 3, 2009 AI hardly ever seems to leave danger mode. Even in singleplayer.-k So far they did when ordered to. At the very least, though, they eventually got back into formation. Now they've been just kneeling behind a tree. Haven't tried the latest patch yet though. Share this post Link to post Share on other sites
mrcash2009 0 Posted December 3, 2009 There a new beta 60803 up, but the log remains the same, so Im "guessing" this fixed it? Share this post Link to post Share on other sites
boneboys 0 Posted December 3, 2009 I have been building a SP mission, which is more or less finished but before releasing I'm waiting for the next official release, (once bitten, twice shy). I am having the same sort of problem stated above with the latest beta. To the point where they refuse to "regroup" change combat mode or advance. This is only a way-point and trigger mission, so there is nothing complicated interfering. Playing as group leader results in the formation problems when ordering change modes. If I choose a secondary role; the AI seems to follow the way-point settings as intended. Maybe something is overriding given orders. I will look again this evening. Might help, might not. EDIT just seen New Beta post above, thanks. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 3, 2009 There a new beta 60803 up, but the log remains the same, so Im "guessing" this fixed it? Unfortunately, it didn't. Just tried again, the problem remains. At one point, I was even able to send each guy to the ammo crates to gear up, but they keep shouting "MOVING" and "ENGAGING" while there is no one around, and there I explicitly ordered "AWARE" (even tried "SAFE"). Share this post Link to post Share on other sites
jw custom 56 Posted December 3, 2009 Unfortunately, it didn't. Just tried again, the problem remains. At one point, I was even able to send each guy to the ammo crates to gear up, but they keep shouting "MOVING" and "ENGAGING" while there is no one around, and there I explicitly ordered "AWARE" (even tried "SAFE"). True, the 2 latest betas made AI a real pain to control. Share this post Link to post Share on other sites
Bouben 3 Posted December 3, 2009 Yes this is exactly what I was talking about in beta test thread. Share this post Link to post Share on other sites
bascule42 10 Posted December 3, 2009 Unfortunately, it didn't. Just tried again, the problem remains. At one point, I was even able to send each guy to the ammo crates to gear up, but they keep shouting "MOVING" and "ENGAGING" while there is no one around, and there I explicitly ordered "AWARE" (even tried "SAFE"). 60803 Yep..same here. Took 3 minutes of scanning and going prone for my No4 guy to get in a truck after engagement and clearing the area. Share this post Link to post Share on other sites
suma 8 Posted December 3, 2009 Confirmed. AI in a group where player was leader was never able to switch back from combat to aware (or even from aware to safe). Bug introduced in 60718 Fixed in 60818 Share this post Link to post Share on other sites
jw custom 56 Posted December 3, 2009 Confirmed. AI in a group where player was leader was never able to switch back from combat to aware (or even from aware to safe).Bug introduced in 60718 Fixed in 60818 Awesome, looking forward to test it :cool: Share this post Link to post Share on other sites
Alwarren 2767 Posted December 3, 2009 Confirmed. AI in a group where player was leader was never able to switch back from combat to aware (or even from aware to safe).Bug introduced in 60718 Fixed in 60818 Great :) In spite of my nagging about this issue, I love the new betas, lots of performance improvements. Now, if you could only fix the problem where group members on "Hold Fire" suddenly start to shoot, I'd be happy ;) Share this post Link to post Share on other sites
suma 8 Posted December 3, 2009 In spite of my nagging about this issue, I love the new betas, lots of performance improvements. Now, if you could only fix the problem where group members on "Hold Fire" suddenly start to shoot, I'd be happy ;) As usual: if you really want this fixed, the best you can do is: - create a separate topic about that (preferably on Community Issue Tracker) - provide a very simple Utes based repro mission demonstrating the problem - provide clear instructions how to see the problem in the mission The units on "Hold Fire" sometimes firing is a feature, but they should do it only when absolutely necessary - i.e. when they see they are in immediate danger of being shot and there is little chance anyone else could save them. If you will create a repro in which the fire when they clearly should not, I will be very glad to check and hopefully fix it. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 3, 2009 As usual: if you really want this fixed, the best you can do is: Thanks, I'll do that. I was under the impression it is a known issue. The units on "Hold Fire" sometimes firing is a feature, but they should do it only when absolutely necessary - i.e. when they see they are in immediate danger of being shot and there is little chance anyone else could save them. If you will create a repro in which the fire when they clearly should not, I will be very glad to check and hopefully fix it.I'll try to come up with something. They certainly do open fire sometimes without being immediately threatened. I think the last time I had it was with a mission generated with the New Mission wizard, where one unit would reproducibly open fire in spite of being told to hold and was around 500 meters away from the enemy units. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 4, 2009 Just to confirm what is probably already known: The latest beta fixes the problem with the AI stuck in combat mode :) Thanks for the quick fix! Share this post Link to post Share on other sites