dialektiikka 10 Posted November 26, 2009 Does anybody have an idea how high the skybox in Arma2 is (in metres, please)? Also, what units do the vehicle speed and altitude indicators use? Share this post Link to post Share on other sites
jibemorel 10 Posted November 26, 2009 - No idea - Km/h and m Share this post Link to post Share on other sites
dialektiikka 10 Posted November 26, 2009 I'm halfway wiser. Ta :) Share this post Link to post Share on other sites
Simon C 0 Posted November 26, 2009 I think it's somewhere around 15km up, though I'm just basing that on how high I've managed to get in an F-16. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 26, 2009 I would think that, like the land, it is infinite. The skybox image will just be a graphic composite as either the last, or first, element in building up the ingame image. Share this post Link to post Share on other sites
Guest Posted November 26, 2009 Arma 2 is way too realistic for a skybox! As soon as a Space Shuttle mod comes out, we will be able to fly to the moon! Just joking, i have no idea how high it is, although it does seem pretty infinite! Share this post Link to post Share on other sites
Windexglow 10 Posted November 26, 2009 ^You and your 20000 moon-landing videos. Share this post Link to post Share on other sites
rstratton 0 Posted November 26, 2009 skybox is probably centered on your character at all times. when u move it moves etc etc Share this post Link to post Share on other sites
icewindo 29 Posted November 26, 2009 (edited) Arma 2 is way too realistic for a skybox! As soon as a Space Shuttle mod comes out, we will be able to fly to the moon! Just joking, i have no idea how high it is, although it does seem pretty infinite! Space Shuttle with launch and space transition has been done for OFP, it was (and is) pretty cool :p See this one for screens (old version, there's a 0.9 out): http://ofp.gamepark.cz/index.php?showthis=5320 A mlod of the skybox would be most awesome for custom skies as I'm having problems getting the boundaries right, make them seamless. (As seen for 1/2 sec at 0:39 or so here: ) Edited November 26, 2009 by Icewindo Share this post Link to post Share on other sites
maddogx 13 Posted November 27, 2009 Do not try to reach the skybox - that's impossible. Instead, only try to realize the truth: there is no skybox. Share this post Link to post Share on other sites
celery 8 Posted November 27, 2009 Arma 2 probably has upper atmosphere and space modeled in, but to reach it we need a powerful enough rocket just like irl. Share this post Link to post Share on other sites
Fudgeblood 10 Posted November 27, 2009 Space Shuttle with launch and space transition has been done for OFP, it was (and is) pretty cool :p See this one for screens (old version, there's a 0.9 out): http://ofp.gamepark.cz/index.php?showthis=5320 Someone needs to make this for ArmA 2!! :D Share this post Link to post Share on other sites
dialektiikka 10 Posted November 27, 2009 I think it's somewhere around 15km up, though I'm just basing that on how high I've managed to get in an F-16. I agree. There seems to exist some sort of limit, though it isn't just a glass ceiling. I may be wrong in this, however, and the atmosphere may just go up and up. And yes, the actual skybox texture seems to be centered on the player. Weird, how you never seem to pass those clouds no matter how high you climb :D An interesting experiment would be to mod the colour change in upper atmosphere and the transition to orbit. The final conclusion is that there's plenty of room up there for dogfights, hot air balloons and zeppelins :) I wonder if it's possible to mod thermals rising from the ground since the sun and winds are already modelled... Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 27, 2009 that space shuttle addon for OFP looks cool. Does anyone know if BlackBaron is active for ArmA2? Share this post Link to post Share on other sites
TheHarvesteR 11 Posted November 27, 2009 skybox is probably centered on your character at all times. when u move it moves etc etc More or less so... the skybox doesn't need to be a huge cube with an actual ceiling... it's more practical to have it as an object tied to the camera that has it's Z index set at the last position, meaning it always gets drawn behind everything else most game engines have the option to tie a skybox to the camera, so it doesn't really occupy a particular point in space... it's a rendering trick. So the skybox is infinitely high ;) Cheers Share this post Link to post Share on other sites
-FHA-Dynamo 0 Posted November 27, 2009 Arma 2 does have a hight limit, but it's not really the sky box as it's not a rendered surface. you can reach it and get stuck on it around 50,000 meters. if you have a jet addon with afterburners, you can reach it. Share this post Link to post Share on other sites
bezzzy 10 Posted November 28, 2009 A couple of weeks ago, I used the command in a players init line to allow myself to choose the height he starts at. I did some high number in the tens of thousands, I forget which one, and when I spawned, everything was totally white, and I could move around on this flat invisible ground. I probally got a few things mixed up here, but it's what I remember. Share this post Link to post Share on other sites