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CSLA Studio - work in progress thread

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Formation of Fulcrums were seen over the Chernarus and few days ago

was observed wing of battle choppers Mil Mi-24 Hind.

CSLA3_MiG29_A2_WIP_1.jpg

CSLA3_MiG29_A2_WIP_2.jpg

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Now that's a fine piece of letadlo, hehe..

Nice belly-view showing the supershaders ;) Looking forward to taking it for a spin!

btw; is this based on Vit's MiG? 2years ago I was working on east german and polish versions of it that were to be included in the initial version of Project85-TC and kinda feel the shots shown are familiar..I may be mistaken though; in which case I'm sorry

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Nice Fulcrum there. However I would drastically tone down normal map effects for those metal plate seams. For example look at this photo here:

1z2lq2u.jpg

Notice how all but the thickest seams are barely visible when sunlight catches the plane.

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EDIT: Nevermind, I was wrong.

Edited by Hurby

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@Norsu: thanx for tip.. It will be fixed asap ;)

@topas: no, it is not based on Vit's Mig ;)

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Thx Maa! I was mislead and came to this conclusion because of those overdone normal maps Norsu brought to our attention; the convert I worked on had almost identical ones; hence the mistake ;)

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yeh its a common thing to have a natural tendency to draw 1px lines for panel lines. The prob is that PS generated normal maps are 1px->3px (change of light) while on a real aircraft the panel gaps are barely a milimeter wide. So also in my opinion panel lines should be left out of normal maps yet should just feature prominently on diffuse texture..

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Original CO and NOHQ textures for this Mig are in 4096px and in that resolution panels looks OK, but when I reduce size of CO and NOHQ to 2048px then thin lines are too heavy and normals looks too rough :( I will reduce intensity of normal map to 5-10% and maybe it will looks better ;)

P.S. those screenshots are taken only on normal settings in A2 so I think that textures are in 1024px only.

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Along with the core ÄŒSLA units we are working hard also on the ASR (Armed Forces of the Slovak Republic) units.

MiG-29 Fulcrum in modern digital camo ... which one is real ? :cool:

CSLA_MiG29_ASR_digiCamo_WIP.jpg

CSLA_MiG29_ASR_digiCamo_real.jpg

CSLA_MiG29_ASR_digiCamo_WIP2.jpg

Edited by EMSI
Added third picture

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very nice, I'll take both please :)

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WOW the digital camo is stunning:), any chance of a russian skin too

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which one is real

Those with the black painted noise cone are the 'fake' ones. The low poly shape of the cone was a dead give away :p.

No offence offcourse, great work. But you asked...

->So as a possitive comment: Is it possible to give the cone an extra set of segment in lenght?

eyehearter.JPG

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@DaSquade: Mig-29 is still work-in-progress and first LOD will be completelly reworked and added more polys in near future ;)

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Late ... but thanks to all for the comments ;)

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Ah ok. That is new to me (working your way up in res lods) but good to hear. Anyway, good job (beside the cone, it was acutally a bit hard to find the real one from that distance).

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Another piece of beast :)

... for more pics, follow us on our Facebook Fan site

CLSA_Mi24_ASR_WIP_2.jpg

CLSA_Mi24_ASR_WIP_4.jpg

Edited by EMSI

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...As i said...

Wow awesome ! :eek:

Great work guys.

:p

Can't wait to try these beauties.

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