LondonLad 13 Posted December 12, 2010 metalcraze: post your shortcut Target: and Start in: detailsTested your mission - works fine. I walked towards the enemy and paused on each join on the prefab concrete. AI gunner did engage at about 60m when I ran instead of walking. I'm using CBA version: 0.7.1 For those using ACE, can someone confirm whether the T-55 problem is fixed when zeu_OA_c_wep_dispersion.pbo is replaced with the ACE version zeu_ACE_c_wep_dispersion.pbo? Protegimus Protegimus, I've just tested this out and the issue doesn't appear for me (at least on our test server). The test utilised the latest ACE updates (v1.7 pre RC), and Zeus AI. I moved the zeu_ACE_c_wep_dispersion.pbo and .bisign from the 'ACE specific' folder to the main Zeus AI folder, and removed zeu_OA_c_wep_dispersion.pbo & the .bisign. I didn't test but wanted to ask if I could keep both the zeu_OA_c_wep_dispersion.pbo & zeu_ACE_c_wep_dispersion.pbo (along with the .bisigns) within the main Zeus AI folder. (In the event we run the server without ACE enabled e.g. running Warfare missions without ACE)? Share this post Link to post Share on other sites
metalcraze 290 Posted December 12, 2010 Target: "C:\Games\ArmA 2\arma2oa.exe" -mod=@CBA;@zcommon -nosplash -world=empty Start in: "C:\Games\ArmA 2" @zcommon folder contains Zeus from 5.12 but without ASR fix and GLX+netcode. Youtube video showcasing the issue: http://www.youtube.com/watch?v=x3lG096u5Zg Share this post Link to post Share on other sites
spangg 0 Posted December 12, 2010 @Protegimus the new Glx from TS didn't fix the issue for me. Share this post Link to post Share on other sites
maturin 12 Posted December 12, 2010 These were the links I usedZeus AI I think that one is old now, as I used it and still have the radio bug. And why are people even talking about Chammy's Sound Mod? :confused: Share this post Link to post Share on other sites
munger 25 Posted December 12, 2010 Must admit this thread has got a bit confusing over time, however after much reading of posts and readme files I think I'm about there. I have Arma 2:CO and I use Zeus AI in conjunction with ACE. Based on this, would I be correct in stating that the Zeus files I need to use are as follows: -zeu_sys_AI -zeu_netcode -zeu_FindCover -zeu_GLx -zeu_ACE_c_wep_dispersion ...and no others? Thanks in advance for any clarification. Share this post Link to post Share on other sites
maturin 12 Posted December 12, 2010 Must admit this thread has got a bit confusing over time, however after much reading of posts and readme files I think I'm about there.I have Arma 2:CO and I use Zeus AI in conjunction with ACE. Based on this, would I be correct in stating that the Zeus files I need to use are as follows: -zeu_sys_AI -zeu_netcode -zeu_FindCover -zeu_GLx -zeu_ACE_c_wep_dispersion ...and no others? Thanks in advance for any clarification. Same game setup as you, and I also use zeu_c_ai_recognition, zeu_c_ai_rof and zeu_c_ai_skill. I think this is right, and that those are the older base Zeus files from before this beta process. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 12, 2010 For using Zeus with ACE you want Share this post Link to post Share on other sites
munger 25 Posted December 12, 2010 Thanks maturin and Animal. I wasn't sure if zeu_c_ai_recognition, zeu_c_ai_rof and zeu_c_ai_skill were needed as I thought ACE would already include configs for rate of fire etc, but I guess this is AI rate of fire, not actual weapon rate of fire. Also, should I use one of the grenadier fix files? There seem to be two of them - one of Arma 2 and one for OA. Or are these no longer required? Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 12, 2010 No, ASR grenadier fix is included with ACE. Just to be clear, the rof/recognition/skill files are all from the old Zeus for ACE pack pre-OA. Share this post Link to post Share on other sites
tpw 2315 Posted December 12, 2010 Thanks so much for this Animal, and for hosting the files in an easy to get hold of manner. The Zeus/ACE combo you host still suffers from the radio bug. Is there any chance of getting hold of the fixed file/s that Protegimus is talking about? If so, thanks in advance! If not, thanks anyway :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 13, 2010 Thanks so much for this Animal, and for hosting the files in an easy to get hold of manner. The Zeus/ACE combo you host still suffers from the radio bug. Is there any chance of getting hold of the fixed file/s that Protegimus is talking about? If so, thanks in advance! If not, thanks anyway :) http://dev-heaven.net/projects/anm-missions/files Zeus/ACE pack updated w/ the new GLx files, gonna test it out now. Share this post Link to post Share on other sites
ari gold 10 Posted December 13, 2010 Can the "zeu_AIBypass" variable be added back again, and does this also prevent all the GL shenanigans like garrisoning houses if the mission maker already had the AI in garrisoned positions? Share this post Link to post Share on other sites
tpw 2315 Posted December 13, 2010 http://dev-heaven.net/projects/anm-missions/filesZeus/ACE pack updated w/ the new GLx files, gonna test it out now. Thanks mate, I just tried it and it's great - no missing radio or telepathic squaddies! Share this post Link to post Share on other sites
vegeta897 13 Posted December 13, 2010 My friends and I have been playing ACE Takistan Domination lately with this mod (animalmother's version, though we haven't tried this newest one) and we found target towns to be rather empty, with empty UAZ's and static weapons everywhere. The same sort of thing happens in other missions. We'll have a huge battle when taking the first objective, but then the other objectives are practically unguarded. It's like everyone on the map is drawn to the battle instead of staying where they are. Is this updated GLx supposed to fix that? Has anyone else had this problem? Share this post Link to post Share on other sites
munger 25 Posted December 13, 2010 For using Zeus with ACE you wanthttp://i139.photobucket.com/albums/q295/macmeister92/zeusace-1.jpg Apologies Animal, one more question if I may: Since I am using Arma 2 + Combined Ops + ACE, should I use: zeu_c_ai_rof zeu_c_ai_recognition Or: zeu_OA_c_ai_rof zeu_OA_c_ai_recognition Realise this is getting tedious but as I said above, it's all somewhat confusing. Thanks. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 13, 2010 Apologies Animal, one more question if I may:Since I am using Arma 2 + Combined Ops + ACE, should I use: zeu_c_ai_rof zeu_c_ai_recognition Or: zeu_OA_c_ai_rof zeu_OA_c_ai_recognition Realise this is getting tedious but as I said above, it's all somewhat confusing. Thanks. Don't use the "OA" files if you're using ACE for OA/CO. You want the files from here http://www.armaholic.com/page.php?id=8688 Share this post Link to post Share on other sites
munger 25 Posted December 13, 2010 Nice one thanks for clarifying that. Cheers. Share this post Link to post Share on other sites
maturin 12 Posted December 14, 2010 (edited) Protegimus: Remember that guy who was complaining about the game freezing for a few seconds? I have begun to experience episodes where everything simply stops, sometimes for as much as five seconds, then the screen and sound start moving again as if nothing happened. My .rpt is pristine, but I'm beginning to suspect the new Zeus. Also, have you you found that the new .pbos require more CPU power per AI? Edited December 14, 2010 by maturin Share this post Link to post Share on other sites
rome 0 Posted December 14, 2010 (edited) Don't use the "OA" files if you're using ACE for OA/CO.You want the files from here http://www.armaholic.com/page.php?id=8688 ???? that just confuse me even more. :rolleyes: I thought the "OA" files where from the last Zeu_AI version. You know,the one we can grab from zeus teamspeack server? So, if i understand correctly, we should not use the last version of Zeu_AI if we use ACE. Is that correct? Edit: Ok i read again the zeu_ai *readme and well, it is clear enough but one question Q. Does it work with ACE? A. You can use the existing ACE ArmA 2 Zeus AI core skills with the following new modules to enjoy the dynamic AI features: Is this refering to your armaholic link "Zeus AI Combat Skills & AI Spotting modular - ACE"? The "new modules" are the ones from the Teamspeack server i presume? zeu_sys_AI.pbo zeu_sys_AI.pbo.ZEU_test.bisign zeu_GLx.pbo zeu_netcode.pbo & FindCover required by zeu_sys_AI.pbo: zeu_FindCover.pbo zeu_FindCover.pbo.ZEU_test.bisign zeu_sys_AI and zeu_FindCover require Extended Eventhandlers, so you also need: cba_extended_eventhandlers.pbo cba_oa_main.pbo & .bisign files Really sorry for being slow here, but my english is not my first language, and i'm always convinced i misunderstood something.... Edited December 14, 2010 by RoME Share this post Link to post Share on other sites
galzohar 31 Posted December 14, 2010 Protegimus: Remember that guy who was complaining about the game freezing for a few seconds?I have begun to experience episodes where everything simply stops, sometimes for as much as five seconds, then the screen and sound start moving again as if nothing happened. My .rpt is pristine, but I'm beginning to suspect the new Zeus. Also, have you you found that the new .pbos require more CPU power per AI? I actually noticed that too, no idea if it has anything to do with zeus AI though. And for me the freezes are more like 0.5-1 second. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 14, 2010 @RoME If you use ACE, you want these It's the OLD Zeus for ACE files PLUS the new sys AI, FindCover, ACE dispersion, GLx and netcode. And you need CBA of course. That's why I put together a pack just for ACE users, so there's no need to move around and delete files. Just click my sig and go to the files tab. Share this post Link to post Share on other sites
maturin 12 Posted December 14, 2010 I actually noticed that too, no idea if it has anything to do with zeus AI though. And for me the freezes are more like 0.5-1 second. True, most of mine are that short as well. The thing is, I have had them, among other places, while flying a littlebird in the Armory. I'm not sure there were AI on the map, but I guess there could have been some left over from a challenge. Share this post Link to post Share on other sites
munger 25 Posted December 14, 2010 Yep, getting the same freezes myself but they last anything up to 30 seconds at a time. Even numlock etc stops working (no light on the keyboard when pressed) so I first assumed a proper lock up, but then as if by magic the game resumes as if nothing has happened. Really odd. I can't be certain that it's caused by Zeus as I'm running a huge assortment of mods, including a complex combination of ACE, SLX and GL4 on top of Zeus, so it could be a pig to pin down root cause. Share this post Link to post Share on other sites
maturin 12 Posted December 14, 2010 Ok then, you two. Let's pay attention and see if it happens within a decent timespan. I'll test for it without mods and with only Zeus if it happens reliably. Share this post Link to post Share on other sites
a_blunt_rifle 10 Posted December 15, 2010 These were the links I usedZeus AI CSM2OA One of the CSM2OA links worked, can't remember which one. One thing I found after newb trial and error is that for stand alone OA, as well as placing your @CSM2OA folder in your C:\........\Arma 2 Operation Arrowhead\ root directory, you also need to place the userconfig folder from the CSM2_104i.7z into C:\........\Arma 2 Operation Arrowhead\ , as CSM2OA needs the file csm2_clientside_config_hpp inside that folder to work. i tried to use the CSM2OA, and i got the clientside config error. i noticed you said i need the folder from the csm3_104i.7z, where can i find that or where can i find the user config folder anywhere??? Share this post Link to post Share on other sites