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Any fixes for lag and stuttering?

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I have a very fast internet connection. I never had any problems in Arma1.

Now when I play multiplayer the vehicles and enemy units stutter, flash back a few steps, jump around, etc.

Is this something everyone is dealing with or am I missing a fix or setting I should change?

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Depends on server location, server settings, client pings, client connection,

mission in regards to server FPS (low = jumping server AI).

In addition a2 has issues with (AI) units ejecting vehicles and AI units at distance

not updated often enough.

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So these are just problems everyone has and just plays through?

At least when playing large games like Evo or Domination? If so ok. I just wanted to be sure I wasn't missing anything.

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I have an ATI Gfx card, Turned off Vsync and it now runs smooth.....

Ignore that ,,, it wasnt as bad as you are having buddy.... sorry..

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major stuttering, pauses and skipping "whatever you wanna call it"! I don't know why not a lot of you are complaining about this, it's there! enemy AI jumping places and skipping movements no way on earth you can shoot them! I was the gunner on a Humvee and the stuttering was so bad that i couldn't focus! my ping was 60, i have high speed cable (not wireless), CPU was overcloked to 3.8 Ghz, Graphic card was running normal at 60 temp.

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doesn't matter what spec your client PC is on an MP game, and you must be on an MP game else thread shouldn't even exist, its all down to the server.

If the game code is running on a server at 5 FPS (these are game frames they are not drawn think of them as object x at position y) it sends out the positional info of the AI units 5 times per second, that is why you get stuttering/warping AI, you could have a LN2 cooled i7 at 8Ghz hooked into 2 ASUS MARS runing off a 8 way SSD raid array, but if you play on a sheit server it will always have skipping warping AI.

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doesn't matter what spec your client PC is on an MP game, and you must be on an MP game else thread shouldn't even exist, its all down to the server.

If the game code is running on a server at 5 FPS (these are game frames they are not drawn think of them as object x at position y) it sends out the positional info of the AI units 5 times per second, that is why you get stuttering/warping AI, you could have a LN2 cooled i7 at 8Ghz hooked into 2 ASUS MARS runing off a 8 way SSD raid array, but if you play on a sheit server it will always have skipping warping AI.

it is time maybe to look for another sever :-(

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with x58 and i7 975 Extreme Edition, I think @ 3.8GHz or higher, and 6 GB of DDR3 in trippelchannel. 6 x OCZ SSD drives in RAID with striping.

We had no "warping" in MP, that was with warfare and large coops

But then again, It wasn't our server to keep...and very it was very expensive...

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The main server I play on never has warping/lag/skipping unless it's Dom or Evo and there's 5000 AI running around. Every other mission (mostly co-op) plays silky smooth even when I have a ping of 120ms

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The main server I play on never has warping/lag/skipping unless it's Dom or Evo and there's 5000 AI running around. Every other mission (mostly co-op) plays silky smooth even when I have a ping of 120ms

which server?............................... Never mind :-)

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This is mainly a server config issue.

MINERRORTOSEND

The higher the value, the greater the warping

MINBANDWIDTH

The higher the value, the greater the Jip Lag.

The BIS Wiki entry for server configs is not 100% correct and with little detailed info given by BIS, it has become a guessing game to configure a server correctly. When questions are raised behind closed doors, the answer given is a link to the WIKI.

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with x58 and i7 975 Extreme Edition, I think @ 3.8GHz or higher, and 6 GB of DDR3 in trippelchannel. 6 x OCZ SSD drives in RAID with striping.

We had no "warping" in MP, that was with warfare and large coops

But then again, It wasn't our server to keep...and very it was very expensive...

that sounds like a nice server and nothing that can't be achieved at a tenth of the price.

a 920 D0 will OC to 3.8-4ghz easy so no need for an £800 CPU

a decent OCing x58 maybe £150-180

6Gb triple channel kits are falling in price daily high BW 16000 can be attained for £180

and raiding that many SSD's is just ridiculous, in tests a pair in raid hardly produce a faster performance than 1, so a Crucial M255 gives enough space for OS and ArmA @ ~£270

Case and cooling are the main issues, i modded my cases and added extra cooling for my servers, used imported coolers since what was available in the UK wasn't good enough, but it can be done.

an i5 or i7 would OC equally as well in the right board, bringing the price down further as does the dual channel DDR3 used for these chipsets.

It aint cheap, but if done right you get way more for your money building your own server from your own choice of parts and paying for the COLO than you'd ever get from renting a server on a month by month basis (no matter how much you pay in advance).

my 2c on the conversation

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