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hollow point

Why cant it sound like this?

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Ok whats going on here? I just saw a video of bad company 2 and the weapons sound amazing! why oh why cant arma2 sound like this? The feeling of weapons is "for me" the most important part of a war game. is it just an outdated sound engine? or something else? heres the vid. see for yourself..

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If i remember correctly both ArmA2 and BC2 feature dynamic sound engines but from the video i'd say that in BC2 this feature is done more aggressivly, making it more noticable for players.

You hear everything the normal way until you have a very loud sound which makes you deaf. From that moment on all sound is running on another 'sound level'. Only the louder sounds will come through, all normal sounds are mumbled and silent.

That's one part. The rest depends on where the reference material was recorded. EA probably has better sources and / or more cash to spend on recordings.

You know, you could record all sounds from BC2 once it comes out and make your own personal soundmod for ArmA2. Just takes a bit of time / patience.

If you can't wait, you can do that right now - just buy an Xbox360 and BadCompany, i think they use the same sounds in there.

Edited by ])rStrangelove

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it doesnt sound like this in real life. (and shooting RPGs while running around?.....please.)

get VOP Sounds 2.1, makes alot better.

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EA has access to infinitely better sound recording and processing facilities, and a professional sound design team. Its always going to sound better!

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Sarge;1452569']it doesnt sound like this in real life. (and shooting RPGs while running around?.....please.)

get VOP Sounds 2.1' date=' makes alot better.[/quote']

Sorry mate, but this is as close to real life as it gets on a computer system>>

Battlefield: Bad Company - Developer Diary: Audio

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EA has access to infinitely better sound recording and processing facilities, and a professional sound design team. Its always going to sound better!

Thats what I thought. Ignore the BF stuff, running while shooting RPG's and the like. Its the sound Im interested in. Sound is MUch more important than visuals in my opinion. I remember playing GP legends my very old pc years ago. It looked like crap but the sound of that Ferrari made it feel real. Is it possible for the arma2 sound engine to create sounds like the ones in the video?

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Well, yes, it is. But the key is not the engine, it's the sound files that are played. DICE recorded real life sounds and used those in the game. That costs a lot of money and requires very advanced sound editing equipment. Both of which I doubt are BIS' top priorities when making a game of this scope, or to spend such vasts sums of money on. Sure, hollow point, it might have been your top priority when making this game, but there are so many other key areas of ArmA II that I doubt BIS had the same priorities.

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Well they said they have some kind of high dynamic range audio system, so it's not just the recorded sounds but the engine too.

)rStrangelove;1452567']....

You hear everything the normal way until you have a very loud sound which makes you deaf. From that moment on all sound is running on another 'sound level'. Only the louder sounds will come through' date=' all normal sounds are mumbled and silent.

...[/quote']

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Lots of hollywood in that clip. Even though i agree it sounds cool. But usually hollywood do. :)

There will be soundmods that will power up the sounds and make the whole immersion much better. Just give it some time.

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Dont need to go as far as Bad Company 2...

Even Battlefield 2 have a vastly superior soundscape. I played 1.5 lately after not playing it for like a year and was literally shocked at the sound quality compared to Arma 2 which I had gotten used to.

Of course, I could only stand about 10 minutes of the gameplay, but that's a whole other matter :p

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I liked those BF:BC2 sounds too. IMO the sounds doesn't need to be realistic in games as long as the gameplay is. Louder the "BANG" better the immersion. I tried Vopsound and didn't liked it at all. All the gear sounds are gone and also gunfire isn't loud enough.

Even the BC1 sounds were much better than BIS games ever had. It's just that the games are totally different otherwise.

I was month ago in a weekend long war drill. I didn't remember how loud is the bang when you fire 7.62 round with assault rifle. It really put a smile in my face everytime i time pulled a trigger. That feel should be implemented in a game. :)

So that said i hope someone will make sound mod like that to Arma2.

Edited by Potatomasher

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Like i said - it will come. The sound mods that are out now came very fast. They are good, but ARMA2 can handle much more. MarkXIII made for example 53 different (but same style) explosion impact sounds of the GBU alone, and i cant stress enough how awesome it sounds when they hit the ground. So much bass and crackle/thumps that you smile wide.

ARMA2 can handle ridiculous amount of impact sounds (no limit i think) wich will make the immersion much better since things wont sound the same.

We got VOP and SOW (i use SOW atm) pretty fast, and even though they are good - with more work they/other sound mods will make ARMA2 even better. Thats a promise.

Alex

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I was month ago in a weekend long war drill. I didn't remember how loud is the bang when you fire 7.62 round with assault rifle. It really put a smile in my face everytime i time pulled a trigger. That feel should be implemented in a game. :)

You probably don't remember it because you were wearing ear protection at the time :) What _I_ remember from shooting the RK-95 peashooter was the kick against your shoulder and the smell. The sound - bah, just a generic "loud" sound.

In other words: you can't make yourself feel like you're shooting a gun in a computer game without shooting the gun itself. You then have some alternatives: make it sound like the soundscape Hollywood has carefully nurtured over decades which is what you imagine it should sound like. Or use "real recordings" of sounds, which is what the too-loud sound sounds like when captured on a mic (remember, the sound is actually too loud for your ears to hear, and will damage your hearing if you're not wearing protection).

What they've done in BF:BC, based on the video, is add some kind of Saving Private Ryan filter to it whenever things explode - so they've gone for Alternative A.

Note: this does not mean I don't want my game to sound great as well! And the Saving Private Ryan "deafness" seems like a perfectly great way to immerse the player further. But really, it's nothing to do with what's more or less realistic. I kinda like Arma 2's sounds myself :)

Regards,

Wolfrug

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I Think Hollow Point has a "point" The sound in Game is a real dissapointment. Whilst the Devs are working hard to make improvements in other areas of the game, it does seem in game sound has gone off the radar. I am not going anywhere near the latest patch - solely because it has not fixed the soudburst problem. Personally I like BC sounds - You feel like you are in a war zone. I'm looking forward to BIS having a look at this. I bet OFP2 will sound a darn sight better.....but with fixed sound ArmA2 cannot be matched.

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ARMA2 can handle ridiculous amount of impact sounds (no limit i think) wich will make the immersion much better since things wont sound the same.

Alex

There is always a limit, max sounds i think are 32 in arma. In my mod i added sounds to the GAU8 impacts and when the battles gets going it starts running out pretty quick which stops other sounds from playing and vice versa.. Coming from a sound designers opinion, the ArmA sound engine is very basic and not that good. :(

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You probably don't remember it because you were wearing ear protection at the time :) What _I_ remember from shooting the RK-95 peashooter was the kick against your shoulder and the smell. The sound - bah, just a generic "loud" sound.

In other words: you can't make yourself feel like you're shooting a gun in a computer game without shooting the gun itself. You then have some alternatives: make it sound like the soundscape Hollywood has carefully nurtured over decades which is what you imagine it should sound like. Or use "real recordings" of sounds, which is what the too-loud sound sounds like when captured on a mic (remember, the sound is actually too loud for your ears to hear, and will damage your hearing if you're not wearing protection).

Regards,

Wolfrug

Indeed i was wearing ear protection, but still the sound was very loud. And you're right the kick and smell of powder is part of the feeling, but that's why in game the sounds should be exaggerated to give player the impression he's firing a assault rifle instead of air soft gun.

Also when i runned with full gear on the equipment noises "clancety clanck" sounds were very loud and that's the thing that i'm perfectly happy what BIS did with Arma2. That's why i don't understand why Vopsound modders decided to silence them.

But i understand that there are opinions as many as people out there. Everyone likes different things ;)

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There is always a limit, max sounds i think are 32 in arma. In my mod i added sounds to the GAU8 impacts and when the battles gets going it starts running out pretty quick which stops other sounds from playing and vice versa.. Coming from a sound designers opinion, the ArmA sound engine is very basic and not that good. :(

Indeed there is a limit, and a very low one at that :(

Sound always cuts out in Arma 2 for me and I got an Auzentech Forte, probably considered pretty high end in terms of gaming sound cards. Its not that noticable in simple engagements, but in major battles its VERY noticable.

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Don't know if it's still present in ArmA2 but ArmA1 featured some kind of deafness after a volley of loud sounds. But it just lowered the whole sound without special "shellshock" distortions so many players thought it was a bug. :)

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Those sounds in the BF videos are very well made!

=====

OFP/ArmA/ArmA2 sounds are ok, but there is a reason why so many soundmods exist and so many people are using them.

A2 at the moment is missing more ambient sounds, there should be way more wind/nature/animal/gear/etc sounds to bring life into this game.

Many gunsounds are to quiet and not "sharp" enough.

I remember shooting the HK G3A3 (7.62x51mm) without ear protection for 1 shot. OUCH!

Weapons in real life are VERY LOUD and ArmA2 is simulating max. 10% of that.

Another thing is what you "feel" when shooting a real rifle, ArmA weapons don't give any "feel" for the weapon!

How about a little shaking effekt like the "head bobbing" to simulate the kick back?

=====

Those BF videos doing a good job of "sounds during a battle", maybe a bit to much. But hey, they want to sell that game and the more action, the more money. ;)

MfG Lee

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Don't know if it's still present in ArmA2 but ArmA1 featured some kind of deafness after a volley of loud sounds. But it just lowered the whole sound without special "shellshock" distortions so many players thought it was a bug. :)

I haven't experienced this in ArmA2 (yet). But I hated it in ArmA1, when I flew in an AH-6 and started shooting from the minigun, after a while I only heard the gun and nothing else, and the gun itself wasn't even loud, everything was way too quiet.

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Hydra rockets and the Hind equivalents are practically Speakers Off buttons.

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If you watch the developer diary of BC2 you notice that they don't actually say that the sound is modelled to realism. They basically recorded live sounds then edited them up to make them sound better.

That said, it does sound pretty cool.

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How about a little shaking effekt like the "head bobbing" to simulate the kick back?

MfG Lee

That's a very good idea ! I like it.

I wonder why i haven't thought that before. It could easily programmed to a game. Only firegfights would be much harder with kick back bopping but more fun i think.

Edited by Potatomasher

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A2 at the moment is missing more ambient sounds, there should be way more wind/nature/animal/gear/etc sounds to bring life into this game.

Now that is something I dont agree with. The ambient sound - when it doesnt cut out due to heavy activity - is excellent in Arma 2. It is a major part in at least my immersion of the game.

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