alpha9 10 Posted September 24, 2009 Have anyone tried it on ARMA 2? Share this post Link to post Share on other sites
xmongx 0 Posted September 24, 2009 Whoopeeee!! Towards the top of the screen there is something known as a sticky. They normally contain frequent queries, generally if there is one covering the subject you want to discuss there is no need to start a new thread. The one you are looking for is PORTING ARMA1 ADDONS TO ARMA2. How helpfull am I? Share this post Link to post Share on other sites
xmongx 0 Posted September 25, 2009 yeah.....sorry. You can blame that one on red wine, plus my dissapointment that the lost brothers mod is in fact not coming to arma2 as the thread title suggested. Share this post Link to post Share on other sites
namman2 0 Posted September 26, 2009 actually we packing the stuff for arma1 so we can move on to arma2 :) so hopefully there will be Lobo for ArmA2 Share this post Link to post Share on other sites
namman2 0 Posted November 23, 2009 Here are 2 pics of the idf land rover aka David http://www.idfsquad.com/downloads/milesteg/dv3.jpg http://www.idfsquad.com/downloads/milesteg/dv4.jpg Share this post Link to post Share on other sites
miles teg 1 Posted November 23, 2009 (edited) yeah.....sorry.You can blame that one on red wine, plus my dissapointment that the lost brothers mod is in fact not coming to arma2 as the thread title suggested. Yeah, we are DEFINITELY coming to ArmA2. At NO time has our mod ever said otherwise. However we are trying to tie up a few loose ends and release a few things for ArmA 1 first mainly because we promised and I can't install the new tools for ArmA2 without overwriting the tools for ArmA1. At any rate, there's no rush. ArmA 2 only came out recently and already people expect our whole mod to be converted or something. It is NOT easy to convert stuff, especially not infantry. Combine that with adding the new shaders and stuff like that, requires us to learn a whole bunch of new stuff that takes alot of time...something we don't have much of due to our real life responsibilities. So please understand this. But be patient and we will make lots of cool stuff for ArmA 2. I already have a good infantry template donated to us and so hopefully soon we'll get started on converting our infantry first followed quickly by a small vehicle pack to create nice mini-packs similwar to what the BW mod are doing (as well as the Canadian, Italian and Spanish mods). Also we DO NOT authorize anyone porting our stuff unless they want to volunteer to help us out and can demonstrate their ability to do so as far as porting stuff goes. We are also looking for new members who can model and texture to help out with creating higher-end models and/or textures so as to increase the quality of our addons to ArmA II standards. Chris G. aka-Miles Teg<GD> Team Leader of the Lost Brothers Mod Edited November 24, 2009 by Miles Teg Share this post Link to post Share on other sites
Drew 10 Posted November 23, 2009 Whoopeeee!! I lol'd Share this post Link to post Share on other sites
superrat 10 Posted November 24, 2009 good to know these guy's:welcome: are back in buss. Share this post Link to post Share on other sites
miles teg 1 Posted November 24, 2009 The good news is that our weapons pack has ported very easily accept for pistols. Most likely tanks and most aircraft will probably be easy to port as well. But all that is useless without infantry. So that's our main hurdle...getting infantry working. Once that's done things will go very fast as I think we'll slowly update stuff with the new shader textures after we've ported things. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 24, 2009 You have to :pc: people that make and keep promises :cool: Share this post Link to post Share on other sites
namman2 0 Posted November 25, 2009 some storm wip pictures http://www.idfsquad.com/downloads/milesteg/storm.jpg Share this post Link to post Share on other sites
mikebart 1 Posted November 26, 2009 Also in the works, Merkava 3, now I really have to finish it :) Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted November 29, 2009 That's gorgeous, mikebart, but can the game handle that kind of detail? Share this post Link to post Share on other sites
VXR 9 Posted November 29, 2009 That's gorgeous, mikebart, but can the game handle that kind of detail? Maybe its for the normals Share this post Link to post Share on other sites
mikebart 1 Posted November 30, 2009 yeah, its for the normals, ill bake the normal map and the ambient occlusion from the high poly model down to a lower poly model using the projection modifier in 3dsmax. Share this post Link to post Share on other sites
mikebart 1 Posted December 17, 2009 (edited) Just made a start on the ingame model for the turret, I havent had alot of free time lately to work on it, but i just thought i'd post some picks to show some progress and how the high poly model compare's to the low poly model. So you can see im baking the normal map and the AO to texture from the high poly to the low poly ingame model, and that part of the turret is actually only 420 verts, but it will end up being alot more once all the details are re modeled for ingame, then the turret will also receive AO from all the details shown in the 3rd image aswell. Edited December 17, 2009 by mikebart Share this post Link to post Share on other sites
namman2 0 Posted January 1, 2010 (edited) some WIP screens of the sufa(storm) , Apache , and the infantry http://www.idfsquad.com/downloads/milesteg/AH64dAA2.jpg http://www.idfsquad.com/downloads/milesteg/Sufaf.jpg http://www.idfsquad.com/downloads/milesteg/Sufab.jpg Edited January 1, 2010 by namman2 Share this post Link to post Share on other sites
cobra5000 0 Posted January 2, 2010 If you will release Arma2 Lobo addons, can you add Hebrew and Arabic radio-voices (like - "esh" -fire in hebrew) as BIS made English for USMC, Chernarussian for CDF and NAPA, and Russian like Russia Army and CHDKZ? Share this post Link to post Share on other sites
namman2 0 Posted January 2, 2010 if there are people willing to record there voices , then yeah we will add them (that was planned for ArmA releaes but we didnt find any voices :( ) Share this post Link to post Share on other sites
miles teg 1 Posted January 3, 2010 Actually the problem wasn't so much with the voices. We have alot (although not all of them are good quality). The problem is in figuring out how to code it to mimick the BI sounds. As of now, until someone else does it and I can see how its done, its way above any of our scripting levels. I might check on the editing forums to see if anyone knows how to do this. I don't want to replace the BI sounds (as some mods did in OFP), but just to have them make certain sounds when certain actions are done such as responding to greetings and stuff. The only thing I do know how to do is make them yell stuff when they fire RPG's. lol! And even that is a little tricky and I'm not sure if it'll work in ArmA 2. Also I will add the voice pack for mission makers to use on triggers. It was in our ArmA 1 pack, but sadly nobody made missions with it (or with our mod period). Now, fortunately I'm a supporting member of the Tactical Gamer server so I'll probably be getting them to start up a "Mod night" where some of the members will make some missions for our mod. That will be very nice. At any rate, right now LoBo is in the process of getting our infantry fully working and then converting a few vehicles for an initial release. The infantry is the main goal as they are the core of the mod. Once that is done and we have our Hamas converted (and then Hezbollah) we'll also see about making them ACE2 compatible where they can take full advantage of ACE2 features (at a later date). Hopefully however it won't make them dependent on ACE2. If it does, then I'll just leave them as they are. They'll work in ACE2, but just won't be able to use a few ACE features. So no biggie. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Simon C 0 Posted January 3, 2010 Think Fromz's PLA mod has working voices, might want to check that out. Share this post Link to post Share on other sites
galzohar 31 Posted January 5, 2010 I think you will get more missions made with Lost Brothers if you fully support ACE2 as opposed to making ACE2 not required, as I bet there are more people that will refuse to pass up on some ACE2 features than people who will refuse to use ACE2. Correct me if I'm wrong. In any case, I can't wait to get my hands on this addon. And I agree infantry (and weapons) is by far the most important part. Share this post Link to post Share on other sites
namman2 0 Posted January 9, 2010 Namer MK1 APC WIP http://www.idfsquad.com/downloads/milesteg/Namer1.jpg http://www.idfsquad.com/downloads/milesteg/Namer2.jpg http://www.idfsquad.com/downloads/milesteg/namer4.jpg The MK2 might get done and these are just basic textures wich might get replaced the model is made by Jakednb Share this post Link to post Share on other sites
miles teg 1 Posted January 13, 2010 Think Fromz's PLA mod has working voices, might want to check that out. Yeah I saw that... I'll have to check out their configs to see if I can figure out how they did that. The hard part however is figuring out what they're saying or what English phrases they replaced. :( Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites