icebreakr 3157 Posted April 12, 2010 Leaf: I'm honored that you registered just to report that :) thank you! Be sure to check out Duala, too. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 12, 2010 RELEASED: Evolution Panthera unmodded - only requires latest Panthera 2.6 - includes missions and objectives in the new desert area around Zappado - includes assassination mission in the mountains via secret ski-lift http://forums.bistudio.com/showthread.php?p=1600299#post1600299 scroll to third post down for link and description of UNMODDED version, though you will get all of our Evolutions in the mappack zip file... ENJOY Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted April 12, 2010 (edited) FOR ALL THOSE WHO HAVE THE NO GRASS PROBLEM I encounterd that problem for me too. Downloading the latest ibr_plants.pbo didn´t changed anything. I recognized that the problem occurs when i play missions in which the setterraingrid 50; in the init.sqf was set. I removed this line and the grass appeared in these missions also. So maybe this works for you, too. I didn´t tried to set this variable to another number ("setterraingrid 25;" for example), maybe this works, too. Edited April 26, 2010 by MadMike[Brig2010] Share this post Link to post Share on other sites
bushlurker 46 Posted April 12, 2010 I'm fairly sure "setterraingrid" is basically the equivalent of "terrain detail" for missionmakers... so "setterraingrid=50" means "terrain detail low (no grass)... the default setting in Domination, for example... other possible values are "25" and "12", and possibly "6", though I'm guessing there... B Share this post Link to post Share on other sites
eggbeast 3673 Posted April 13, 2010 in evolution we use this menu function for the server host in init grasslevel = paramsArray select 3; if (grasslevel == 0) then {setTerrainGrid 50}; if (grasslevel == 1) then {setTerrainGrid 25}; if (grasslevel == 2) then {setTerrainGrid 12.5}; if (grasslevel == 3) then {setTerrainGrid 6.25}; if (grasslevel == 4) then {setTerrainGrid 3.125}; in description class Params { class Grass { //paramsArray[3] title = "Grass"; values[] = {0,1,2,3,4}; texts[] = {"No Grass", "Default MP", "Default SP", "More", "Max"}; default = 1; }; clients can access this through pressing T and selecting options and using the slider I made to move the setting from 1 to 5. One slight bug, you have to then select another menu tab before closing the window or the new value is not stored. Share this post Link to post Share on other sites
icebreakr 3157 Posted April 13, 2010 I always make it fixed to "25" in init since I consider tweaking grass on a client same as a cheat. Share this post Link to post Share on other sites
-=seany=- 5 Posted April 14, 2010 Finally got to play this online today. Great island, looks fantastic. Thanks for the hard work:cool: Share this post Link to post Share on other sites
Sekra 10 Posted April 15, 2010 I still do not see the new update in six updater.. Since I use six updater items only in our linux server for ease of updating, any ETA on when it will be updated there? Share this post Link to post Share on other sites
Arma-2-Guru 55 Posted April 25, 2010 I've got a problem with this island, when I try to load it in ArmA II it just exits the entire game. All other maps work though, it's the 2.6 version which won't work, any idea's? Share this post Link to post Share on other sites
icebreakr 3157 Posted April 25, 2010 Arma-2-Guru: try disabling @Duala, does it work then? Currently these two islands of mine are not compatible, but I'm releasing v1.6 of Duala soon to fix that. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 26, 2010 we have duala and panthera in the same folder, and overwrote the ibr_plants and ibr_rn files when uploading the new panthera. works fine. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 28, 2010 ok the problem is simple it seems Warning Message: Cannot open object ibr\ibr_plants\clutter_grass_flowers.p3d so i assume this file is missing for Panthera ... Share this post Link to post Share on other sites
eggbeast 3673 Posted April 28, 2010 yeah so arma2guru is probably loading the olderduala plants file after the panthera one - best bet is to put the panthera addons into the duala addons andoverwrite the older duala pbos Share this post Link to post Share on other sites
icebreakr 3157 Posted April 28, 2010 Duala v1.6 is coming today to fix these compatibility issues. Share this post Link to post Share on other sites
strongbird 10 Posted April 28, 2010 is it still gonna be today the update or? Share this post Link to post Share on other sites
manzilla 1 Posted April 28, 2010 Wrong thread to begin with and it will be released when he's ready to do so. Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 6, 2010 (edited) Bit of a bug If we use the UPS scripting on Panthera at the finish it always says "can not find the UPS.sqf" it is in mission so God knows. This don't happen on Duala or other maps. Any one know if there is there a fix for this. clan server won't accept missions with this bug.:butbut: Edited May 7, 2010 by jgaz-uk Share this post Link to post Share on other sites
BittleRyan 10 Posted May 7, 2010 Panthera 2.6 is out but on this thread it says 2.31? Share this post Link to post Share on other sites
icebreakr 3157 Posted May 7, 2010 Hopefully one of the mods will change it to "Island Panthera" only. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 7, 2010 Bit of a bug If we use the UPS scripting on Panthera at the finish it always says "can not find the UPS.sqf" it is in mission so God knows. This don't happen on Duala or other maps. Any one know if there is there a fix for this. clan server won't accept missions with this bug.:butbut: evolution panthera has the same problem - on exit it reports cannot find script createcarrier.sqf even though the script is clearly called and runs because we use the carrier in the game... Share this post Link to post Share on other sites
icebreakr 3157 Posted May 7, 2010 This bug will most probably disappear with the new version, along with working ladders and stuff like that. Couple of guys are helping me get rid of the bugs (inc. Duala and Jade Groove beta), so expect updates soon. Share this post Link to post Share on other sites
galzohar 31 Posted May 7, 2010 I have this problem not just with panthera. I think it's the game trying to find a mission script when "running" the island as the background in the main menu, but since the mission is over it can't find the script anymore. Probably wouldn't cause any issues as it's just the background in the main menu. At least that's my guess ;) Share this post Link to post Share on other sites
eggbeast 3673 Posted May 8, 2010 ah makes sense. i run mine with worldempty i wonder if that makes a difference? Share this post Link to post Share on other sites
galzohar 31 Posted May 8, 2010 Not really, since world=empty only has an effect when you initially launch the game and unfortunately seems to be ignored when you go back to the main menu after playing a mission. Share this post Link to post Share on other sites
icebreakr 3157 Posted May 9, 2010 v2.61 out - fixed and now working: ladders, doors and other active stuff - lighting optimizations - clutter optimization Download: http://icebreakr.com/islands/index.php?island=panthera&show=download Share this post Link to post Share on other sites