eggbeast 3684 Posted March 6, 2011 wow capraia evo is a smash for us - been playing non stop since friday morning - cimpleted it with 1800pts today for the second time - what an awesome map it is. best infantry fighting to date i think. Share this post Link to post Share on other sites
wld427 1705 Posted March 7, 2011 eggbeast... do you have a independant version of Evo? My RACS boys are ready for release and i want to get a couple missions set up. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 7, 2011 hiya I can do you a RACS version anytime you like, but it might have to be side WEST... does it have to be side INDEPENDENT? I made a few red versions side EAST before and there's a lot to change in the myriad scripts. However, the recent array format we implemented in the init.sqf and throughout the code make it much simpler t ochange the units and vehicles, so it probably would be a days work to make it side INDEPENDENT. Do you have a mod I can work with? And what particular islands did you have in mind? We have versions for: Sahrani, Chernarus, Takistan, Duala, Panthera, Lingor, Fallujah, Capraia, and Marrom Share this post Link to post Share on other sites
wld427 1705 Posted March 9, 2011 Yes is has to be Independant. Thats how i set the whole mod up. If you have an independant version i cna easily add the vehicle myself. Stop by the TFL forums in my signature and have a look around. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 10, 2011 yeah i did but didn't see any mod to download Share this post Link to post Share on other sites
Yuka 0 Posted March 24, 2011 What addons does this mission require server-side to run? I have two computers that can host this game and play (listen server) but when either of them try to run the mission as a dedicated server it says in arma2oaserver.RPT: Missing addons detected: caweapons_ammoboxes CAWheeled2_Kamaz Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.caweapons_ammoboxes, CAWheeled2_Kamaz I'm running windows dedicated server version 1.57.76903 and client version 1.57.76815, both without any add-ons being loaded - plain vanilla installs here. They are both steam installs. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 24, 2011 it needs COMBINED OPERATIONS: arma 2 and operation arrowhead Share this post Link to post Share on other sites
soulswiper 10 Posted March 25, 2011 Does anyone have new dl link for EVo unlocked?.. for the chernarus map :] Share this post Link to post Share on other sites
eggbeast 3684 Posted March 25, 2011 yeah it's in my sig file - assuming you have combined ops - you want evolution v31 (chernarus) and just set it to unlocked in the parameters menu Share this post Link to post Share on other sites
soulswiper 10 Posted March 25, 2011 Only got the first game atm :p Share this post Link to post Share on other sites
eggbeast 3684 Posted March 25, 2011 ah, sorry man, it's just too much aggro to remake the mission for OA only, A2 only and CO. so we just choose the lowest common denominator - CO. Share this post Link to post Share on other sites
soulswiper 10 Posted March 26, 2011 I've got A2 atm lol just all the chernasus one i got which is v31 doesnt let me play it missing stuff or something :( how do you unlock them anyways? Share this post Link to post Share on other sites
eggbeast 3684 Posted March 26, 2011 yeah you need BOTH games to play our evolution series unlocks - parameters tab here http://i162.photobucket.com/albums/t247/eggbeast/class.jpg Share this post Link to post Share on other sites
toxim 0 Posted April 5, 2011 Well if you really really badly need ArmA2 -only version of GITS Evolution, this might do the job: http://www.gamefront.com/files/20193278/GITS_XTRA_Evolution_v32_Chernarus_pbo_7z The reason its called v32, is because i converted it from the v11 Takistan (for Combined Operations) and it has some small changes here and there. If you don't edit the mission, you are stuck with welcome message from Battlegroup XTRA... It has been running on our ArmA2 server for a month now, without any major show stopping bugs. The included changelist inside the mission might not reflect all changes/fixes done during conversion. (I might have been slightly drunk when writing it) Share this post Link to post Share on other sites
eggbeast 3684 Posted April 15, 2011 working a lot on the unsung versions of Evo at the moment http://forums.bistudio.com/showthread.php?t=108519&page=1 we've added a lot of custom sounds to the mission - will review over time and update the other Evo's Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted April 19, 2011 Hey Eggbeast, question for you. Few buddies and I have evo blue baf on our server, was wondering other then the parameters how can I lower the required rank points, or just not have rank? I looked at the scripts in the data folder and see the rank list but have no idea on how to change anything here. also I was wondering if it were possibly to have an option where you could spawn on a squad mate like in insurgency. last question, how do i disable the panning camera after you get killed? Thanks great mission otherwise. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted April 19, 2011 Let the commander built the HQ bunker, everyone can respawn there. Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted April 21, 2011 I have the rank thing figured out. How do i remove the panning camera once you get killed? as the enemy has the habit of attacking the base, and when i get killed multiple times it be like 5 min before I spawn in because im waiting for the dam camera to finish. Share this post Link to post Share on other sites
eggbeast 3684 Posted April 22, 2011 well if you're desperate edit the killed.sqf but we take a more practica lapproach - always build "a circle of wagons" around your spawn point, then if the enemy is all over you, just get in say an M113 and have at em Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted April 22, 2011 (edited) Thanks I figured out that it was the killed scripted, i just removed the script and now we respawn without the camera, same with the ranks. I had an idea tonight at work I work a 3rd shift, so i have plenty of time to think. Spawn on any player ingame something like insurgency First idea is to have a feature where a player can spawn on a squad mate, or anyone ingame, provided their is a spot for them. Random generated city objectives only executed when a player joins the server each time 2nd Idea is I'm wondering if it were possible to make the mission have random cities you attack, but only if there is no one on the server. Heres how this would work: I got this idea from the fact that when my buddy and I and another play we have only so much time to play during weekdays, and the other problem is our gameserver we play the mission on cannot be setup where the mission become persistant, so basically we have to start over if everyone leaves the server. So my idea was something like insurgency where when you get on the map ingame, each time you restart the mission the objectives for the cities you would attack move, basically become random, so you dont end up attacking the same city everytime. Basically the Objective moves to a new city or area, and I think this could be done based on the id number of an area, or grid refernce. I mean as far as I understand there is an objective, and everything being the enemies are generated around that correct, so would it work if we just moved the objective to a new city each time, and every objective that would be like say the next objective would follow suite. Your thoughts Eggbeast, I'm sure you would know what would work and what wouldn't, but I enjoy the mission alot, have been playing evolution since the Arma days and its only got better. Thanks for your work. Edited April 22, 2011 by Gnter Severloh Share this post Link to post Share on other sites
eggbeast 3684 Posted April 28, 2011 nice one - we'll have a think about how to implement it - people have been asking for random cities now for ages meanwhile - updated fallujah to include the roberthammer weapons http://forums.bistudio.com/showpost.php?p=1906925&postcount=35 Share this post Link to post Share on other sites
eggbeast 3684 Posted May 3, 2011 THIS is what happens to teamkilling noobs lol lol at the enemy officer charging round the corner with a makarov... sound of pant-crapping as i pull this out of its custom knee-length holster "that's not a gun... now this my friend... " followed by this... AFO4qJrOufM that thing seriously needs a RIS tactical handle :getsome: Share this post Link to post Share on other sites
eggbeast 3684 Posted May 12, 2011 Released: Evolution Isla Capraia with added mods + spy class + all Robert Hammers beautiful weapons (over 200 in mission) + 4 types of apache, hind, wildcat and cobra all have custom weapon loadouts, thermal camera in pilot seat, eye tracking missiles (thanks to GDT) + enemies speak in arabic - using RUG_DSAI mission thread here http://forums.bistudio.com/showpost.php?p=1921214&postcount=13 contains mod list and links for easy use Share this post Link to post Share on other sites
eggbeast 3684 Posted May 13, 2011 pickle just made us an awesome vid fortheintro to evolution fallujah - check it out guys rFtXQefmmuY Share this post Link to post Share on other sites