RazorCH 10 Posted August 19, 2010 There is a new Thread about Evo Blue and Evo Hohei. http://forums.bistudio.com/showthread.php?t=105848 Share this post Link to post Share on other sites
eggbeast 3684 Posted September 13, 2010 ok back after a long time on holidays some of the missions have been tweaked and repacked - see the link in my sig below next up: 1. remove REVIVE - it's ok but the scripts are so numerous it causes lag after a while playing 2. trim down the amount of units at base 3. Blazes is working on an Arrowhead port 4. finish array list in init file and work this through the entire script set (to maintain ease of use for all imported mods) anyone having trouble playing this feel free to buzz me on xfire for help sahrani and chernarus have each unmodded, modded and red versions and panthera and duala so far have each an unmodded and modded version, red to follow. full mod list in the zip file Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 15, 2010 Hey guys, finally got around to getting Caa1 downloaded and setup, and heres whats going on: -I downloaded every caa1 file as the addon sync wouldnt work for some reason couldn't find the server it told me so i did it manually. -I have all the caal files except the autumn plants, I got classic version. -Have my folder setup with @Caa1/Addons in my Arma 2 folder. -my target line is: E:\Games\Arma2\arma2.exe -nosplash -world=empty -mod=@CBA;@CBA_A2;@Caa1; @ACE;@ACEX;@A2WarMod;@A2WarModSM;@islands The islands folder at the end has Ara 2 islands, nothing to do with Caa1. So the situation is this, I get into Arma 2 got to the sp editor, i see all the islands there: sara, saralite rahmadi, porto, ect., -Sara is all white textures, i got some paa error, but sara lite is fine. i go to mp start a new server and see the islands there, and the evo missions are no where to be found, i got the first evo mission: Sahrani Evolution Mission 0.1b, from this page: http://forums.bistudio.com/showthread.php?t=82321 Well this aint my first day on making mission nor where to put them, so when i downloaded the mission I put the pbo in my mp missions folder in the Arma 2 directory, and then i used cpbo to extract the mission and put a copy in my mp usermade missions so i can look at it in the mp editor. well the missions dont show up at all, anywhere. Am i missing something? Share this post Link to post Share on other sites
larsiano 12 Posted September 18, 2010 Am i missing something? I had the same with another extracted mission and i could only edit it from the multiplayer editor maybe that solves your problem too!? @Eggbeast: Great to see you are still working on this. We have been hosting this mission sinds forever now with many great responces. Any other "side" projects in the making besides EVO ? Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 18, 2010 I tried that, only the islands show up in both sp, and mp editor, but not the mission, I know the mission is supposed to show up under Sahrani, I looked for it the mp editor but what I did notice is that Sahrani says United Sahrani, isn't that queens Gambit Sara island? I mean if the mission is supposed to be on Sahrani and it says united then maybe thats the issue.:confused: But What I'm not getting is i downloaded every file there was for Caa1, I did it manually, ya it took a bit but im all setup, so if i got every file, all pbos, and bisigns in an addons folder, like i listed in my previous post, then why does it say United Sahrani and not the reg one like in Arma? So either I missing reg Sahrani, which i dont how its possible, or its the same island that somehow not reading the mission. Does Queen Gamibit have its own version of Sahrani? I just looked on Armed Assault website and it has United Sahrani, and thats what is showing up, in my list and not reg Sahrani like for Arma itself. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 18, 2010 hi Sahrani comes in various forms: Sahrani ---**** this is the main one United Sahrani Southern Sahrani Rahmadi Porto The evo mission is based on "Sahrani" Get the mission file from my sig below, don't use any others I may have posted. The sig link is aalways the latest working update in your caa1 folder you should have: basic worlds that are NOT pure SAHRANI QG_Worlds -->contains porto and desert2 QG_Objects--> contains DBE1 and models DBE1 Extra_Worlds--> contains 4 files saralite and saraDBE1 MAIN SAHRANI WORLD ArmA_Worlds-->contains vitally important pbos for sahrani - caa1_c_enableSara.pbo / caa1_c_locationDefinitions.pbo / caa1_w_desert.pbo / caa1_w_sara.pbo / and rahmadi pbo caa1_c_enableRahmadi.pbo OTHER STUFF ArmA_WorldIntros-->contains 2 anim pbos ArmA_Vehicles--> contains m113, ah6, ka50, camel, uh60 and mh6 ArmA_VehicleFeatures--> ah6 and camel weapons i think ArmA_PlantsClassic--> 1 plant pbo ArmA_ObjectsCTI--> 2 buildings pbos ArmA_Objects--> 8 objects related pbos ArmA_Campaign_Animations--> 2 cutscene pbos AND you need to run OAC_CORE oac_core.pbo to make the caa1 mod work at all Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 19, 2010 I got this straightened out, somehow I was missing: caa1_w_desert caa1_w_sara I had all the other islands but Sahrani, now I have it and the missions show up! Question though, I tried this out on a created server for mp, and was wondering is the radio tower that calls for enemy reinforcements is it random where it shows up? as Im used to reg Evo Blue where it was usually in Paraiso's big courtyard by the church. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 20, 2010 it's randomised within a fixed maximum radius of a fixed location. I moved it slightly more towards the church but it still shows up in the town and sometimes in the valley etc try it and see Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 20, 2010 Great! If anyone needs the Caa1 that is required to play this Evolution Blue in Arma2 I put together 7 zip files with all the files needed, instead of going through addonsync, or the dev website up to you guys, this is just the Manual way for those at a loss of where to go and confused about this. Just download, I have it setup as a mod already so all you need to do is add @Caa1 to your Main Arma 2 Directory and thats it. Each Zip has a @Caa1 folder with and addons folder within, and with all the files for that part in there. Heres all the Caa1 files from my 4 shared account: Caa1 part1 https://www.4shared.com/file/vILsuXLp/Caa1_part1.html Caa1 part2 https://www.4shared.com/file/II4JdfAl/Caa1_part2.html Caa1 part3 https://www.4shared.com/file/U7S2NWEe/Caa1_part3.html Caa1 part4 https://www.4shared.com/file/ljqPWCRg/Caa1_part4.html Caa1 part5 https://www.4shared.com/file/_HdzVuxg/Caa1_part5.html Caa1 part6 https://www.4shared.com/file/_gkyNyee/Caa1_part6.html glt_oac_core https://www.4shared.com/file/D7ObaEHA/glt_oac_core.html It will be alot of downloading, there is no specific order that they need to be downloaded, but you do need all the files. Again these are every file from the Caa1 server, with classic plants. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 21, 2010 nice one you can also download it directly from here: http://www.caa1.arma-creations.com/yas/caa1/x/ I'm having a problem getting sahrani to work on our box since we migrated to OA - has anyone got it working? I can load it on client but not on dedi... Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 21, 2010 Hey Eggbeast question for you sir, I have a Arma2 Gameserver from Defcon servers, do I need all the Caa1 files on the server to play the mission, if the mission is on the server, or can I just connect with clientside Caa1 and play the mission that way? Share this post Link to post Share on other sites
eggbeast 3684 Posted September 21, 2010 you need them on the server. in UK we use gamingdeluxe and they have caa1 as an available mod - you just click install and 30 mins later its ready Share this post Link to post Share on other sites
eggbeast 3684 Posted September 26, 2010 New Takistan GITS Evo links in my sig below Share this post Link to post Share on other sites
mjr.hassle 13 Posted September 26, 2010 Thanks for your continued work with Evo. I was wondering if you have any plans to create a combined ops/BAF version of Sahrani? Be nice to see some of the new units vehicles and weapons there. Either way, I`m still enjoying it immensely. :) Share this post Link to post Share on other sites
eggbeast 3684 Posted September 27, 2010 yeah a good idea. we cant seem to get sahrani working on our server atm so hard to test it. will work on it Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 29, 2010 Hey Eggbeast question for you, was wondering in Evo blue on Saharani, the message comes up for the command to press T to call support or to recurit Ai ect., I have my T button set for something else, what is the default button, or command I should say that brings up this menu for command? Also i was thinking Is it possible to put that command in the radio like it was In Arma on the original EVO blue, just a thought. Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 29, 2010 (edited) Another question. Is there a way to speed up the respawn, it takes forever just to get back in the game, the respawn is set for 4 sec, but you have the revive, and then return to base thing, is there a way to disable the revive, and the return to base button and just have it where you instantly respawn back at base, or have an instant respawn at where you died? Edited September 29, 2010 by Gnter Severloh Share this post Link to post Share on other sites
eggbeast 3684 Posted September 30, 2010 it should take no longer than 10 seconds to respawn with or without revive. you can disable revive in the parameters section, but currently I have an outstanding action to fix the spawn location, as you often pop up 300m away from the main spawn point. This is fixed in our taki versions for OA (by Blazes) so I need to transfer the fix into A2 versions. T is default key for Taskmenu. you cannot rebind this and have it work in the game as far as i know. beware custom controls, rebinding some like TAB will totally mess your game up. I guess i could make a paramater to set the value for respawn delay. Share this post Link to post Share on other sites
Blazes Boylan 10 Posted September 30, 2010 Greetings to open the Evo Menu via the radio just put a trigger on the map or write into your mission.sqm this: class ItemXX { position[]={-23.01181,479.52594,1722.2603}; a=0; b=0; activationBy="ALPHA"; repeating=1; interruptable=1; age="UNKNOWN"; text="Evo Menu"; expActiv="a = createDialog 'evoUI'"; class Effects { }; }; By default the menu is bound to your key you use for "Teamswitch", so not necessary "T".:) Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted September 30, 2010 Ok, Is there a way to have the ranks without the multiplyer like in the Original Evo blue for Arma? like 1 point =1 point. 10pt=corporal 35pts=seargent ect., Share this post Link to post Share on other sites
eggbeast 3684 Posted October 1, 2010 o sure what you mean, but to change the points required for each rank just change the paramater COLONEL RANK SCORE in the server parameters at startup. set it to 120 and then each rank is 20 up to rank 6 colonel = 120. set it to 600 and each rank is 100, up to rank 6 = 600. etc it's all in the readme mate in my zip file Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted October 1, 2010 Oh, Ok, will do that, thanks. Last question, I'm looking for the camera zoom in the scripts possibly the desc.ext, what I'd like to do is have it where when you die that instead of the camera slowly zooming in to your dead body, just not have it and then you respawn abck at base. Basically when I die, i want to respawn back at base within the time set in the description, but if I set the time to 1 sec to respawn, then you still wait for that camera to finish, how do i remove that camera, so when you die you just respawn back at base? Share this post Link to post Share on other sites
eggbeast 3684 Posted October 1, 2010 the respawn delay is a deterrent to people who like to play arcade style not sure I want to change it tbh. good luck though. Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted October 1, 2010 (edited) I'm not talking about the respawn delay, you can set that to 0 sec and you still would wait 3-5 seconds for the camera zoom to finsh zooming in on your dead body, i just want to have it where the zoom is not there, you just respawn I'm asking how I can change it, i'm not asking you to change the mission in general. I have 2 game servers which i am admin of, and I build reg Mp missions to upload to the servers, these are private servers for my squad, and the guys like evo blue and the other versions but would prefer to when they die to just jump back into the game then to have to wait for things like revive ect., Were playing an adjusted mission, that i just want to remove the zoom feature on respawn, so that when you die you can just respawn in a few seconds and not have to wait. I mean you got to travel to where the combat is anyways, making anyone wait any longer i think is a waist of time, but as I said its just the mission I am playing with my guys, not the mission in general for everyone. where is the zoom thing in the script so i can change it for the mission me and my guys are playing? Edited October 1, 2010 by Gnter Severloh Share this post Link to post Share on other sites