eggbeast 3684 Posted February 17, 2010 (edited) new bit of editing for v22 available here: http://91.192.210.5/gits/Arma/ New fixes FIXED radio messages and rewards on city/ officer capture/ tower destruction FIXED Scoring for individual player achievements is no longer applied to whole squad (e.g. cost of support, kill score from artillery etc). Support Cost reinstated. FIXED Group score reward for all players in same group as player destroying radio tower/ capturing officer/ completing side-mission FIXED Localised CITY NAMES in task list and sidechat FIXED automatic removal of all support elements after 30 minutes (e.g. fortification, mortar, MG nest, boat, etc) FIXED Briefing/Debriefing functions (seems to multiply for some reason) FIXED Blue markers for damaged vehicles FIXED Enable toggling of MHQ/ReconHQ/FARP etc teleports FIXED Enable toggling of ranked or unlocked ammo crates/ vehicles Testing fixes for: Interactive Briefing map/markers Capturing POWS Reinforcements fail at a certain city - need to work out which one and why it happens (e.g. reinforcement algorithm inputs) Next up Review and fix Razor's excellent work, namely: Enable Revive Enable difficulty options for unit counts Then it will be time for ACE, Sahrani and British and Russian mods. Edited February 17, 2010 by eggbeast Share this post Link to post Share on other sites
stevie187 10 Posted February 20, 2010 thanks for the weapons save tips, I was dropping my rifle into the crate so I guess thats why it wasnt working. Another thing thats annoying me though is the weapon cam on the AH64 etc. If I turn it on I cant turn it back off and once I fire a missle the mouse cursor wont go away and give me control of the helicopter again :confused: Share this post Link to post Share on other sites
eggbeast 3684 Posted February 21, 2010 (edited) dont you get the option to turn it off in the action menu? its supposed to automatically cancel if you press any keyboard key Edited February 22, 2010 by eggbeast Share this post Link to post Share on other sites
i3luevein 10 Posted February 25, 2010 new bit of editing for v22 available here:http://91.192.210.5/gits/Arma/ New fixes FIXED radio messages and rewards on city/ officer capture/ tower destruction FIXED Scoring for individual player achievements is no longer applied to whole squad (e.g. cost of support, kill score from artillery etc). Support Cost reinstated. FIXED Group score reward for all players in same group as player destroying radio tower/ capturing officer/ completing side-mission FIXED Localised CITY NAMES in task list and sidechat FIXED automatic removal of all support elements after 30 minutes (e.g. fortification, mortar, MG nest, boat, etc) FIXED Briefing/Debriefing functions (seems to multiply for some reason) FIXED Blue markers for damaged vehicles FIXED Enable toggling of MHQ/ReconHQ/FARP etc teleports FIXED Enable toggling of ranked or unlocked ammo crates/ vehicles Testing fixes for: Interactive Briefing map/markers Capturing POWS Reinforcements fail at a certain city - need to work out which one and why it happens (e.g. reinforcement algorithm inputs) Next up Review and fix Razor's excellent work, namely: Enable Revive Enable difficulty options for unit counts Then it will be time for ACE, Sahrani and British and Russian mods. Few bugs in your version mate, see SS: http://img714.imageshack.us/img714/2930/arma22010022522442979.jpg Share this post Link to post Share on other sites
eggbeast 3684 Posted February 26, 2010 (edited) yeah that doesnt mean a thing or cause any probs that im aware of i did try taking mandohitch to pieces andrewritinthe hpp file andso on butit didnt fix the error.what on earth does it mean - "does not support serialisation ndshould not be stored in the game spce" or w/e it is? Edited February 28, 2010 by eggbeast Share this post Link to post Share on other sites
eggbeast 3684 Posted March 4, 2010 ok i've started work on EVO RED based on v23 of GITS evo eta a couple of weeks This will just be plain and simple russian version - no mods yet Share this post Link to post Share on other sites
eggbeast 3684 Posted March 5, 2010 v23 is here http://91.192.210.5/gits/Arma/ Share this post Link to post Share on other sites
eggbeast 3684 Posted March 7, 2010 (edited) and so is v1 of evo red - very early trial of the mission but most of it works - just need debugging feedback please GITS arma2 evo blue and red.zip is here - has both v23 blue and v1 red http://91.192.210.5/gits/Arma/ Edited March 7, 2010 by eggbeast Share this post Link to post Share on other sites
eggbeast 3684 Posted March 7, 2010 (edited) Evo Red thread made here http://forums.bistudio.com/showthread.php?t=96301 Edited March 7, 2010 by eggbeast Share this post Link to post Share on other sites
Iraq Ninja 10 Posted March 9, 2010 Is there a detailed FAQ or Wiki online for this interesting mod? I am sure there are others like myself who are new to the ARMA community. Though I can figure out most of what is going on, there are some things I don't understand, such as that blue moving cloud on the map...lol. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 10, 2010 that is.... RAIN! try flying into it there's a briefing in the mission just look at your NOTES on the map page. NB: this doesn't always load up when you first download the mission but will appear when next you connect, or if you run the mission yourself. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 11, 2010 (edited) I'll post up a briefing link soon so people can understand this mission! edit - done I've made a briefing pdf doc available separately here: Red http://91.192.210.5/gits/Arma/EvoRedBriefing.pdf Blue http://91.192.210.5/gits/Arma/EvoBlueBriefing.pdf It's also in the zip file with the mission now Edited March 11, 2010 by eggbeast Share this post Link to post Share on other sites
grensvegter 10 Posted March 13, 2010 i really enjoy playing on my own and find that i'm overwhelmed by the enemy air is there a possibility or way to increase the amount of friendly units available in your squad.thanks for your efforts. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 14, 2010 (edited) ok when you start the server set the difficulty on normal and then in the parameters turn the enemy unit count down to minimum/easy and it reduces the frequency of enemy air units. then once in a while come into the server as a pilot (or play unlocked mode) and take a F35. service it before take off and it gets 8 sidewinders. go hunting and clear the airspace. then you can play for a good hour without being mashed. Edited March 16, 2010 by eggbeast Share this post Link to post Share on other sites
neojd[ny] 10 Posted March 23, 2010 Someone may fix those links on first post pls. they are totally down... :) Share this post Link to post Share on other sites
eggbeast 3684 Posted March 23, 2010 yeah i can't fins razors version 4 anywhere. you can get my versions here http://91.192.210.5/gits/Arma/GITSEvoMissionpack.zip Share this post Link to post Share on other sites
cors0 10 Posted March 25, 2010 I3OpVctBMyo http://http://www.youtube.com/watch?v=I3OpVctBMyo Share this post Link to post Share on other sites
eggbeast 3684 Posted March 26, 2010 yeah we're loving the defence missions on evo atm - they bug so they run the full 30 mins :D insane amount of enemy... best done with 2 apaches on station at all time and an A10 or AC130 for support awesome flying btw Share this post Link to post Share on other sites
larsiano 12 Posted March 26, 2010 Have there been any reports of GITSv23 crashing while its well under-way if you haven't rebooted the server for some time. I just curious because it happens a lot according some of my server buddies. Its happening everyday, doesn't seem to matter how many people are playing, but it seems to happen more later in the mission. Other then theat great mission dude :rolleyes: Share this post Link to post Share on other sites
eggbeast 3684 Posted March 26, 2010 ok i think i might know why - itsto do wit hte unit and group count - i needed feedback and until now we didnt get too far in the mission beyond about city 5... i noticed that beyond this the reinforcements dont spawn I've downgraded the unit counts for sahrani evo to see how the numbers work (as its a quicker mission for some reason - maybe cos weknow the map so well!) if these all work i'll change the numbers in the init file for all evos to make them stable Share this post Link to post Share on other sites
eggbeast 3684 Posted March 27, 2010 ok v24 is in the GITSEvomissionpack now - here: http://91.192.210.5/gits/Arma/ I have modified the unit counts significantly - they are now strongly affected by the unit count parameter set at start-up. There are many other tweaks - like setting the static weapon units to combatmodeRED - beware the mg nests! thenumber of units in each group is also coupled to the unit count variable, as well as the frequency of enemy air units and spetsnaz assault waves. some other minor tweaks and fixes included also the overall units are fewer to reduce problems towards the end of the mission and to enable better the reinforcements script after city 5... Share this post Link to post Share on other sites
kremator 1065 Posted March 27, 2010 Thanks eggbeast. Downloaded already :) Will add mandobles bomb console to this as it REALLY spices things up - WOOHOO ! Keep up the good work ! Share this post Link to post Share on other sites
eggbeast 3684 Posted March 28, 2010 have you a link for madboles bomb console - id like to look at it Share this post Link to post Share on other sites
kremator 1065 Posted March 28, 2010 It's just part of Mando Missiles but opens up the WHOLE game. When I played you mission with it last night it was amazing. Here is link http://www.ofpec.com/forum/index.php?topic=34358.0 I'm just going to integrate madbulls logistics and arty module as well :) Share this post Link to post Share on other sites