Bizibiz 10 Posted August 27, 2009 (edited) Hello I need help on particule texture. I made a texture of explosion but when i test it on A2, I've got this result : Blurred ... mip map problem, the model .p3d is a simple square plane with texture apply on it. Do you have any idea about this issue ? I test to change all video settings : not solved mipmap in TextView : not solved O2 face properties scales U&V parameters : not solved Thanks in advance, Edited September 11, 2009 by Bizibiz Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 11, 2009 Dunno m8, sorry. Share this post Link to post Share on other sites
Bizibiz 10 Posted September 11, 2009 Animation textures seems to be declared in config.cpp before being used in game -> class CfgCloudletShapes { cloudletexplo = "\tex\explo.p3d"; cloudletsmoky = "\tex\SmokeEffects.p3d"; }; class PreloadTextures { class CfgCloudletShapes { cloudletexplo = "@*"; cloudletsmoky = "@*"; }; }; Share this post Link to post Share on other sites
Binkowski 26 Posted September 11, 2009 My textures appear blurry on my US Army units, and no one seems to know the reason why. So maybe this is connected somehow? Share this post Link to post Share on other sites
Jackal326 1181 Posted September 12, 2009 My textures appear blurry on my US Army units, and no one seems to know the reason why. So maybe this is connected somehow? I too have had that with the port of my SAS Pack from ArmA1. However, simply re-opening the TGA files in Photoshop, applying the sharpen filter and re-saving and re-converting to PAA seems to fix it. It just seems to be the larger the resolution of the texture (the SAS textures being 2048x2048) the more the game seems to panic and auto-scales them smaller - probably wrong on that though, but it would explain the blurriness I appear to have. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 13, 2009 Word of caution, you guys are asking for trouble by using the Photoshop paa plugin (if thats what your doing) because at least a few weird things have been proven to be caused by it. I put my trust in TexView2 ....... Share this post Link to post Share on other sites
Binkowski 26 Posted September 13, 2009 Wow. I feel stupid. After I did what you said Jackal I opened up my game, and set my texture quality to High and Very High. And the blur was gone. Didn't know there was such a major difference between Normal quality and High now. Share this post Link to post Share on other sites
Jackal326 1181 Posted September 13, 2009 Gnat;1437358']Word of caution' date=' you guys are asking for trouble by using the Photoshop paa plugin (if thats what your doing) because at least a few weird things have been proven to be caused by it.I put my trust in TexView2 .......[/quote'] In truth I've never been able to get it to work (not the plugin's fault, purely user error) - I just use the old "export to 32-bit .TGA and then use the 'Send To... Pal2PacE to auto convert the files" method. Also handy if you've got a directory of TGAs to auto-convert them all, assuming they're all named with the correct extensions already e.g. _co.tga, _ca.tga etc. Share this post Link to post Share on other sites
norsu 180 Posted September 14, 2009 Wow. I feel stupid. After I did what you said Jackal I opened up my game, and set my texture quality to High and Very High. And the blur was gone. Didn't know there was such a major difference between Normal quality and High now. This still won't solve blurred textures I'm having with weapons. For example FDFmod MP5A3 model shows up blurred in O2 and looks just fine in game but FN pistol is blurred in both O2 and in game :confused:. Both use 1024x1024 textures that were made with TexView2. Share this post Link to post Share on other sites
sander 14 Posted September 14, 2009 The same problem can be observed with user created unit retextures, as I only recently noticed. A lower resolution appears to be the default display method until the player controls a character unit irrespective of texture detail setting. Use of a slightly blurred texture for character units seems to be resolved by playing as a unit with that texture, as AI controlled units are from then on displaying the higher resolution as well. Regards, Sander Share this post Link to post Share on other sites