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Bizibiz

Texture problem in A2

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Hello

I need help on particule texture.

I made a texture of explosion but when i test it on A2, I've got this result :

FX.JPG FXexplo.JPG

Blurred ... mip map problem, the model .p3d is a simple square plane with texture apply on it.

Do you have any idea about this issue ?

I test to change all video settings : not solved

mipmap in TextView : not solved

O2 face properties scales U&V parameters : not solved

Thanks in advance,

Edited by Bizibiz

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Animation textures seems to be declared in config.cpp before being used in game ->

class CfgCloudletShapes {
cloudletexplo = "\tex\explo.p3d";
cloudletsmoky = "\tex\SmokeEffects.p3d";
};

class PreloadTextures {
class CfgCloudletShapes {
	cloudletexplo = "@*";
	cloudletsmoky = "@*";
};
};

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My textures appear blurry on my US Army units, and no one seems to know the reason why. So maybe this is connected somehow?

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My textures appear blurry on my US Army units, and no one seems to know the reason why. So maybe this is connected somehow?

I too have had that with the port of my SAS Pack from ArmA1. However, simply re-opening the TGA files in Photoshop, applying the sharpen filter and re-saving and re-converting to PAA seems to fix it. It just seems to be the larger the resolution of the texture (the SAS textures being 2048x2048) the more the game seems to panic and auto-scales them smaller - probably wrong on that though, but it would explain the blurriness I appear to have.

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Word of caution, you guys are asking for trouble by using the Photoshop paa plugin (if thats what your doing) because at least a few weird things have been proven to be caused by it.

I put my trust in TexView2 .......

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Wow. I feel stupid. After I did what you said Jackal I opened up my game, and set my texture quality to High and Very High. And the blur was gone. Didn't know there was such a major difference between Normal quality and High now.

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Gnat;1437358']Word of caution' date=' you guys are asking for trouble by using the Photoshop paa plugin (if thats what your doing) because at least a few weird things have been proven to be caused by it.

I put my trust in TexView2 .......[/quote']

In truth I've never been able to get it to work (not the plugin's fault, purely user error) - I just use the old "export to 32-bit .TGA and then use the 'Send To... Pal2PacE to auto convert the files" method. Also handy if you've got a directory of TGAs to auto-convert them all, assuming they're all named with the correct extensions already e.g. _co.tga, _ca.tga etc.

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Wow. I feel stupid. After I did what you said Jackal I opened up my game, and set my texture quality to High and Very High. And the blur was gone. Didn't know there was such a major difference between Normal quality and High now.

This still won't solve blurred textures I'm having with weapons. For example FDFmod MP5A3 model shows up blurred in O2 and looks just fine in game but FN pistol is blurred in both O2 and in game :confused:. Both use 1024x1024 textures that were made with TexView2.

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The same problem can be observed with user created unit retextures, as I only recently noticed. A lower resolution appears to be the default display method until the player controls a character unit irrespective of texture detail setting. Use of a slightly blurred texture for character units seems to be resolved by playing as a unit with that texture, as AI controlled units are from then on displaying the higher resolution as well.

Regards,

Sander

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