slayertom 0 Posted August 26, 2009 Vraiment un beau boulot Gonza, j'ai hate d'avoir la prochaine version avec l'editeur 3D et la compatibilité avec le SLX :) Really good work Gonza, i am impatient to have the next version with the 3D editor and the compatibily with SLX Share this post Link to post Share on other sites
gonza 8 Posted August 27, 2009 I will test SLX on VTS Share this post Link to post Share on other sites
gonza 8 Posted August 27, 2009 (edited) Alpha6 out Co25_VTS3_LiveEditor_Alpha6.Chernarus.pbo with 3D placement !!! need some improvement but it is easy to use (add 2 speeds levels,add buttons,move Objects...) 3D placement help : in the real-time windows chose a unit and click on the button "3D", click on the map the unit appear in 3D W/S = move forward/rear D/A = Turn right/left C/X = Move UP/DOWN Space bar = Check placement Esc = valid added last version of revive script (from Norrin) fraps don't want to work so next time for the video Edited August 28, 2009 by gonza Share this post Link to post Share on other sites
urbano 10 Posted August 28, 2009 great :D Thanks!! I'll try it today! YEAH! Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2009 Superb gonza. Will also try it today ! Share this post Link to post Share on other sites
gonza 8 Posted August 28, 2009 (edited) be careful if you use 3D placement with mini-missions (Take,destroy,hostage,target) don't put this objective on a wrong place for example , on the "take" mini-mission, don't put the flag over a house because players will never be able to catch the flag because they will be too far I have not done much testing so be indulgent Edited August 28, 2009 by gonza Share this post Link to post Share on other sites
CaptainBravo 0 Posted August 28, 2009 This looks great! I hate to be that one who buys a new car then asks ... umm how do you start it?! How do you use it? I did not see a readme file aside from placing it in MP games folder. Any explanation is highly appreciated. Share this post Link to post Share on other sites
gonza 8 Posted August 28, 2009 Installation: Place the pbo(s) file(s) in your ArmA2\MPMissions folder. Share this post Link to post Share on other sites
CaptainBravo 0 Posted August 28, 2009 Thanks gonza for your response. I have placed pbo in MP folder .. what is next? How doyou access editor? I guess in normal editor you just go to editor. How do you access this editor? Thanks. Share this post Link to post Share on other sites
gonza 8 Posted August 28, 2009 start a MP server and chose the VTS mission it is a mission Share this post Link to post Share on other sites
CaptainBravo 0 Posted August 28, 2009 Thanks for your response gonza. I did go to MP game and I think I got how it works .. only thing I keep getting error saying: " Variable display does not support serialisation. Call disable serialisation in the current script" That happens when I select "ordinatuer. Share this post Link to post Share on other sites
gonza 8 Posted August 28, 2009 (edited) this error message appear only one time for the rest of the mission (if someone know how to remove it) and have no effect to know how it work you can look at the VTS2 tutorials or you can wait my tutorial (end of this week end) here you can found a lot of video on VTS2 http://www.youtube.com/user/ClanCenturions#play/uploads Vts2 tutorials <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=w_YuGUY0pVQ&hl=fr&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=w_YuGUY0pVQ&hl=fr&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=G9rxUvk72e4&hl=fr&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=G9rxUvk72e4&hl=fr&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Edited August 28, 2009 by gonza Share this post Link to post Share on other sites
urbano 10 Posted August 29, 2009 hi gonza, tested your 3D and it is marvellous :D. I was guessing if it was possible to extend the same 3D placement even to the players instant trasport. That would be interesting sometimes if you want to place a sniper over a building hard to reach or players over the flight carrier ;) Share this post Link to post Share on other sites
gonza 8 Posted August 29, 2009 (edited) it is possible I have planed to use 3D teleport only for Game master but why not Wip added a real-time marker system (master can see all unites on the map) (based on spectating script marker system) added a 3D Flying camera Edited August 30, 2009 by gonza Share this post Link to post Share on other sites
kremator 1065 Posted August 29, 2009 Sounds very nice indeed, especially the real-time markers ! Share this post Link to post Share on other sites
urbano 10 Posted August 30, 2009 Wip added a real-time marker system (master can see all unites on the map) (based on spectating script marker system) added a 3D Flying camera they all seem very usefull! Thanks! Share this post Link to post Share on other sites
Grimm 10 Posted August 30, 2009 (edited) Very impressive. i'm happy to see my work adapted for arma 2 with plenty of new features: you've done an amazing job. However, as we recently spoke about, do you plan to put the opfor side playable again, as it was in vts/vts2, in coop? It could be fun to make some opfor missions too. Edited August 30, 2009 by Grimm Share this post Link to post Share on other sites
kremator 1065 Posted August 30, 2009 Ooooh Grimm ! VTS: Fight Extension ... able to tell us more ? Share this post Link to post Share on other sites
Grimm 10 Posted August 30, 2009 (edited) Kremator =) thank you very much for your interest. I'll make a topic about it on the end of september, when it reaches alpha stage. Edited August 31, 2009 by Grimm Share this post Link to post Share on other sites
gonza 8 Posted September 1, 2009 (edited) However, as we recently spoke about, do you plan to put the opfor side playable again, as it was in vts/vts2, in coop? It could be fun to make some opfor missions too. I want to finish US version before next version will coming really soon (Tomorrow) WIP - 3D interface Improvement 2 speeds level Lateral move (Q/E) Possibility to place Objects (buildings, sandbags walls , fortifications, destroyer ...) Put the same unit without exiting the 3D interface (really cool to create a little camp really quickly for example) - Evac Chopper fixed - real-time marker system (master can see all unites on the map) (based on spectating script marker system) (really useful) - added a 3D Flying camera - many fixs Edited September 1, 2009 by gonza Share this post Link to post Share on other sites
urbano 10 Posted September 1, 2009 :) great! thanks :D Share this post Link to post Share on other sites
kremator 1065 Posted September 1, 2009 Sweet gonza ! This is really shaping up :) Share this post Link to post Share on other sites
gonza 8 Posted September 2, 2009 (edited) VTS3 alpha 7 <object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=P0fTJN4w03M&hl=fr&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=P0fTJN4w03M&hl=fr&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=P0fTJN4w03M&hl=fr&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=P0fTJN4w03M&hl=fr&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> - 3D interface Improvement 2 speeds level Lateral move (Q/E) Possibility to place Objects (buildings, sandbags walls , fortifications, destroyer ...) Put the same unit without exiting the 3D interface (really cool to create a little camp really quickly for example) - Evac Chopper fixed - real-time marker system (master can see all unites on the map) (based on spectating script marker system) (really useful) - added a 3D Flying camera - many fixs enjoy Co25_VTS3_LiveEditor_Alpha7.Chernarus.pbo Edited September 2, 2009 by gonza Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2009 Looks impressive. Well done gonza! One thing I dont understand though. Why aren't you guys, you, Grimm and i0n0s, form a team and merge all your work to one project - the core functionality is the same for all or not? RTE V Share this post Link to post Share on other sites
gonza 8 Posted September 2, 2009 I think that VTS3 is really different than VTS FIGHT EXTENTION but I thing that this too versions would be really interesting to play I have Grimm in my Msn contact list and we chat a lot of time about projects what ionos project do you speak about ? Share this post Link to post Share on other sites