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urbano

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About urbano

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  1. Allright, it was one of those dumb answers that you usually get from the "call centers" :P
  2. Not sure if you tryed it... but the filling roads radius is the same as the one for objects, soldiers, vehicles... so if you change that it will affect also the road filling and buildings filling. But maybe you are just asking for even larger radious there :)
  3. Hi gonza, I started playing again with arma2 after more than a year since now we have arrowhead and I have to say that your VTS has improoved incredibly. Thanks for the amazing job! One question, regarding the possibility to take control of vehicles: is it possible to take control of other members of the vehicle other than the driver? Sometimes I needed to be the gunner or to be in the cargo but I still can't figure out how to do it. Thanks!!!
  4. Yep! I totally agree, a new separate thread for OA optimization will be better.
  5. Fantastic! I was obsessively waiting for something like this! I'm trying it right away! THANKS!!!
  6. Hi, are the two missiosn "ACE2 demo1" and "ACE2 Tutorial: air refuelling" supposed to work yet? When I try the ACE2 Demo1 I get a message saying that the file "ace_sys_help" is missing when I try to load the air refuelling tutorial the file missing is "cba_oa_main" I was just wondering if I did something wrong with my ACE2 update or if it is normal. thanks p.s. I've arma 2 and arrowhead in two different directory (steam version). In the arma2 folder I have put the ACE2 1.3 and in the OA folder I've put the 1.5 I launch the game as combined ops with @ace @acex @acex_sm @cba mod installed. I even tryed to use the @cba_oa but nothing changes.
  7. great. Thanks for all your work! :)
  8. Hi gonza, I was just wondering if it was possible to make the interface usable also when the master is inside a vehicle. It something that could come very handy sometimes to add a little "surprise" during trips from a place to the other or to add the last touches before to arrive to the mission objective.
  9. they all seem very usefull! Thanks!
  10. hi gonza, tested your 3D and it is marvellous :D. I was guessing if it was possible to extend the same 3D placement even to the players instant trasport. That would be interesting sometimes if you want to place a sniper over a building hard to reach or players over the flight carrier ;)
  11. great :D Thanks!! I'll try it today! YEAH!
  12. Hi, thanks for the interest in my problem :D Another of my questions, I added some vehicles to the civilians but appartently I can't add more than 20. Is it possible to increase the number of aviable vehicles? Anyway, your last video of the 3D placement of the tank onver the building is just incredible :) I can't wait to try it!!!! Great job! Hey Grimm, thanks to you too!
  13. Hi gonza, Thanks for the explaination, I finally made it work and having lots of fun! :D One question. Is there a simple way to make the respawn point over the flight carrier? I was trying to use your mission on utes my idea was to start start from the carrier but I managed just to place vehicles and the players over it using "this setPosASL [getposASL this select 0, getposASL this select 1, 15.9];" on the initialization. The problem is that when players die the respawn point is in the middle of the island and if I move it the players spawn inside the carrier on the water surface. any hint on how to make it work? thanks. Oh, the 3D live editing is incredible! can't wait to try it! You are doing a fantastic job! thanks!!
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