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Prydain

Bayonet/knife poll

Would you like to see a knife/bayonet be added to arma 2?  

493 members have voted

  1. 1. Would you like to see a knife/bayonet be added to arma 2?

    • Yes definitly i have encounters with AI where it could have saved my life
      250
    • No it would work and knifes arent used for combat in real life
      23
    • Yes but only a bayonet
      74
    • No none of both
      157


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9 not in our favour so far huh? I guess its becuase most people think its arcady. I dont. I think the arma 2 engine would not allow for the knife to be used in an arcade fasion

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I think there are a million more important things to spend developer time on than something that won't be used 99.999% of the playing time.

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Knives, no. Bayonets and entrenching tools, certainly.

Assaulting and clearing enemy positions would be much less of a pain in the arse with a bit of Sheffield strapped to the end of your rifle, not to mention a bazillion times more awesome.

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I voted "yes". Those with concerns over the "arcadey feel of people running around slashing with knives" just think about that for a moment... If you saw someone running towards you with a knife you'd just shoot them in the face right? They wouldn't exactly be able to run at 100000000000 mph and bunnyhop like in other shooters so the chances of successfully achieving a knife kill in any situation other than exactly what it was intended for are minimal.

I would LOVE to be able to creep up behind people manning static defences and knife them instead of shooting.

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We dont need Bayonetts We need Mini Chainsaws as Bayonets =P Double the carnage + triple the morale schock to the enemy!

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If you want, I will give you my address and I will put you in my airing-closet, give you my .22 or whatever and I will charge in with a knife on a stick and see who comes out on top.

I can haz ticketz??!?!?!?!?!?1111eleven?

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You dying due to having used up all of your ammunition is not necessarily a signal that we need knives or bayonets put into the game, it is a signal that you need to learn to play more tactically, and create more situational awareness. Quoting dslyecxi.com (http://ttp2.dslyecxi.com/basic_rifleman.html):

Ammo Management

It is important to stay aware of the number of full and partially-full magazines you have at all times. Failure to do this can result in 'going dry' in the middle of a fight without warning, which can easily result in severe bodily harm, death, or even capture.

As a general rule of thumb, three magazines are the bare minimum needed for an individual rifleman to fight their way to resupply, or to safely withdraw from a firefight. Once down to only three magazines (of which it is likely that some of them are not fully-loaded), a player should be working towards getting resupplied.

In the event that you run completely out of ammo and cannot resupply, enemy weapons can be used in a pinch.

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we need bayonets, they make a battle look orgasmic, nothings better than seeing men charge with bayonets fixed :p

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Thats not really true. When in a target rich invirement you can run out of ammo . And reloading takes longer then to stab with a knife. Really i wouldnt ask for it if i really never had situations where they came in handy! And if there is someone that plays tacticall i,m it ! I allways conserve ammo and use semi as much as possible not to run out of ammo.

What is the most amazing about this whole knife/bayonet thing is that if you would add it you would have more options! Seems that people just dont want to see the benefit of this . Or they simply like another " option "

Edited by oscar19-6-81

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Thats not really true. When in a target rich invirement you can run out of ammo . And reloading takes longer then to stab with a knife.

really? are you shooting the AI at point blank range so when you are out of ammo you go in with the knife?

:confused:

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The environment doesn't have to be target rich, could just be putting down a lot of fire.

Still don't like it up em.

Bayonets only.

Edited by Daniel

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No not really. Like i said i was firing at a couple of enemys behind cover of a house leaning to the right when an enemy rifleman had flanked me from the left. i saw him and he had his back towards me. I wanted to reload but the ammo indicator showed 0/3 and was red . So for some reason ( i think it was a bug) i couldt reload. Then he turned around and shot me. Man he was so close i could smell him . If i had a knife or a baynet i could have taken him easily.

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F*** knives, gimmie that cold steel on the end of my rifle!

yeah that too... Basically I don't care if it's held in the hand or it's attached to a gun, gimme mah bladez

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If they did i would make my own target practice range for the guns with targets. And fresh unarmed chedaki meat to work my blade on as well

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I aint picky, give me ANY melee attack and I'm happy. Try playing on a map like Avgani and tell me you don't get nose to nose with the enemy and I mean often. Especially with suppresive fire, guys run out of ammo all the time and there is nothing worse than watching the Great Nothing that happens when two enemies are face to face and can't slam their rifle butt in each other's respective noggins.

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in *other* games online ive been stabbed from over 5 yards away. Or, shot the guy once, just wounded him, get stabbed before next bullet leaves the gun. I don't think in reality that the army teach you to just *stab* with a knife. there has to be some kind of grapple. i can see bayonets possibly working, as long as the stabber is gets locked in a long enough stab animation.

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I aint picky, give me ANY melee attack and I'm happy. Try playing on a map like Avgani and tell me you don't get nose to nose with the enemy and I mean often. Especially with suppresive fire, guys run out of ammo all the time and there is nothing worse than watching the Great Nothing that happens when two enemies are face to face and can't slam their rifle butt in each other's respective noggins.

No, I can't say that ever since I started playing the ofp/arma series games way back in 01 that I have ever been within knifing distance. This includes avgani, afghan, and every other island that the series has ever had. Proper tactics and good teamwork always kept me from experiencing a nose to nose situation or a absolute zero ammunition situation. When I play arma, I do so with a group of people that don't mind passing a mag over. Also, your idea of suppression and mine are probably different. A accurate shot or two every few seconds is just as effective as emptying your clip into the general area. If you ever find yourself in a situation where it would be easier to knife an enemy instead of some cqb shooting, then you are doing something wrong.

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Hardly mate. If you look around these H/H threads, I have documented cases of Marines in Iraq who chose their Knife over their gun for extremely quick response kills. Tell them their doing it wrong all you like, but the fact that they came out top says it all. No, im not advocating knives because I like Stealth Ninja Kills, I'm recommending a melee strike that in extremely close, unexpected contact, IS faster than an unraised rifle. I've been involved in hand to hand combat and submission grappling for a long time, and I can confirm that in certain situations, the melee counter is faster than the unsqueezed trigger.

Edit- I'd rather sea Bayonets or Strokefist rifle butt than a knife. It would take to long to draw the knife in a quick contest and if you know the enemy is right around the corner you should have your rifle readied for attack.

Edited by froggyluv

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Thats crap. You give a select few stories that are so far and few in between they actually become well know stories; then use that as proof that it is a useful tool in arma 2. Your logic is utterly flawed. Movement is not as smooth or quick as real life. Situational awareness is severely decreased in arma 2. I didn't say any marine did anything wrong in the battlefield. I said you did something wrong while playing a game, which has massive limitations and exploits. If you are working together as a team there will never be a time you need that knife. Not ever. The engagements are far too short in time span for your entire fire team to run out of ammunition during a situation that more cannot be brought in. And as a final note. I don't care how long you have spent grappling; a gun kills quicker. If your rifle happens to be unraised, then you have already made a mistake, but beyond that taking a step back and firing into center of mass is much faster than any move. Ask an Israeli soldier how he deals with an armed combatant within reach distance. The answer is to shoot him. Same goes for the spetsnaz. In case you didn't know. Those two military forces are quite famous for their very effective hand to hand combat styles. Even they know virtually all scenarios require the use of the gun. To put a final nail in the coffin that is your argument. If for some reason your gun was blocked from being raised, and you don't have a secondary, and your teammate isn't next to you, your response would be a grab or trip. As a grappler this should be obvious to you. The answer is not a knife, which is what this discussion is all about. And that's real life, not just inagme.

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No, I can't say that ever since I started playing the ofp/arma series games way back in 01 that I have ever been within knifing distance. This includes avgani, afghan, and every other island that the series has ever had. Proper tactics and good teamwork always kept me from experiencing a nose to nose situation or a absolute zero ammunition situation. When I play arma, I do so with a group of people that don't mind passing a mag over. Also, your idea of suppression and mine are probably different. A accurate shot or two every few seconds is just as effective as emptying your clip into the general area. If you ever find yourself in a situation where it would be easier to knife an enemy instead of some cqb shooting, then you are doing something wrong.

And yet it happens in real life. Strange one isn't it.

Who's to say how cut off you are from an ammunition supply? What happens if you're putting rapid fire down to keep back an enemy, only to find your resupply chopper can't reach you for whatever reason? I fail to see the issue with bayonets in ArmA II. They worked fine in OFP, besides a few minor niggles (to be expected in community created features). I don't see how they could be any more of a problem with the more advanced ArmA II. Hell, if a mission maker didn't want them in his mission he wouldn't even have to add them!

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Daniel;1402965']And yet it happens in real life. Strange one isn't it.

Who's to say how cut off you are from an ammunition supply? What happens if you're putting rapid fire down to keep back an enemy' date=' only to find your resupply chopper can't reach you for whatever reason? I fail to see the issue with bayonets in ArmA II. They worked fine in OFP, besides a few minor niggles (to be expected in community created features). I don't see how they could be any more of a problem with the more advanced ArmA II. Hell, if a mission maker didn't want them in his mission he wouldn't even have to add them![/quote']

I never said an addon shouldn't add it. He asked a rhetorical question trying to make a point with it. I responded saying that when done right, you should not ever come into that scenario in Arma. However, I continue to hear people use rare real life examples to support BIS putting work into creating this. If people weren't to busy assuming that I am arguing against a real solider having a knife, they would see the truth of the matter. That is being, all situations that a knife could be used in can be avoided in Arma. Also, for those who don't avoid them due to whatever outstanding circumstance, this will be so rare that it does not account for the cost of developing it. Let me repeat. Make any addons you want. This is the suggestions forum for things BIS should take into account, not for mod makers. There is a addon discussion forum for that.

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knife.jpg

Sorry, all I could think about when reading this. :D

This is something for an addon. It's significance, to me, is just simply too low to bother with. Like mentioned above, I don't see it as something that's going to get used often enough to be that significant. This game is based on modern combat, not the Napoleonic wars etc. I totally agree that it's a good idea, but I can imagine that the feasibility and realism factor for any melee attack implemented into ArmAII would be questionable; I mean, you can't just go around stabbing people in the head or breaking their necks - I imagine it's a hard thing to do.

Daniel;1402965']Who's to say how cut off you are from an ammunition supply? What happens if you're putting rapid fire down to keep back an enemy' date=' only to find your resupply chopper can't reach you for whatever reason?[/quote']In that case I would think you're pretty much screwed.
Edited by Dead3yez

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