flake
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10 GoodAbout flake
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Sergeant
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not played sp in a while. tried this beta and its amazing. smooth, looks great and plays really well and the jerky anims is fixed! :D
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Disappointed to see this -> http://dev-heaven.net/issues/show/3116 <- is still there. Still overall thankful to Bis for the patch!
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
flake replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Still hoping that this-> http://dev-heaven.net/issues/show/3116 <- will be resolved in final patch at least -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
flake replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Good points, except for the car. how do you mean, hide a car in the grass? I am guessing that it's not worth using this beta for multiplayer yet as players not using it will still be able to see you in the grass(?) -
DAO server shutting down?! - where to PvP then?
flake replied to cyandk's topic in ARMA 2 & OA - MULTIPLAYER
give this man info quick! -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
flake replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
It's been a while now so expecting something interesting. Hopefully we won't just get [xxxxxx] Fixed: darker shade of green for leaf on tree near Zelenogorsk -
armatwo.exy
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
flake replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
don't think theres been a beta this week, has there? -
1 core of a processor and 1gb doesnt seem very "high spec". is this all the arma2 server requires?
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graphics bugs with ATI 4800 series (4850/4870/4890)
flake replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
hmm, i thought that was normal. are there really people who don't see fickering textures? i have ATI card. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
flake replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
erm...fix the grass -
a week and half lol, it's a good thing you don't play empire total war. it's been 7 months and it's buggier than ever!
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the sight does sway, buts its still more accurate than standing still were the gun kicks and the bullets go up. more than simply animation of a kick.
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Fireing a machinegun while walking seems to be more accurate than standing still. anyone noticed this? the gun doesnt kick.
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noticed very odd skipping when moving the mouse in sp and sometimes in mp. turning mouse smoothing to maximum seemed to fix it