soul_assassin 1750 Posted October 23, 2009 oxygen is free and quite good, but i wonder how many 3ds max addons are made on legal soft this is of course other issue, but addonmakers who work on legal soft are sometimes criticized for "lower polycount" or something like that it is offtopic issue, but for example i've done all in Oxygen only, sometimes few times used 3ds freeware parts, so when it comes to smooth parts models it is hard to competee with 3ds models but it were my 2 cents when it comes to 3ds usage issue shame that Oxygen has no some needed options like: cut one shape by other shape , phase edge, render to texture someone who makes in 3ds have UV mapping in 1 second (render to texture option) while person who uses legal oxygen spent whole day but ending offtopic about 3ds max, which cost 5 000 euro as i remember This is really irrelevant. As Dwarden said, there are plenty of free software that you can use which is miles better than O2. But believe it or not most people who take modding seriously here also work as 3D artists for money, such as myself and have legal copies of max. They deserve to use this tool. Share this post Link to post Share on other sites
TeRp 1 Posted October 23, 2009 This toolbox is awesome, thanks a lot! Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 24, 2009 PATCH 1 for 1.1: http://sparrowstudio.net/armavdv/toolbox/ArmAToolBox_1.1_patch1.rar fixes some oversights to do with exporting to p3d. Share this post Link to post Share on other sites
Anykey 1 Posted October 25, 2009 Thank you so much , i can resume my work on my mod :) Share this post Link to post Share on other sites
sarge4267 16 Posted October 31, 2009 (edited) I like it very much...but when i try to do the ambient shadow map...i get this error: error creating bitmap please send a PM or a mail to flamebale93@hotmail.com if you know a solution thanks UPDATE:: nvm i found it...i need to set the image size to 512 instead if 1024. Stupid me Edited October 31, 2009 by sarge4267 Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 1, 2009 A note on making _AS maps straight in max to work straight in your materials: first u have to make sure it 512^2 and secondly after you save it you have to delete the alpha channel as max saves RGBA and it should be RGB. Share this post Link to post Share on other sites
joey_45 0 Posted November 10, 2009 Very good mate. Looking through the vids and its a great bit of work you done. *mental note* turn down speakers after watching vids** Share this post Link to post Share on other sites
johncage 30 Posted December 17, 2009 is it possible to edit arma 2 models using somethingother than 3ds max? Share this post Link to post Share on other sites
Kristian 47 Posted December 25, 2009 is it possible to edit arma 2 models using somethingother than 3ds max? Official BIS Oxygen 2 Modeling tool, maybe? :rolleyes: Share this post Link to post Share on other sites
johncage 30 Posted December 25, 2009 yeah i get an error in that. and it doesn't really model does it? it just displays animations and other things. i mean actually moving the vertices around. Share this post Link to post Share on other sites
PuFu 4600 Posted December 25, 2009 the official modeling software for A2 is provided by BIS, and it is called Oxygen2 and it doesn't really model does it? not by itself, but yes, it is indeed a modeling software. Other modeling software this particular tool set has been designed specifically to replace, to a degree, the needed use of O2 Share this post Link to post Share on other sites
johncage 30 Posted December 26, 2009 is there a program that can extract the p3d files from the pbo files? i tried with one of the arma tools but the p3d file gives an error when i try to open it. Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 26, 2009 p3d files exist in two formats ODOL and MLOD. ODOL models (the ones that come with the game) are binarized and cannot be opened by any publicly availiable tool. MLOD models are unbinarized and can be edited. Share this post Link to post Share on other sites
DevilBass 0 Posted December 26, 2009 Nice job with thats, peoples need this! Merry Christmas :) Share this post Link to post Share on other sites
Haystack15 10 Posted December 27, 2009 is it possible to edit arma 2 models using somethingother than 3ds max? There are lots of 3D modeling software tools to use out there, But most of them will be hard or impossible to import into the arma engine or O2. 3D Studio Max is the only tool that is extremely flexible when going to different editors. Maya might be another one but I dont have to money for Maya. only max:( I also could be wrong most modeling software will Export OBJ and I think O2 will take that. You might have some problems with the model when done importing. Share this post Link to post Share on other sites
PuFu 4600 Posted December 27, 2009 There are lots of 3D modeling software tools to use out there, But most of them will be hard or impossible to import into the arma engine or O2. 3D Studio Max is the only tool that is extremely flexible when going to different editors. Maya might be another one but I dont have to money for Maya. only max:(I also could be wrong most modeling software will Export OBJ and I think O2 will take that. You might have some problems with the model when done importing. You are a bit wrong here. All modeling software (or 99% of those) can export files as OBJ or 3DS, the 2 types of files O2 accepts. Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 16, 2010 see with the axis points in the mem lods, i dont want to rotate them but instead extended them, im making a sniper periscope and aiming to have the animation of the user to select the scope and as he brings it into play extend the model before moving to the eye Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 16, 2010 define the axis as you would in the Mem Lod module but in model.cfg define it as translation. Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 17, 2010 ok im a nood pls can u show me what u mean in the model config pls when defining it as translation:) thanks in advance Share this post Link to post Share on other sites
ChevyVanDude 1 Posted February 18, 2010 Any change it can be ported to a Python file? Therefore it can be used within Blender 3D. A very powerfull 3d application. Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 20, 2010 no, but dont worry blender users will be happy soon enough :) Share this post Link to post Share on other sites
Vyte 10 Posted March 28, 2010 How i install the plugin? I can´t found the Arma Toolbox in the customize menü Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 28, 2010 Installation is explained here: http://www.sparrowstudio.net/armavdv/toolbox/install.html Share this post Link to post Share on other sites
shtripka 10 Posted May 17, 2010 Good job, Soul! Молодец! :) Share this post Link to post Share on other sites