noamles 0 Posted July 22, 2009 (edited) UPDATED TO VERSION 1.1 - 31.7.2009 Hello, I decided to convert this excellent addon to ArmA2... First, the permission part: the author of the original addon has left the community, but not before leaving this message Hi all,in case you were wondering why there haven't been any updates anymore: I fried my graphics card - a 8800 GTS - and used the current situation of not having a decent graphics card to quit gaming altogether. To all modders, you may use this code in any way you want - go crazy Also, many thanks to Solus for the extended init handler! greets, Oliver. So... with this part behind us we can continue to the actual addon. All the info and explanations can be found in the original thread. Some credits: gmJamez - for making this amazing addon and giving permission to continue work on it. Solus - for making the SightAdjustment_autoInit addon to support Extended Event Handlers. sholio - for helping with the displayAddEventHandler. The.Yield and DJH for the range cards. All i did was fixing small scripting errors and merging Solus work with the original addon to support Extended Event Handlers. Also signed the file so it can be used on servers that require signature files. And finally the addon: (Updated to version 1.1 - 31.7.2009) http://www.filefront.com/14162853/GMJ_SightAdjustment_1.1.zip ArmedAssault.info Mirror : DOWNLOAD - GMJ Sight Adjustment (ArmA 2) (v.1.1) - [15,1 KB 7z] from ArmedAssault.info ArmAHolic.com Mirror : GMJ Sight Adjustment for ArmA2 v1.1 Requires CBA to work!!! changelog: Changes in 1.1 * FIXED bug - addon stopped working after saving and loading a game. * FIXED bug - addon stooped working after doing a HALO jump in domination. * FIXED bug - addon caused other addon's key assigments to stop working. * NEW - working Range cards for more weapons. * NEW - A lot of configuration were moved to the dta folder to allow modifying without breaking the signiture. Mirrors will be appreciated. Edited August 6, 2009 by noamles new version out. Share this post Link to post Share on other sites
USSRsniper 0 Posted July 22, 2009 The archive is damaged... Share this post Link to post Share on other sites
noamles 0 Posted July 22, 2009 are you sure? i have just tested it twice and it was fine both times... Share this post Link to post Share on other sites
synch_c 10 Posted July 22, 2009 The archive is fine for me but I'm intrigued to learn what it actually does. Your post doesn't explain it at all and the readme is just credits. Maybe a link to the A1 release thread? Share this post Link to post Share on other sites
noamles 0 Posted July 22, 2009 the link is right there in my original post. Share this post Link to post Share on other sites
scruffy 22 Posted July 22, 2009 Great, thanks for porting this Share this post Link to post Share on other sites
Guest Posted July 22, 2009 Release frontpaged at the Armaholic homepage. GMJ Sight Adjustment for ArmA2 Share this post Link to post Share on other sites
Stemack 10 Posted July 22, 2009 Gucci addon mate I can see this coming useful for my realism unit [addon to units mod] thanks! Share this post Link to post Share on other sites
Python1 0 Posted July 22, 2009 Thanks for all your work, this is essential to ArmA2 Share this post Link to post Share on other sites
yakavetta 0 Posted July 22, 2009 noamles - have you been able to verify the ballistics in ArmA 2 are the same as the GMJ Sight Adjustment mod? I remember GMJ's mod was meant to work with NWD's Ballistic Mod for Armed Assault. Great job porting this, it was one of the essential mods in ArmA. Share this post Link to post Share on other sites
alan.rio 18 Posted July 23, 2009 I think he manually wrote and tested the range cards himself so it doesn't matter if they are the same does it? You have a distance, you dial the scope, you hit the target? Share this post Link to post Share on other sites
sholio 10 Posted July 23, 2009 yay \o/ but should use displayADDeventhandler instead of set, which overwrites any previous key assignments, and put remove and add in the loop so it works over savegames or wait for CBA's keyhandler framework which would solve this more elegantly Share this post Link to post Share on other sites
noamles 0 Posted July 23, 2009 Not really sure what you are talking about, but i will try to look into it... Share this post Link to post Share on other sites
cole 0 Posted July 23, 2009 good to see this in ArmA2. One question though: What do I need to change if I really don't want to use the GMJ_SightAdjustment modfolder? Let's say I'd rather like the mod in something like @General, what do I need to change in the config? I knew I did this with the ArmA1 version and that worked good, but I can't somewhat find the thing that needs to be changed. and yeah, I know that changing the .pbo will disable the signatures.. Share this post Link to post Share on other sites
Cpl Hunter 10 Posted July 23, 2009 Any Idea if the range finder can be ported also? Share this post Link to post Share on other sites
Robalo 465 Posted July 23, 2009 Cole: edit scripts\SightAdjustmentConfig.h in the pbo Hunter: somewhat already in game: just hit the "Commanding mode" key (SPACE ?) - it will give you the range to what you're pointing at Share this post Link to post Share on other sites
kremator 1065 Posted July 23, 2009 Hunter: somewhat already in game: just hit the "Commanding mode" key (SPACE ?) - it will give you the range to what you're pointing at Yes but it is nice having it on the laser designator. There is already an overlay for the binos that gives heading (very nice BTW!) so a little ranging would go down a treat on the LD ! Share this post Link to post Share on other sites
SnakeGRNET 10 Posted July 23, 2009 (edited) Could someone be so kind as to supply range cards for those of us who don't know how to make them ourselves? Thanks! It seems like I have to change the MOA to 20 or so to hit a target with the M24 at 750 meters so I'm a little confused... Edited July 23, 2009 by SnakeGRNET Share this post Link to post Share on other sites
cole 0 Posted July 24, 2009 Cole: edit scripts\SightAdjustmentConfig.h in the pbo Thanks! Share this post Link to post Share on other sites
noamles 0 Posted July 24, 2009 SnakeGRNET, the addon comes with a range card for the m24/m40. what you need to do is this: 1. find the range to your target (by pressing space/ using the map/ using MIL Dot sight). 2. Press M to go to the map screen and take a look at the range card. 3. now just find the right adjustment for that range and set your rifle scope to that. 4. take the shoot and watch your target go down :). Share this post Link to post Share on other sites
Alienfreak 0 Posted July 24, 2009 Awesome ^^ Nice to see this mod again :D Share this post Link to post Share on other sites
The.Yield 10 Posted July 25, 2009 DMR Range Card 200m = -3 250m = -1 300m = 0 350m = 1 400m = 3 450m = 5 500m = 7 550m = 9 600m = 11 650m = 13 700m = 15 750m = 18.5 800m = 20.5 850m = 24 900m = 27.5 950m = 30.5 1000m = 35 Took a while, should be accurate. Tested against human targets using space bar for range - so should work perfectly. Share this post Link to post Share on other sites
Vassago 0 Posted July 25, 2009 (edited) *edit* nm Edited July 25, 2009 by Vassago Share this post Link to post Share on other sites
akd42 10 Posted July 25, 2009 The range card appears so small, I can't read it. Any fix? I play at 1680x1050. Share this post Link to post Share on other sites