Fortran 1 Posted July 14, 2009 Thanks guys :) @Simon: eddyD posted some screens with a great mouth texture design here: http://forums.bistudio.com/showpost.php?p=1362488&postcount=18 he has offered them for me to use so once I get them from him I will try do one. @Kju: Actually working on a couple of things..first one is finish porting the BIS Mlod A-10 over and am also going to try incorporate the flight model demonstrator re-work into it done by RockofSL here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=70;t=73342;st=0 2nd: am actually working on an F-117A Nighthawk at the moment which will (hopefully) be my first foray into importing one of my own models into ARMA2 and getting it flying. Know it's not exactly the most practical aircraft for the ARMA world lol but I modelled it a while back and have been trying to find an excuse to finish it for something, so fingers crossed..although just from looking over the A-10 BIS model for a number of hours I can tell it's going to be quite a big job for somebody new to the engine. Anyway thanks again guys, and thanks again Kju for the config mate. Share this post Link to post Share on other sites
Guest Posted July 14, 2009 Release frontpaged at the Armaholic homepage. A-10 Camopack Share this post Link to post Share on other sites
ApacheStark 10 Posted July 14, 2009 very very nice looking - thanks a lot Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 14, 2009 Nice A-10 textures. Only very minor thing I have noticed - the US Army sign is usually only on one (left) wing: http://op-for.com/A10.jpg , http://www.fas.org/programs/ssp/man/moremanpics/a-10_1.jpg I'll take Camo3 for the next flight over Chernarus. Thanks! :) Share this post Link to post Share on other sites
ApacheStark 10 Posted July 14, 2009 Nice A-10 textures. Only very minor thing I have noticed - the US Army sign is usually only on one (left) wing: http://op-for.com/A10.jpg ,http://www.fas.org/programs/ssp/man/moremanpics/a-10_1.jpg I'll take Camo3 for the next flight over Chernarus. Thanks! :) wow well spotted... Share this post Link to post Share on other sites
Commando84 0 Posted July 14, 2009 ohh the dirtied up one in the second row bottom looks awesome :) Can't wait to see it up close when i get home in a couple of weeks :D Share this post Link to post Share on other sites
This is Bosnia 10 Posted July 15, 2009 this are some nice skins for A-10 thx Fortran Share this post Link to post Share on other sites
Brainbug 10 Posted July 15, 2009 This easy and elegant texture replacement technique obviously works only for some models. I tried to do a replacement texture for the blackhawk, but my efforts to get it working failed, despite using the same config pattern as in your addon here. When I did a new texture for the A10, it was of course ugly (I had invested only a few seconds of photoshop work^^), but worked fine, so I assume that my blackhawk textures are technically ok as well. Is there any way to tell which models allow texture replacement like this and which ones don't? Share this post Link to post Share on other sites
.kju 3245 Posted July 15, 2009 Check: ARMA2 Texturing Tip posted JasonO A very good and complete tutorial on how RETEX are done in A2 now. Share this post Link to post Share on other sites
Brainbug 10 Posted July 15, 2009 Thanks for the link! I had already tried the setObjectTexture function on the MH60 before, but with the same effect, i.e. none. But that list really helps, not for the Blackhawk, but at least I know on which vehicles I can concentrate my painting efforts for the time being. I hope BIS will put selections into all models eventually. Share this post Link to post Share on other sites
DJH 10 Posted July 26, 2009 Anybody know how to make SecOps generated A10s have one of these camo schemes? Would there be a way of setting up a trigger to recognise them and add setobjectexture to their init? Share this post Link to post Share on other sites
pigglywiggly 10 Posted July 30, 2009 (edited) Hi, I am having a bit of a problem and in need of help. I tried to use this in a mission I edited, but I can't see the a10 now only the canopy, pilot floating in the air and armament are visible. I get the error can not render A10 something .paa Any help would be appreciated, thanks. Edited July 30, 2009 by pigglywiggly N/A Share this post Link to post Share on other sites
SCAR1509 10 Posted July 31, 2009 Great work!! But a little bit difficult because ArmA2 won't accept the new A10 textures.:confused::confused: We need an update!!!!:rolleyes::rolleyes: Share this post Link to post Share on other sites
SCAR1509 10 Posted July 31, 2009 Hi, I am having a bit of a problem and in need of help. I tried to use this in a mission I edited, but I can't see the a10 now only the canopy, pilot floating in the air and armament are visible. I get the error can not render A10 something .paa Any help would be appreciated, thanks. I have the same problem too!!:mad::mad::mad: I think there are some errors in the paa texture files!!! WE NEED AN UPDATE SOON AS POSSIBLE !!!!:cool Share this post Link to post Share on other sites
Fortran 1 Posted July 31, 2009 (edited) Hi, I am having a bit of a problem and in need of help. I tried to use this in a mission I edited, but I can't see the a10 now only the canopy, pilot floating in the air and armament are visible. I get the error can not render A10 something .paa Any help would be appreciated, thanks. Can you describe exactly what your doing to install the A-10 texture and which exact texture are you attempting to use. I cannot replicate this problem. Great work!! But a little bit difficult because ArmA2 won't accept the new A10 textures.:confused::confused: We need an update!!!!:rolleyes::rolleyes: They are made for ArmA2, again please describe how you are attempting to install the A-10 camo textures and which exact texture your attempting to use. Aside from yourself and pigglywiggly nobody is experiencing the same problem and I cannot replicate this error here. Also to both of you, which method are you using ? The replacement method or the substitution init line setObjectTexture method. Edited July 31, 2009 by Fortran Share this post Link to post Share on other sites
DJH 10 Posted August 1, 2009 @guys with problems using the textures are you changing the camo* to camo1 or camo2, etc.? this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"]; Will give you an invisible A10, but this setObjectTexture [0,"\a10camo\camo1_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo1_a10_02.paa"]; Will be a retextured A10, make sure you've got camo1 - camo7 in there and it should be fine Share this post Link to post Share on other sites
mercenar1e 10 Posted August 1, 2009 hey Fortran im having problems as well. I tried both option 1 and it didn't automatically skin the a10 then i tried alternative method 1, i have the main files in the mod> addons folder but should i also put all the replacement files in there? or just the skin i want? Share this post Link to post Share on other sites
Fortran 1 Posted August 2, 2009 If your using the replacement method you will need to have the following files in your Mod/Addon directory. a10camo.pbo a10camo.pbo.FORTRANMOD.bisign The a10camo.pbo file holds ALL the textures. As well as this you will also need the following 2 files as well: a10_camo6_config.pbo a10_camo6_config.pbo.FORTRANMOD.bisign (where the number ie.6 in this example is the number of the camo you want to use) a10_camo(number)_config.pbo is the file that tells ARMA2 with which texture to reskin the A-10 with. So if I wanted to replace the A-10 with Camo number 4 I would have these files in my mod/addon directory: a10camo.pbo a10camo.pbo.FORTRANMOD.bisign a10_camo4_config.pbo a10_camo4_config.pbo.FORTRANMOD.bisign Share this post Link to post Share on other sites
Fortran 1 Posted August 2, 2009 Ok for anybody having problems with how to install the replacement texture here is a step by step: Share this post Link to post Share on other sites
mercenar1e 10 Posted August 2, 2009 confirms that it works finally.. looking good fortran, are you skinning other stuff? Share this post Link to post Share on other sites
Fortran 1 Posted August 3, 2009 Good stuff, glad you got it working :). No other skinning projects at the moment I'm afraid, currently working on an F-117A Nighthawk which is about 70% completed so will be releasing that next. Share this post Link to post Share on other sites
rubberkite 19 Posted December 4, 2009 Really Nice CAMO Texture :) Hope to see other Fortran works :) ;) :bounce3: Share this post Link to post Share on other sites
xeno426 10 Posted July 28, 2010 Excellent work. I do have a suggestion and one question, though. Could we get a few green/European camo styles in a future update? Is there a way to automatically assign a texture to all A-10s via script? I'm trying to create a multiplayer Combined Operations warfare-style mission, but I don't want this mod to be a requirement to play the mission. Essentially, I want to set it up where the original ArmA2 A-10 sticks with the original skin, but the OA A-10 (A10_US_EP1) uses one of the desert skins. Share this post Link to post Share on other sites