sickboy 13 Posted January 22, 2010 thanks so much sickboy NP, enjoy! Hey C.B.A. guy's!Just wanna to say thank you very much for developing and updating C.B.A. Thanks mate! Thank you for using and supporting it! If all goes well, we make a new official release today :) http://dev-heaven.net/versions/show/445 Share this post Link to post Share on other sites
snkman 351 Posted January 22, 2010 Oh well... Nice to hear. :) Just one thing which really bugging me is: Every time i switch from the editor to the main menu also in MP there is this screen for a few sec. showing C.B.A. initialize started... I switch between editor MP and main menu more then 100 times a day and this screen blocks everything while displayed. Is there any way i can remove this manually? I'm talking about the default C.B.A. not the A.C.E. 2. The A.C.E. 2 C.B.A. initialize started screen really looks totally awesome b.t.w. :D Share this post Link to post Share on other sites
sickboy 13 Posted January 22, 2010 (edited) CBA v0.3.0: Feature Release Key Changes ADDED: Generic versioning system, with custom events ADDED: Loadingscreen to halt simulation/time and process postinit delayless ADDED: Displayhandler low-level API FIXED: Displayhandlers lost after reloading a save game after restarting the game FIXED: Handling of XEH init event handlers that are set to run on respawn IMPROVED: Logging Full documentation is available at DevHeaven. Issue Changelog is available at DevHeaven. Download The addons, manual, functions reference and complete sources are included in the release. DevHeaven Six Updater (Follows latest development) @SNK: Tnx! I've ticketed your suggestion: http://dev-heaven.net/issues/show/8393 Edited January 22, 2010 by Sickboy Share this post Link to post Share on other sites
snkman 351 Posted January 22, 2010 Thanks for the update. Share this post Link to post Share on other sites
TRexian 0 Posted February 1, 2010 Hey- Are the CBA functions libraries down? I seem to get a 404 error at my bookmark (which may be outdated). :) Share this post Link to post Share on other sites
sickboy 13 Posted February 1, 2010 Hey-Are the CBA functions libraries down? I seem to get a 404 error at my bookmark (which may be outdated). :) Cheers for the headsup, sorry my bad! :) Back up: http://dev-heaven.net/docs/cba/files/overview-txt.html Was caused by Redmine upgrade to 0.9.1 Share this post Link to post Share on other sites
TRexian 0 Posted February 1, 2010 (edited) Whew! No problem. :D Glad it was easy! Upgrades are a good thing. Well, usually. Well, sometimes. Well, in this case, at least. :D Edit: Hey SB- is there a resource for figuring out how to set up a fired XEH? I'm looking in the wiki for it, and there are examples for all the new features, like limiting inheritance and stuff, but I just want a bones simple fired eh for the claymore thing. :) Edited February 1, 2010 by TRexian Share this post Link to post Share on other sites
sickboy 13 Posted February 3, 2010 Hope this helps ;) class Extended_Fired_EventHandlers { class CAManBase { class MyAddon { fired = "_this call myFunc"; // Attached on all Machines clientFired = ""; // Only attached on clients, dedicated client or server-client. serverFired = ""; // Only attached on servers, dedicated server or server-client. }; }; }; Share this post Link to post Share on other sites
TRexian 0 Posted February 3, 2010 Indeed it does - thanks! Share this post Link to post Share on other sites
SCALPEL10 10 Posted February 6, 2010 What's up guys, First off, I love the Mod of Arma2 that has been released to us. Thanks to whoever needs to get it. I have recently been been tasked by the group to contact y'all on a problem with the server we have to run the Advanced Combat Environment mod. So here it goes. 1. Our server starts with the name of the server(numbers and stuff) instead of what we input, like the clan name. 2. Is there a command line supposed to be in the CFG file to start ACE2? 3. Or, is it only by command line that Ace is started? I am really sorry, but we really want to be playing the mod instead of regular Arma, when you can do so much it's gutwrenching not to be able to utilize all of the items. So, for you Obi wan Kenobe's out there, you are my only hope. Share this post Link to post Share on other sites
noubernou 77 Posted February 6, 2010 This sounds more like a question geared towards the general running of a dedicated arma 2 server... Try this biki entry: http://community.bistudio.com/wiki/ArmA:_Dedicated_Server Share this post Link to post Share on other sites
SCALPEL10 10 Posted February 6, 2010 Here is our command line; This is our command line. -port=2312 -config=server.cfg-config=ACE_serverconfig.hpp -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA -profiles=C:\UserFiles\xxxxx\GameServers\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\ -maxplayers=64 this is our server.cfg //Armed Assault 2 Server Configuration File // comments are written with "//" in front of them. // server.cfg // password to protect admin access passwordAdmin = "xxxxx"; // password required to connect to server password = ""; // Server display name hostname=" ACE"; // Number of slots maxPlayers =64; // Welcome message, two lines "," means 'new line' motd[]= { "Welcome to server, blah blah blah, I need a drink", }; // if motd has multiple lines, how fast to show these in succession (default is 5 seconds). motdInterval=30; // when one third agrees, this is enough to confirm a vote voteThreshold=0.33; We would appreciate a response, instead of being ushered toward other websites and wiki pages. Thank you. Share this post Link to post Share on other sites
noubernou 77 Posted February 6, 2010 We would appreciate a response, instead of being ushered toward other websites and wiki pages. Thank you. We'd appreciate you ask in the right thread. This isn't the place for this question. It has nothing to do with CBA. Share this post Link to post Share on other sites
Bombcarboy 10 Posted February 7, 2010 (edited) why dont you guys help us instead of sending us to some other forum that wont help us at all, that i dont understand. Edited February 7, 2010 by Bombcarboy Share this post Link to post Share on other sites
noubernou 77 Posted February 7, 2010 why dont you guys help us instead of sending us to some other forum that wont help us at all, that i dont understand. Because you posted a totally off topic question in this thread. I gave you a link to the wiki, if you need more help ask in a more appropriate forum. Share this post Link to post Share on other sites
ADuke 1 Posted February 7, 2010 While using CBA version 0.3.0... When I preview a mission in the editor I get the CBA initialization screen, and my game freezes on that screen indefinitely causing me to ALT+F4 and restart ArmA2, can anyone shed some light on what I can do to fix this, all I am using is ArmA2 version 1.05, CBA version 0.3.0, and ACE (last publicly released Beta2). Thanks, -AD Share this post Link to post Share on other sites
sickboy 13 Posted March 10, 2010 Sry for the late announce. CBA v0.3.1: Patch Release Key Changes FIXED: issue with certain sides not being friendly / enemy to other sides Internal optimizations and improvements Full documentation is available at DevHeaven. Issue Changelog is available at DevHeaven. Download The addons, manual, functions reference and complete sources are included in the release. DevHeaven Six Updater (Follows latest development) Share this post Link to post Share on other sites
Horus 83 Posted March 10, 2010 Is this a newer version than the one on the [KH] server :confused: Share this post Link to post Share on other sites
cross 1 Posted March 10, 2010 We will update CBA only with the ACE cycle...ie every Moday & Friday per the latest changes. You can play ACE just as good with the previous version so no showstoppers there. Same for all the other ACE components such as ACE,ACEX,ACEPLA,ACESM, unless critical. Share this post Link to post Share on other sites
snkman 351 Posted March 17, 2010 I'm using C.B.A. version 88 and it seems i have some seriouse problems with it. Look's like the C.B.A. do not work correctly in MP anymore. If i use in my server shortcut: -mod=@CBA; @GL4; then nothing works i can not get into the mission. If i use in my server shortcut: -mod=@GL4; @CBA; then i can get into the mission but everything which should be initialized by the server will not be initialized. Someone else has problems similar to this? Share this post Link to post Share on other sites
Q1184 0 Posted March 17, 2010 I'm using C.B.A. version 88 and it seems i have some seriouse problems with it.Look's like the C.B.A. do not work correctly in MP anymore. If i use in my server shortcut: -mod=@CBA; @GL4; then nothing works i can not get into the mission. If i use in my server shortcut: -mod=@GL4; @CBA; then i can get into the mission but everything which should be initialized by the server will not be initialized. Someone else has problems similar to this? Try this: -mod=@CBA;@GL4 (Space between folder names is a bad idea.) Share this post Link to post Share on other sites
snkman 351 Posted March 17, 2010 Haa... Strange. Okay look's like there is a bug in version 88. I have downloaded the latest public version 0.3.1 and now everything works fine again. @Q1184 Thanks for your answere. Well i always used the space in my server mod line without any problems. But i will change this. Thanks. Share this post Link to post Share on other sites
gregb143 10 Posted March 23, 2010 I'm very new at this so be nice. I'm getting the error: x\cba\addons\main\script_macros_common.hpp whenever i try and start the game. please help. Share this post Link to post Share on other sites
killswitch 19 Posted March 23, 2010 I'm very new at this so be nice.I'm getting the error: x\cba\addons\main\script_macros_common.hpp whenever i try and start the game. please help. It looks as if you're trying to start the game and are loading a mod or addon that requires CBA, but the CBA mod folder is missing from your mod folder startup list.Show us how your ArmA II shortcut parameter list looks. As an example, this is how it should look when you load the ACE mod. Notice how the CBA mod folder ("@cba") is present in the -mod parameter list: "C:\Games\ArmA 2\arma.exe" -nosplash -mod=@cba;@ace;@acex;@acex_pla;@acex_sm Share this post Link to post Share on other sites