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sickboy

CBA: Community Base Addons public release!

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thanks so much sickboy

NP, enjoy!

Hey C.B.A. guy's!

Just wanna to say thank you very much for developing and updating C.B.A.

Thanks mate! Thank you for using and supporting it!

If all goes well, we make a new official release today :)

http://dev-heaven.net/versions/show/445

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Oh well... Nice to hear. :)

Just one thing which really bugging me is:

Every time i switch from the editor to the main menu also in MP there is this screen for a few sec. showing C.B.A. initialize started...

I switch between editor MP and main menu more then 100 times a day and this screen blocks everything while displayed.

Is there any way i can remove this manually?

I'm talking about the default C.B.A. not the A.C.E. 2.

The A.C.E. 2 C.B.A. initialize started screen really looks totally awesome b.t.w. :D

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CBA v0.3.0: Feature Release

Key Changes

  • ADDED: Generic versioning system, with custom events
  • ADDED: Loadingscreen to halt simulation/time and process postinit delayless
  • ADDED: Displayhandler low-level API
  • FIXED: Displayhandlers lost after reloading a save game after restarting the game
  • FIXED: Handling of XEH init event handlers that are set to run on respawn
  • IMPROVED: Logging

Full documentation is available at DevHeaven.

Issue Changelog is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

@SNK: Tnx! I've ticketed your suggestion: http://dev-heaven.net/issues/show/8393

Edited by Sickboy

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Hey-

Are the CBA functions libraries down? I seem to get a 404 error at my bookmark (which may be outdated). :)

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Whew! No problem. :D

Glad it was easy! Upgrades are a good thing.

Well, usually.

Well, sometimes.

Well, in this case, at least. :D

Edit:

Hey SB- is there a resource for figuring out how to set up a fired XEH? I'm looking in the wiki for it, and there are examples for all the new features, like limiting inheritance and stuff, but I just want a bones simple fired eh for the claymore thing. :)

Edited by TRexian

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Hope this helps ;)

class Extended_Fired_EventHandlers
{
    class CAManBase
    {
         class MyAddon
         {
               fired = "_this call myFunc"; // Attached on all Machines
               clientFired = ""; // Only attached on clients, dedicated client or server-client.
               serverFired = ""; // Only attached on servers, dedicated server or server-client.
         };
    };
};

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What's up guys,

First off, I love the Mod of Arma2 that has been released to us. Thanks to whoever needs to get it. I have recently been been tasked by the group to contact y'all on a problem with the server we have to run the Advanced Combat Environment mod. So here it goes.

1. Our server starts with the name of the server(numbers and stuff) instead of what we input, like the clan name.

2. Is there a command line supposed to be in the CFG file to start ACE2?

3. Or, is it only by command line that Ace is started?

I am really sorry, but we really want to be playing the mod instead of regular Arma, when you can do so much it's gutwrenching not to be able to utilize all of the items. So, for you Obi wan Kenobe's out there, you are my only hope.

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Here is our command line;

This is our command line.

-port=2312 -config=server.cfg-config=ACE_serverconfig.hpp -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA -profiles=C:\UserFiles\xxxxx\GameServers\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\ -maxplayers=64

this is our server.cfg

//Armed Assault 2 Server Configuration File

// comments are written with "//" in front of them.

// server.cfg

// password to protect admin access

passwordAdmin = "xxxxx";

// password required to connect to server

password = "";

// Server display name

hostname=" ACE";

// Number of slots

maxPlayers =64;

// Welcome message, two lines "," means 'new line'

motd[]=

{

"Welcome to server, blah blah blah, I need a drink",

};

// if motd has multiple lines, how fast to show these in succession (default is 5 seconds).

motdInterval=30;

// when one third agrees, this is enough to confirm a vote

voteThreshold=0.33;

We would appreciate a response, instead of being ushered toward other websites and wiki pages. Thank you.

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We would appreciate a response, instead of being ushered toward other websites and wiki pages. Thank you.

We'd appreciate you ask in the right thread. This isn't the place for this question. It has nothing to do with CBA.

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why dont you guys help us instead of sending us to some other forum that wont help us at all, that i dont understand.

Edited by Bombcarboy

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why dont you guys help us instead of sending us to some other forum that wont help us at all, that i dont understand.

Because you posted a totally off topic question in this thread. I gave you a link to the wiki, if you need more help ask in a more appropriate forum.

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While using CBA version 0.3.0...

When I preview a mission in the editor I get the CBA initialization screen, and my game freezes on that screen indefinitely causing me to ALT+F4 and restart ArmA2, can anyone shed some light on what I can do to fix this, all I am using is ArmA2 version 1.05, CBA version 0.3.0, and ACE (last publicly released Beta2).

Thanks,

-AD

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Sry for the late announce.

CBA v0.3.1: Patch Release

Key Changes

  • FIXED: issue with certain sides not being friendly / enemy to other sides
  • Internal optimizations and improvements

Full documentation is available at DevHeaven.

Issue Changelog is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

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Is this a newer version than the one on the [KH] server :confused:

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We will update CBA only with the ACE cycle...ie every Moday & Friday per the latest changes. You can play ACE just as good with the previous version so no showstoppers there.

Same for all the other ACE components such as ACE,ACEX,ACEPLA,ACESM, unless critical.

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I'm using C.B.A. version 88 and it seems i have some seriouse problems with it.

Look's like the C.B.A. do not work correctly in MP anymore.

If i use in my server shortcut:

-mod=@CBA; @GL4;

then nothing works i can not get into the mission.

If i use in my server shortcut:

-mod=@GL4; @CBA;

then i can get into the mission but everything which should be initialized by the server will not be initialized.

Someone else has problems similar to this?

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I'm using C.B.A. version 88 and it seems i have some seriouse problems with it.

Look's like the C.B.A. do not work correctly in MP anymore.

If i use in my server shortcut:

-mod=@CBA; @GL4;

then nothing works i can not get into the mission.

If i use in my server shortcut:

-mod=@GL4; @CBA;

then i can get into the mission but everything which should be initialized by the server will not be initialized.

Someone else has problems similar to this?

Try this:

-mod=@CBA;@GL4

(Space between folder names is a bad idea.)

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Haa... Strange.

Okay look's like there is a bug in version 88.

I have downloaded the latest public version 0.3.1 and now everything works fine again.

@Q1184

Thanks for your answere.

Well i always used the space in my server mod line without any problems.

But i will change this.

Thanks.

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I'm very new at this so be nice.

I'm getting the error:

x\cba\addons\main\script_macros_common.hpp

whenever i try and start the game. please help.

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I'm very new at this so be nice.

I'm getting the error:

x\cba\addons\main\script_macros_common.hpp

whenever i try and start the game. please help.

It looks as if you're trying to start the game and are loading a mod or addon that requires CBA, but the CBA mod folder is missing from your mod folder startup list.

Show us how your ArmA II shortcut parameter list looks. As an example, this is how it should look when you load the ACE mod. Notice how the CBA mod folder ("@cba") is present in the -mod parameter list:

"C:\Games\ArmA 2\arma.exe" -nosplash -mod=@cba;@ace;@acex;@acex_pla;@acex_sm

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