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rentacow

Area grass removal.

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Quick question guys. I'm wondering if I can remove all grass and underbrush from a small area on the map. For example, I have a small campsite circling a camp fire and I want to remove the forest underbrush within the camps perimeter.

Thanks.

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ArmA1 had an object called grasscutter which did exactly that. I don't think its still available in ArmA2... but you could try using and invisible H or atleast a normal H... I think the latter does remove grass where it is placed. Ofcourse you don't want the ground of your camp covered with Hs, so add

deleteCollection this

to the init of each H.

No idea if it works, but it should be worth a try.

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Just tried it and unfortunately it didn't work. Thanks for the suggestion though.

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This has worked for me, but you might wanna read up on new information regarding deleteCollection :(

If deleteCollection will be removed, can we pretty please have the grasscutter object back? It is useful for so many things...

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OMG CROP CIRCLES:D:D:D

You can just place visible H's and deletevehicle them.. Works like a charm for me =)

EDIT: This will remove the grass from the area affected. Does anyone know how to flatten the grass?

Edited by Jelliz

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Lol, it will? Damn, I just rewrote everything to use something completely different, avoiding the need to flatten grass alltogether. Anyway, the grasscutter would have been better, as the object remains for JIP'ing clients. Using deleteVehicle on visible H's those objects will no longer be present for JIP clients.

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Damn... I just wanted to use this method but since it wouldn't work for JIP...

I want to create a path in grass but have no idea how to do it... I mean I want it to work with JIP

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I "recreated" the grasscutter from ArmA1 as an addon for my own use a while back. If there's interest I binarize and sign it later today and make it available to the general public :)

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Same here. Grass cutter object is supplied with my Isla Duala v1.1. You can find it under Objects > Grass Cutter.

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It was also recently added by ACE. And it handles JIP just as it should, without fuzz. Which was not the case with deleteCollection. The point of using deleteCollection was to not have addon dependencies for such a "small and insignificant" thing.

Edited by CarlGustaffa

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Damn and I thought I made something unique. Should take some time and take a closer look at Duala and Ace. :D

And yes of course you then would have an addon dependency that is clear. Problem is just that deleteCollection may be removed in the next patch.

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It was also recently added by ACE. And it handles JIP just as it should, without fuzz. Which was not the case with deleteCollection. The point of using deleteCollection was to not have addon dependencies for such a "small and insignificant" thing.

Ohh so it was added by ACE, i told some poor soul it was added with Isla Duala :p

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I've added it to Duala couple of weeks ago, here is how it looks in action:

grasscutter_demo.jpg

Using invisible H's is dangerous, AI uses them to land ;)

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Can you tell me how to find/place them when using ACE in editor?

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Can you tell me how to find/place them when using ACE in editor?

With ACE it's under EMPTY in root!

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Damn and I thought I made something unique.

Don't worry, a week or two ago I did the same thing with it... had it binarised and signed, and everything :p

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They're back in OA. Classnames:

ClutterCutter_small_2_EP1 (small)

ClutterCutter_small_EP1 (medium)

ClutterCutter_EP1 (big)

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Shweet.....

And thank you, CarlCustaffa - good find.

Edited by Evil_Echo

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I have been using the grass cutter I think it came in one of the editor addons I am not sure I might have un pbo'd it but I have been using it like crazy I do wish I could make it larger at times so I didnt need to place so many if anyone knows how to do that or if another one gets released.

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