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walker

Numpties on the decline and Team play improving!

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Hi all

Glad to see the multiplayer game seems to be improving. Yes I know we will have a bout of new numpties on the 7th mixed in with the influx of new US players but at least now we know it will Delcine after a few weeks.

Bit of a Public Server survey

I mostly play on clan servers but as I am sadly forced to be ronin quite a lot of the time as the Zeus server is getting upgraded. :( but sort of :yay: because it will be a new server; so I have been doing a little survey of public servers

Numbers

There are a lot of servers but I will only deal with those serving 15 players or more as they are the dedicated servers. I have tried a few personal 8 man servers and ArmA works very well in this mode. The personal servers are really for playing with a few mates and not so good for large missions.

Most of the Public servers are in the 30 player range with the wealthier clans running 50 and 64 player public recruiting servers. I have seen a couple of 120 player servers but they seem to be experimental servers for new game forms and leagues and ladders.

I know there are a few 120 player private clan servers running but most Clan servers are in the 30 to 50 player range so far too. So as far as I can tell they like Zeus are still getting there servers in order and the missions are still being authored.

I have been playing a 40% 60% mix of PvP and Coop.

The PvP has been mostly Capture and Hold (C&H) SBS seem like a good clan for this game form, but also played: 2 Death Matches (DM) and 1 Asymmetric Warfare (AW) Role Play Game (RPG) Serial Killer, I have not played a CTF yet I am sure I will get round to one eventually. I am looking forward to Berzerk! though.

On the Coop side I played Longest Day a several times and enjoy it, it needs a little more dynamics though in the constituent parts; so that you do not know what to take to each location after you have played it a few times.

I have played Domination twice. There were a few TKs about but they were getting kicked after 2 TK, because it was an auto kick without ban they would come back. As always a human admin is the best solution. I have not played any Evolution, I do not know if I will; it does not appeal to me as a game form but I know other like it especially those who have only played vanilla BF.

Most of the Coops I have been playing have been zero respawn reality missions on clan servers. Including Zeus though the server can barely cope with 20 players. It is very old in the tooth, cant wait for the new one.

On Public servers the Team Play has improved particularly on those using VOIP and TeamSpeak.

The number of people just grabbing helicopters has reduced! Natural as people start to understand the game. And the pilots seem to be taking it in LOW to avoid detection! No more flying into HOT LZs too close to the objective. No more loitering over the objective. Less tail rotor shooting. Even saw a few pilots running SAR to pick up their buddies and CASEVAC carrying a medic.

Admins Please turn on VOIP

One thing I would request is that server admins turn VOIP on. Every server I have been on with VOIP active seems to have zero problems with it and it massively improves team play.

People seem to be settling in to the roles, and working together. When I have been hunting T90's with the SMAW I always seem to attract a couple of guys who cover me and take out the crew if they eject; that kind of back up gives you a rosy glow. Nice to see people are doing the medic roles and like the good pilots getting thanked! I also saw some guy dragging their buds back to the medic so the medic did not have to treat them out in the open where they got shot.

Lots of covering going on, I even saw some people working quietly as a pair of fire teams doing bounding over-watch. I presume they were a ronin clan as their names all started with the same sig but it was not the one on the server. I think they must have been using Team Speak as VOIP was not active on that server.

Cheats TK Queens and Grumpy Griefers

Glad to see the numpties are already in decline. :yay:

No Cheats! Not one! I do tend to play on servers which use signatures so the addon based cheats just do not work there. Also the other Anti Cheat Pirate software seems to be working very well. Amazing how many trolls complain. :)

Glad to see also most players just ignoring the TKs and letting the Admins deal with them.

The Ban lists seem to be reducing the TK queens and grumpy griefers on the adminned servers and most sensible non adminned servers are including Anti TK scripts in all missions, though it is not as effective as a human admin it is good at instant justice on most TKs though it is no where near as nuanced as a human judge.

On such robo adminned servers without an auto ban list (a very questionable thing to use) I think a longer wait time for JIP players is beneficial.

Ban Lists are working

The LOG files are a massive boon though! It really makes baning them so much easier for the Admins. Thanks BIS!

Also if Ban Lists were to kick after a long wait in a loading screen this would make the TK Griefers punishment more effective if a griefer has a x minute wait they do not know if it is because they have banned thus causing Fear Uncertainty and Doubt (FUD). They do not know if it is just a long download or if they have crashed or if they are just being put in a corner and have been banned. Also a longer wait at the start of jipping each time makes it more effort to achieve their goal. If the ratio of TK/grief time to loading is increased their objective is reduced.

Pretty soon there will not be a server they can play on.

Overall I have got to say things are improving. :)

One Week until we begin to welcome our American cousins

I know a lot US ArmA fans have already bought ArmA either via steam or some import but on the 7th there are going to be a whole lot more. The server numbers which are already quite high, will increase.

As I said I think there will a glut of numpties after the 7th. The US is a big country and they have Numpties same as anywhere but all in all I think the community is better set to receive them. So our American cousins should get through the worst of it in a bit shorter order.

But the numbers of servers should increase in short order I know many of the US clans are set to hit the ground running. So they will take up a lot of the slack.

New patch

I am guessing there will be a new patch around US release time which will fix some more of the bugs and may include some more tools for making it harder to be a numpty.

Kind regards walker

Edited by walker

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Fact is that there IS problem with the VOIP. Not all bugs with the new sound engine used in ArmA2 are ironed out yet, and VOIP can cause problems like crashing clients and stuff.

Other than that, nice report!

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Nice report walker!

It seems people are trying the VON more than the Teamspeak on my server.

I rented it a few days ago (PvP only). I've only kicked a few people for TK and issued one immediate ban for blowing up vehicles in base (you can't fix stupid, just ban the idiots is my motto). I allow no mods, so cheating should be kept to a minimum.

I am mostly on public servers myself and have to agree with you walker, things are looking pretty good. Most of the servers have had an active admin, and that helps a lot!

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Hello all,

Nice to see a more positive spin on the MP situation.

Id also like to see more voip used, as teamspeak use (although often open to outsiders) means those not using comms generally get to miss out.

I personally have not noticed any voip bugs (ctds etc) after the last patch (excluding a bit of breakup, but then again battlefield comms arn't always reliable either)

The "numptyness" will go a bit mental when the game is fully released "over there" but as happened with Arma it will soon quieten down, just wish the admin/vote utils were a bit better so we can nip the bad behaviour in the bud.

A nice bit of observation there, Walker and try Evo, it's not the best thing since sliced bread, but does open up a different way of playing, relistic or no. And as a regular contributor to the forums it may give you an insight into the mindset of those that play...

Saying that though, I have still yet to try PvP, although I'm loath to, due to bad past experiences in A1 and otherPvP games.

Tell you what, you try Evo and Ill try PvP :)

Rgds

LoK

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Umm..

What's a Numpty ?! :confused:

Sorry, I'm not from around where you are from :D

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Hi all

Your welcome BaseJumper

Well I finally played some CTF I played some DST authored missions. They were well done and fun to play!

If you are new to ArmA and come from COD background these missions are a gentle introduction to ArmA and BIS's OFP.

I capped two flags and got a few kills and as usual died a lot. I am not really built for this stuff though I came 7th on the leader board on the second mission. I am a little too old and my reactions are slower than they used to be I leave this kind of game play to my brother he is very good at CTF and C&H generally finishing well up the score board in the top 3.

ArmA II certainly seems more suitable for the CTF/C&H crowd than BIS's OFP and ArmA I and those playing seemed to be having a lot of fun with GG, GJ, and smileys etc. in the text. Some accidental Kills myself included both ways, but the usual sorries and NPs seem to apply. The << , -- and >> short chats still apply so I was not totally out of touch and able to communicate and understand. Thank Darwin the space bar scanning is totally useless in fast paced CTF, it just hinders you; though I would like to be able to turn it off completely in veteran and above.

As I was saying generally in ArmA II the game play has improved in the last week. So it looks like most of the silliness has dying out.

So all I have to do now is play some Evolution and see what that is like. OK.

Kind Regards walker

Edited by walker

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Nice report Walker!

Also maybe its just me? but it seems there are far far more populated servers than ArmA 1 ever had?

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Nice report Walker!

Also maybe its just me? but it seems there are far far more populated servers than ArmA 1 ever had?

Hi ck-claw

That is my assessment also. More servers and bigger size servers, They tend to be full though. In fact I end up having to play the 20 player servers quite often as the 30 plus player servers seem always to be full.

Kind regards walker

Edited by walker

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Hi all

Well tonight I will try to get on the Zeus Server but tommorow it is back to being a homeless ronin :(

So I guess tommorow I will give Evolution a try.

Hopefully tonight I can give everyone a report on what it can be like playing on a Clan server, even if it is a severly compressed server. The Zeus server cannot be upgraded fast enough for me.

Kind Regards walker

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Well I finally played some CTF I played some DST authored missions. They were well done and fun to play!

I capped two flags and got a few kills and as usual died a lot. I am not really built for this stuff though I came 7th on the leader board on the second mission.

Ha I thought that was you!

They were some fun rounds (I'd not played PvP yet on Arma 2 either before yesterday) and some quite well crafted maps by the DST crew, some of whom were really good too.

It's quite a refreshing change of pace, though the CTF maps are still very much a minority in the midst of all the Domination/Evolution everywhere.

I do agree with your comments re VOIP though. Even the servers with TeamSpeak didn't seem to have anyone using them, which is a real shame as teamwork really needs good communication to be effective. I hope everyone who bought the German version even though it's not their first language will be able to change with the next patch. I'm fed up of logging on to servers running German software (and I can understand most of it).

P

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Hi Lt_Darkman

All though there are a lot of evolution servers and a fare number of domination servers running; what you see in GameSpy is only the tip of the iceberg. Many of the the private Clan servers do not register on it. When you see a clan server it is usually their public recruiting server.

Clan servers are usually hidden and locked. It is solution that has completely killed off the TK Queens, Grumpy Griefers, Chicken Cheaters on clan servers. I think all major clans should run a recruiting server though; to recruit new members and to train them in the clan ethos; to raise the profile of the clan, and as a method of gathering data on TKs/Griefers for ban lists and on cheats for methods of preventing them.

Kind Regards walker

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Speaking of CTF, there is one out there in Chernogorsk that had me looking for higher ground to hold a flag while my base was re-secured.. YAY BIS! There are accessible grain elevators, parking structures, buildings, towers, facility gantrys and catwalks and more that are insanely high up. You can even get on the sloping conveyor housings and scramble to the top of the elevators! Much more ability, detail and accessibility to the structures than in A1.:yay:

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OK, I must be a numpty and was not born with the perfect knowledge some of the armchair generals here on this site,never played this game on line and wish to join a clan,and play co operatively,I can always make the cocoa back at base,remember armies fight on their stomachs and some soldiers have bigger stomachs than others.Seriously though,it's difficult to join a game and the only forward seems to be in joining a clan.

Someone help me!

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I know there are a few 120 player private clan servers running

120 wow, now that's a real battle. How's that coping with that amount of players. bf2 had that promise of 128 navana for years.

just so want my gfx back :(

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Hi all

Ronbo2571 the whole thread is about playing mostly on public servers as the Zeus Server is being upgraded so I like many other clan's members at the moment am waiting on Clan Servers being upgraded and we are forced to be homeless ronin :(

But having said that yesterday I played on the old Zeus Server. Which uses two single core CPU's and combined they are just about OK for up to about 20 players. It used to be used to run two ArmA I servers.

A Day on a Clan Server

So yesterdays gaming session was spent playing 4 missions.

A quick but messy coop, I live!

The first was a coop with a long series of running battles through forest and eventually into a town; only to be forced to retreat. We lost so many troops the mission became impossible to complete and so we admitted defeat and endexed.

A slow but also messy coop, I die!

The second one I joined I ended up leading. Zeus have a tradition of forcing everyone who plays to take the leader role once in a while. Anyway the mission was a coop where we were supposed to retake the main body of the town of Elektrozavodsk. We started in the Docks with 3 or 4 fire teams including a LAV. We started off badly a Waypoint for Bravo on the right got missed so our front was too narrow. At this point the left flank that HQ and LAV was on got hit from the front and we had a brief fire fight and the LAV took out a BTR. Charlie and Bravo got very heavily engaged. Then we took our first casualty in Charlie I think it was, their team leader marked their position on the map and the medic went off to help them. I had been using the medic as my body guard, when your looking at the map, leading a fire team and giving orders, you can not give scanning for enemy the attention it requires.

We would loose cohesion and so I told everyone halt and hold what they had. I waited until the casualty was recovered; then we restarted the advance this time Bravo were moving to their assigned way point; on the top of the Town hall, Charlie and Bravo once more reported a heavy contact. So I moved the LAV on the left flank so that it was cross firing along their front and the resistance died down. After the confusion got sorted we started to make headway and were killing quite a few OPFOR. Thus Bravo was able to reach their first waypoint.

My HQ fire team reported movement to our front again, I suspected an attack on the LAV as it had done a lot of damage. So I warned it to watch the open flank now. HQ advanced into contact, down one of our number; as the medic had not made it back to us quite yet, but I knew he was not far away and new what he was doing. We took out some more enemy to our front and then became the forward flank unit on the left. With LAV covering our open flank. The only problem was this was Urban ground and there was a house with a walled garden between our firing lanes, which was later to cause us terrible problems. (I store that one away in Lessons Learned, clear all houses between lanes.

We advanced to fire across the front of Charlie and Bravo. MG and SMAW to the front. Medic and then me to the rear. Then our MG got hit. I did not see it, I was in the map I just heard the Medic calling for help. The three of them were clustered together the MG down on the floor not moving, the other two were firing up road at the source of fire. Ran up and reloaded a smoke grenade into my M203 and fired it at the source of enemy fire. I called the LAV up and told them to move the road we were on and fire down it across the front of Bravo and Charlie at the smoke. The MG was dead. I ordered the other two into cover and let the LAV deal with what ever was on that road. We then advance between two walls, that of the factory and that of the walled house already mentioned, toward the railway yard.

I had earlier reported a BTR on the LAVs front but the LAV crew had said they had killed it, and they had but there was a second one, as we were running up we took fire from our left, some infantry that way. We hit the dirt then popped up on the knee to take shots. The other two killed them, then I spotted the second BTR. I reported it to the LAV they kept saying they had killed it. So I pointed the SMAW man at it. He took it out and all fire from our left flank stopped. We stacked up at the factory wall corner next to the rail yard, ready to move across it to complete the flanking manoeuvre. Using my TrackIR I slow leaned and inched round the corner to take a look only to see the muzzle of an AK74 four inched from my face and ducked back firing. I do not know if it was my burst or the medic behind me burst that killed him but I am pretty sure it was it was the AK74 in front of me that killed me. My yell of contact caused the rearguard to spin to face the same way as us; and in that second the AK74 in front's buddy about 3 m behind us in the walled garden popped out and finished us all off. Three of us all HQ dead. After a while of no orders and no answer to reports the others figured out I was dead dead and attempted to pass control to the next in HQ squad after 2 more calls they figured out Bravo fire team leader was in charge. Dead men don't speak and cannot tell you over the radio that all of the HQ team are dead.

Anyway I spent the next 3/4 of an hour as a crow along with 3 other crows speculating. Despite loosing the LAV the rest of the platoon finished the battle. While wondering round the battle field I visited the sight of the MG mans death. Along that road there were at least 3 or 4 bodies but at the point where I had fired the smoke were 7 enemy the LAV had taken out. (Lesson Learned marker smoke is better than thrown smoke at greater than throw distance as the smoke both masks you and marks the enemy for heavy weapons)

As to the AI in the walled garden I figure he was part of the BTR team that the SMAW killed and that he sneaked around the house covered by the wall of the garden until he came out just behind us.

(Lesson Learned you need a lot of infantry to properly clear a town. Sufficient force to fire down every lane and a house clearance group for between each lane)

A fun little C&H that my side lost :(

So we then played a C&H me at last playing a grunt role with no pressure. :) It was a half hour and total clusterfuck on our side. I spent most of it running from one capture point to another. Finally I made a kill and started a capture then I got killed. One kill one death pretty dismal really.

Then we played GOL's The Blue Dragon mission.

And we were seriously back in the groove. For those of you who have not played this I recommend it wholeheartedly. It is played across some of the most interesting terrain on on Chernarus.

To the East of Krasnostav and South of Olsha. We were just over 3 fire teams we used Hummers to start off using their 4 wheel drive capabilities until we were in contact. The front squad bumped then al squads debussed though I stayed in the gunner position on rear vehicle to provide over watch. The front squad dealt with the first contact and the commander said we would continue on foot so I chased after my squad with my M16A4 M203 and my trusty SMAW.

We ran through the woods across an open field then along a ditch that turned into a dell until we reached the second lake, we skirted the side of the lake to the SE and E then as my squad reached the rocks we had our second bump, across the lake on the hill rising through the forest to the west. We had a long drawn out fire fight. Then we up again moving before more OPFOR arrived. Along a rocky ridge in the woods, using running ambushes to break contact and prevent being flanked, truly the tactics of retreat. Kill a few, then before we were overwhelmed by a superior force we retreat. Running battle after running battle, reducing their number, until the BC decided to break contacts 90 degrees and head for the first objective. We lost them for a while then they were back more running ambushes. The whole platoon working like a well oiled machine.

Then another 90 degree break contact but with this one we zipped round the side of an open field to the forest on the opposite side. To shake out into line along a forest edge that paralleled our previous line of retreat.

We were ready for a set piece battle everyone took cover. The OPFOR who had been dogging our heels for the last three quarters of an hour were not far behind. The open ground gave us a clear field of fire and the edge of the woods opposite became our killing ground. I used up all but two of my M203 grenades and half my mags. Took a couple of flesh wounds redded out a bit and screamed for a medic. The medic had been patrolling the line and duly turned up tell me I was fine and not be such a wus. This was the second time I had called a medic for nothing. Eventually the OPFOR stopped coming; all dead or retreated and we re-orged and proceeded to advance to the first objective.

The comms tower, we took it with little opposition. We only had one Satchel between us; numpties that we are. So after rammaging the bodies and ammo crates for satchels; we blew the one satchel which did not have the desired effect. And we only remembered we could have driven the UAZ that was there up to the comms tower to increase the force of the explosion after we had blown it, more numptiness! We decide to leave it until later.

For the next stage the BC thought we should set up an OP on the Airfield from the comms tower hill but the person who blew the comms tower got spotted by a T72 and blown sky high. We retreated to rethink. We saw a couple of lines of trees running up to the fence of the airfield which seemed to offer some cover from the North we backed down the hill and into the woods again, worried troops and tanks would soon be on our hill.

Moving swiftly west we came into contact beside a farm building and some rocks while two fire teams suppressed our fire team lit off round the flank and took them from the rear.

We then moved on up through forest to a position that over watched the two lines of trees. We then came under inaccurate but long range fire. At first people thought it was silenced weapons fire and there were lots of shouted warnings. But eventually we worked it out we were being fired on from 600m to 800m plus surprisingly it appears when supersonic bullets slow they no longer crack in ArmA II if true that will be amazing.

We got into a long range fire fight with an equal size force of infantry. I was worried about the tanks and kept trying to encourage people down in to the defilade of the dell next to one of the forest lines leading to the airfield. I went there my self and found a good spot next to some block storage building. It was a good firing position for the SMAW on the T72s. I sought and got permission to fire. My first round did not take it out but it was a mobility kill but it made the T72s real mad The one I hit stayed there though it was firing on me. The second one was on the hunt though.

Suddenly I here my comrades say it is coming down the road. Some shouting for everyone to take cover, others shouting for me to get my SMAW up. I had ducked behind the building to escape fire and was busy reloading. I hear people shouting for everyone to take cover its coming down the road. Shouts of buddies to get out of the road its coming toward them. I ask what road where? On the road they keep shouting. Telling others to get out of sight. I am trying to get a fix on its position but I am suppressed, hiding behind a building, in a dead ground and cannot see where they mean.

I presume its a road near them so I turn left but out of the corner of my eye I see it right 100m, my head swings in TrackIR to track it as I spin 180 to fire on it with the SMAW, bullets from the commanders DSHKA spanging the building and the dirt around me. How the heck did it miss? Sights Up. Round out. BOOM! Another mobility kill. I duck back behind the left of the building now both MG's and the main gun open up and I am still under fire on this side from the first T72 luckily it cannot get its main gun and coaxial to depress far enough because I am in the dead ground but that does not stop the commanders DSHKA. I reload not believing my luck I am still alive! Some else does the kill on the T72 nearest me, thank you whoever it was; then I pop up and take out the final T72 phew!

Everyone then moves down into the dead ground and we head back North to the forest then West through the forest to engage the remainder of the the infantry. I have two Grenade rounds no SMAW rounds and 2 Full mag's and couple of half or less tactical reload dregs mag's. I keep the SMAW just in case. We wonder through the forest and out into the the rising ground west of the airfield. Heading south we are in contact in running battle again but this time we are advancing as we reach a wall we end up both sides of it firing WNW and ESE from both sides of the wall at the air field and the forest edge. BAD position and we are running out of ammo. My last two dregs mag's first one is twelve rounds I them use them up to the WNW. I move a little closer to fire my last two grenades. Now I am down to my last dregs mag' and it is 5 rounds I fire three. All I now have is two rounds and a pistol with one mag I rammaged off a dead OPFOR. I shout to the others saying I am going to flank them.

I then proceed to break all the rules and Rambo charge the left flank of the infantry on the hill. The others are suppressing so the AI do not notice me until I am 100m away. An AI who I think was retreating turns instead to face me I drop a knee and take two clean shots centre mass he is down I draw my pistol but he was the last one. We rammage the bodies for OPFOR weapons. I score an RPG and an AK 107 I think it was. I am seriously back in the game.

We Re-Org' and some lucky sole scores a UAZ AGS. Sweet! We then proceed to bombard the airfield and Shoot them with our newly acquired loot. There are some left alive but at these ranges not worth the ammo. So we pack up and move to the final objective fuel depot at Krasnostav. We get there and are preparing to bombard with the AGS when some one spots a Tank, it is a T90.

We pull back to make a plan. I say I have an RPG I can see the target and it is rear aspect; but at this range and with just an RPG we all know it is not good odds. I keep it in my sights just in case it looks aggressive. The BC asks who else has AT some one mentions someone has a SMAW on their back I presume this was the guy killed the T72 next to the building previously thus rescuing me, but he says he has no rounds left. I say there are more RPGs on the bodies back at them infantry we killed so someone volunteers to head back there. Some one else pipes up that they have an RPG. I tell everyone that there is a degree of defilade on the flat ground below us near some trees. After some discussion the plan is made the AGS and the rest of those still alive will provide cover from the hill while we flank left and move to the better ground.

We get there to find it only offers defilade if you are prone. Oh well beggars cannot be choosers. The first RPGs myself and one other call ready to fire. We will wait for the third RPG but if it moves we will both fire; maybe we will get lucky and supplemented by the AGS maybe get a mobility kill. Wishes.

So we wait. The third RPG turns up and the BC tells him to count it down. The AGS and others switch to cover the fuel depot. 321 BOOM crew out! As I am reloading I take a round, red out. I fire BOOM tank down. I lay down others take care of the living crew and any other infantry. I hunt for a medic. This wound is a little more serious.

We clear fuel depot and blow it.

Then we are back to the Airfield we clean out the last few dead enders. Then steal a helicopter and fly back in style while some one heads back to the Com's tower to put in that final satchel, he had some trouble with more dead enders.

We called endex.

So that is what a day on a Clan server is like. :)

Kind Regards walker

Edited by walker

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Hi all

I hope to be back on the Zeus server again tonight.

So I guess Friday or perhaps Saturday I may try to play some Evolution.

Kind regards walker

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Hi all

Well I finaly played some Evolution.

It was one of the few servers where I experineced some TK and Griefer activity. It seemed to be only round the spawn. I am sure most of it is Caged COD Mind mad-monkey effect. Players who have only ever played in a COD cage where you run around shooting everything and blowing it up. They seemed incapable of moving more than 100m from the spawn even driving vehicles round and round in circles. They remind me of a rescued lab monkey I saw on the Monkey World video.

Lukily the server was admined and all the admin was doing was giving them enough rope to hang them selves. Gathering evidense for the ban list. So they just kept getting kicked and banned and eventualy there were none getting in.

I made it to captain mostly as a tank hunter with a SMAW. I was happy to see a fair amount of team play and ended up in a Tank hunter team of 5: three smaw rifle combos and a pair of SAW guys. We chased one T90 for 20 minutes until we caught it flanking the main force.

I spent some time Driving the MHQ to a hidden spawn spot near the objective. And did a fair few HALO drops including two idiot ground planters sub 100m chute opening is not advised, sub 200m is fine sub 120 is optimal.

Other than the Tank hunter team most tactics were, an anarchic version of SOP, where you moved up saw some one was covering and you ran 25m and covered the next person comming up from behind. Most ArmA players know the basic drills and do them by instict.

Once we had the pilots we started to see some good ferrying of assault teams, which was where most of Tank hunting took place. There was some good CAS from the harriers and A10s but they did not listen when we told them there was still Anti Air threats and we lost aircraft for silly reasons, so the CAS was sporadic.

I can see why people like it, as it is a simple game form to dip in and out of for an hour but I prefer other game forms.

Kind regards walker

Edited by walker

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