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stiff

Seize zones Kamenyy (SP)

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yh thanks for the reply i know that you have to create a tent with two bunkers within 50 metres and i try and do this but it keeps popping up with the message like i had 5 bunkers within 15 metres and i couldnt build a tent ? :/

Please make two bunkers that are within 50 meters "Under control".

The pop up message is changed more appropriately. ;)

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ah ok cheers mate when you mean "under control" do u mean when it shown as blue on the map and there are 3odd marines defending it ? because im pretty sure i have done i dont know what im doin wrong

and sometimes before i am able to create 2 bunkers one of my men die so i am not able to build another :j: how do i reinforce my squad?

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ah ok cheers mate when you mean "under control" do u mean when it shown as blue on the map and there are 3odd marines defending it ? because im pretty sure i have done i dont know what im doin wrong

and sometimes before i am able to create 2 bunkers one of my men die so i am not able to build another :j: how do i reinforce my squad?

these are things i struggle with as well. more 'intuitive conditions would add a hell of a lot more replayability.

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I am sorry, I don't want to belittle anyone's work, thanks a lot to the author for creating something and giving it to the community, but I have re-read many times the mission description in the first post and still don't understand what I am supposed to be doing.

From what others say there is no way to capture the base since it generates waves of defenders. I'm not sure whether it is a feature or a little bug (or balance issue) in the mission. I am reading about certain win conditions (rules). I am supposed to capture buildings? What buildings? In both my city an the enemy's? What's the other rule? I must destroy an enemy "bunker" (the little half circle of sandbags) with a satchel charge or rocket, then use my menu to make the ENEMY rebuild it again, over and over?

I've tried the scenario a few times, ran around a little, killed some guys... Got a message that the enemy captured a building, saw a blue circle in the city on the enemy side (good job, capturing a building in your own city ;) ). Requested reinforcements at a flag, 10 mins later they never arrived. Restarted. Built a "bunker", requested reinforcements, built a tent, reinforcements never arrived again.

I see the enemy and friendlies making all sorts of vehicle, but didn't find a way to make one for me. I can only use the 3 that spawned when the game started, a Vodnik, a transport and something else.

A somewhat deeper explanation would be welcome. IMHO it would be much clearer if the description started with a paragraph like:

WIN CONDITIONS:

1. Do this

2. or Do that

... and then about the rules of the game: how bunkers work, tents, actions, etc.

Thanks.

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Your supposed to run over the enemy. This is a very intense mission. You have to be "at it" constantly and battle fierce and smart. Not much room for errors - but its fun! :cool:

You and the AI start with 3 bunkers each to secure that are already placed on the map. Your side will spawn AI's to run up to them and secure them. They turn solid blue when this happens, and you also see it on the screen. When your side has taken a bunker - You can start create bunkers. Move a bit forward away from the first ones and "construct bunker". This bunker will have AI come to "claim" it eventually - so defend it until they do if there is enemies around/close by. Otherwise move on a bit and look for a new spot to build the next bunker (when you are allowed to).

So instead of only securing/capturing a set number of bunkers like BF2 for example - you can create your own bunkers. Do it with some tactics in mind and you get very good defense backwards so the enemy AI cant pass easy. Warning though - the more bunkers you build - the more enemies will spawn. This is a balance thing.

When you have gotten ahead a bit make sure to contstruct 2 bunkers within 50 meters of eachother. This way when they are secured by your AI you will be able to build the tent there. The tent is the same as you start at in the beginning. It has many advantages. Nr1. Your AI will spawn from that tent now and push forward! Nr2. You have an ammobox! Nr3. You can use many functions that are restricted to the tent. Just always look at the FLAG in a secure bunker and you see options to use.

Now the win conditions i think Stiff have to work on unless he has some good strategy for us hehe. Especially for ARMA2. It is harder no doubt. And as i said i have dominated the mission a couple of times but i cant win doing this. But rest assured - Stiff is on it. As you can see he updates and improves alot, and he listens to suggestions. I havent had time to test last update much. Will do and see as soon as i can. Also i know Stiff needs some help with a good description in english. I have said that i will help him with this - and i will.

Stiff lets PM or MSN eachother and see what you need for the mission. I will gladly help. :)

EDIT: Houses being taken is not something you do btw. This is sneaky stuff the enemy does. If they have more than 8 i think at the same time - you loose. If you see too many houses occupied - try move closer and maybe shoot some artillery on the building. You can do it many ways. But it is hectic! Action game a la grande. ;)

Regards

Alex

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Big thanks Alex72 !

Some videos were up-loaded.

If it can know basic manners of this mission, it is glad.

How to construct a tent

How to reinforce

How to advance combat (The first stage)

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Mission update! :D

v1.22 beta

- Added: Random camouflage face

- Removed: Unnecessary base marker

- Changed: AI respawn at random some places.

- Fixed: Setting of FirstAid function

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Thanks Alex72, that clears things up a bit.

I still don't see what big action you are talking about. I have tried it 3 times with v1.22 beta now, and nothing happens. I build a new bunker, get into a firefight, lose 1-2 team members then everything stops. I can't do a thing because of this stupid rule that I need 3 team members to do anything. The only thing I can do is request reinforcements. I do it, it says it was accepted and that the will come to the bunker I am currently in, ok, I'm waiting. A tank comes by and goes towards the enemy. An infantry team does the same. They capture a bunker. Then the bunker occupation team moves by. An no reinforcements come my way. So, so far, most of the action I've seen consisted of waiting at a bunker.

IMHO the "3 team members" rule must go, for any action; I'm an officer, I'm commanding the construction of something or some action, why do I need 3 team members to order a bunker, since the three of us won't even be able to occupy it anyway, another group of 3 must spawn for that. An officer doesn't need a machinegunner and a sniper to order an artillery strike either.

And the way reinforcements are handled should be changed. Want to make me wait? Fine, make me wait one minute max, then spawn them right at the flag, without all the "they'll arrive when they arrive, eventually" stuff ;). Because it doesn't seem to work the way it is now.

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IMHO the "3 team members" rule must go, for any action; I'm an officer, I'm commanding the construction of something or some action, why do I need 3 team members to order a bunker, since the three of us won't even be able to occupy it anyway, another group of 3 must spawn for that. An officer doesn't need a machinegunner and a sniper to order an artillery strike either.

+1. that's the reason 3 out of 4 times i try this mission i have to restart. must be a better way of getting team mates. hell just recruit the nearest 2 AI allies would be good and convenient and have auto allies come back them up.

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hi, neofit

I will have the number of player team members can selected by the upcoming version. (No.2 in image)

selected 4 -> + AT

selected 5 -> + GL

selected 6 -> + Medic

selected 7 -> + GL or AT

selected 8 -> + Sniper or Minimi

*This number is added to reinforcement.

Please raise this number when you want to improve the defensive power. (The enemy is also similar) (No.1 in image)

*The skill improvement is also possible under it.

I want to correct the problem that reinforcement doesn't come. However, because I have not experienced the problem yet, I do not understand the cause.

sz_options.jpg

hell just recruit the nearest 2 AI allies would be good and convenient and have auto allies come back them up.

I think a good idea. However, it is a little difficult. I remember it for the future.

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The cause of reinforcement was found. :D

It is corrected by the upcoming version.

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Excellent news stiff. Loving this mission. Just wish it was coop! My mates are gagging to play it with me !

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Mission update!

V1.3 (Beta)

- Added: The number of player's team members can be selected at game starting (3 - 8)

- Added: Construction of fortress (Secure the tent for several minutes)

- Fixed: Reinforcement doesn't come.

sz_fortress.jpg

have fun! ;)

Just wish it was coop! My mates are gagging to play it with me !
I also expect COOP to make this mission more interesting.:D Edited by stiff

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Excellent .... will download it after work!

Looking forward to the COOP version!

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Hi, Stiff.

Thanks for the update. I played for a bit and found that reinforcements didnt work still. I had one soldier dead and tried to reinforce, it was approved on screen but never came.

After the fortress was built i found about 10 AI lying on the ground on top of each other like some gey orgy behind it, some new bug??

Rearm at flagpole didnt work either. My guys still didnt have ammo after using it 2-3 times.

thanks

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Good job stiff. The overall concept of dynamic continues warfare is pretty good.

Here are some thoughts:

  • There is documentation. That said the English is pretty hard to understand at times. It seems it is machine translated English to some degree? Maybe we can get it improved together.
  • Your three tutorial videos are quite helpful.
  • Overall parts of the design seem to complex:
    • I still don't quite get the concept where you can build bunkers.
    • Why to build bunkers in the first place - for defence and more attacking troops?
    • What about the buildings part. How do you capture buildings yourself and what is the point of it.
    • Why build two bunkers close to each other?
    • Consider to remove the team size limit to call the arty and airstrike please, or make a param for a simple mode.

    [*]Defenders for a bunker should driver their by jeep or/and parachute insertion would be quite good.

    [*]A bunker should have defence systems like MG, AT gun etc.

    [*]Also a bunker should probably consists of more structures. Like a real bunker, sandbags etc.

    [*]More wheeled vehicles and light tanks should be attacking.

    [*]Give teams more AT weapons and auto resupply for AI at units after a while. Right now the M1A1/T90 crushes all defences pretty easily.

    [*]MP version with respawn and/or revive respawn.

    [*]Did you consider BI modules like surrender(SRRS), marked targets (MARTA), ARTY, UAV, SOM for dynamic generated patrols (disable the missions). Some modules don't work well in MP though so far. :(

    [*]What about non infantry roles for the player team - so ability to get vehicles and air units for the player team during the game.

    [*]Better idea where friendly troops are. Maybe its possible to use more markers to show friendly and hostile areas.

    [*]Only show user actions if condition is met. There is a new param for this command to be able to do that.

That's it for the start.

The concept is very very good. Hope you make it more accessible and extend the system! :bounce3:

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Cool with the update of more AI's but to be honest - you guys that say that your AI die too fast just dont play it safe. Maybe you play it BF2-ish i dont know. I basically never have them killed myself as i always keep them behind me a bit - after all I am the leader of this small group.

The only problem i had as i said was that the enemy would take houses or create mortar very far away, and its hard to get to them. Very hard. There need to be some creation of a vehicle maybe after you build a tent OR that you can get more AI at your disposal after you complete something. It cant be too easy or it goes dull.

And yes - this mission is tons of action. It accumulates into hell after a while. Ofcourse i dont know how the latest update is. Will test today.

Alex

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I really enjoy this mission. But i just cant seem to get the reinforcement working. I see soldiers spawning at the base when i ask for reinforcement, but they just stay there and dont move.

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kju, thank you for the opinion.

First of all, it talks about the core of this mission.

In this mission, it is a purpose to enjoy the combat made at random.

The severity, the emergency, irrationality, despair, the pain, tiredness, hope, friendship, devotion, anger, and calm, etc. are necessary for the combat.

When these elements are insufficient, it cannot enjoy combatting.

In this mission, victory is not a purpose.

Neither the plot nor the law to the victory prepared because of the player exist.

However, the player can find the hope that can be won.

This is a system that invents all situations to put the player on the desperate situation.

You can experience a hopeless death and returning the miracle alive.

And, the experience that oneself survives at the expense of the teammate and the experience of helping unfamiliar someone will be done.

However, the player can control this battlefield to some degree.

Becoming the base is a bunker.

If the bunker is few, the player might not see the hell in the battlefield.

The player immediately falls to the hell if there are a lot of bunkers.

If the position where the bunker is constructed is changed, a situation different from yesterday can be invented.

* The bunker is reduced if playing by low-end PC.

The bunker is an element that decides the strategy of the player.

And, it has the meaning of logistics.

If it wants to make the supply base in a certain region, securing transportation and the route of goods is needed.

A lot of combats occur because the enemy obstructs it, and a lot of sacrifices and time are spent.

The method to obtain the tent (supply base) making two bunkers is an approach from another angle.

A lot of enemies' attacks concentrate if two or more bunkers are adjacent and constructed.

The player obtains the tent only after the attack is endured for a long time.

The reason to choose the bunker is that it is used easily in the arena of warfare of any.

The bunker can be used by common even in the urban combat, the jungle, the fields, the desert, vast terrain, and the narrow land.

The sense of safety is not given to the player though the bunker becomes a shield.

The player cannot enjoy the safety easily in this mission.

The player that can enjoy this mission might be few.

However, the player that knows this how to enjoy it might love this battlefield very much. (like Alex72)

* There is documentation. That said the English is pretty hard to

understand at times. It seems it is machine translated English to some

degree? Maybe we can get it improved together.

Machine translations are all bases. I do not know English manners.

If English can be helped, I am glad.

o What about the buildings part. How do you capture buildings yourself and what is the point of it.

Please exclude the enemy who occupies the building. It is a purpose of the duty.

When it seems to annihilate enemy's force, the destruction of the building is tried with the bomb. Please prevent it. (The bomb can be released)

When some buildings are destroyed with the bomb, victory is missed.

o Consider to remove the team size limit to call the arty

and airstrike please, or make a param for a simple mode.

Acting always together with the teammate is important in this mission.

It is team leader's obligation that safely leads them.

Your team is not a special force.

* Defenders for a bunker should driver their by jeep or/and

parachute insertion would be quite good.

I remember it for the future.

* A bunker should have defence systems like MG, AT gun etc.

The enemy willingly makes static weapons a target. The bunker is the one that it is necessary to conceal it originally.

The maximum defense capacity is obtained by concealing it from enemy's eyes. (In this mission)

* Also a bunker should probably consists of more structures. Like

a real bunker, sandbags etc.

I like simple bunkers as much as possible.

* More wheeled vehicles and light tanks should be attacking.

The wheeled vehicle is easily stuck and I do not want to use it. The desire to fight weakens if it is seen in the arena of warfare.

There are a lot of weak points though the armor vehicle has high strike power.

The vehicle that AI manipulates compared with the infantryman is not so wise.

It stands out when it appears a lot.

However, the strike power of the armor vehicle is necessary to change the situation of a war greatly.

In this mission, the situation of a war can be greatly changed only with one tank.

* Give teams more AT weapons and auto resupply for AI at units

after a while. Right now the M1A1/T90 crushes all defences pretty

easily.

Easiness is not easily given to the player in this mission.

The player should work.

It is an intended thing that the situation of a war changes in one tank.

I think that I can reproduce the result of causing when the tank is appropriately operated in the arena of warfare only though the tank is one.

Please pay attention to not the number but the meaning.

* MP version with respawn and/or revive respawn.

The MP version is still undecided.

Because my skill that makes MP is not high, the possibility to be able to do soon is low.

* Did you consider BI modules like surrender(SRRS), marked targets

(MARTA), ARTY, UAV, SOM for dynamic generated patrols (disable the

missions). Some modules don't work well in MP though so far.

I am satisfied in a handmade script. (FirstAid is great!)

* What about non infantry roles for the player team - so ability

to get vehicles and air units for the player team during the game.

Focus has been matched to the infantryman in this mission.

AI of BIS (infantryman) is very wonderful. I love them.

* Better idea where friendly troops are. Maybe its possible to use

more markers to show friendly and hostile areas.

It agrees.

However, the tension decreases when information is too abundant.

When information is a little, the plan cannot be planned.

I think that the balance is difficult.

* Only show user actions if condition is met. There is a new param

for this command to be able to do that.

Thank you. I examine it.

The concept is very very good. Hope you make it more accessible and

extend the system!

Thank you.

I also hope for it.

>Nazul,Speeeedy.com

The problem of reinforcement is investigated. ;)

Added

There was an insufficient explanation according to the procedure of reinforcement.

When it encounters the enemy, reinforcement might not be able to be moved. (RED is displayed to the marker text)

For that case, please approach within 30 meters of the leader of reinforcement. They join you in a short time.

After the fortress was built i found about 10 AI lying on the ground on top of each other like some gey orgy behind it, some new bug??

The AI appearance position from the tent and the fortress will be diffused more.

Rearm at flagpole didnt work either.

I examine it.

>TOTAL22

Thank you for the update about the article.

>Alex72

You know the meaning of this mission well.

I am glad.

The only problem i had as i said was that the enemy would take houses or create mortar very far away, and its hard to get to them. Very hard. There need to be some creation of a vehicle maybe after you build a tent OR that you can get more AI at your disposal after you complete something. It cant be too easy or it goes dull.

I consider it.

Edited by stiff
Added text

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>Nazul,Speeeedy.com

The problem of reinforcement is investigated. ;)

Added

There was an insufficient explanation according to the procedure of reinforcement.

When it encounters the enemy, reinforcement might not be able to be moved. (RED is displayed to the marker text)

For that case, please approach within 30 meters of the leader of reinforcement. They join you in a short time.

Hi Stiff,

That does not seem to be the cause of the problem. I tried it in different situations, with enemies presents, without, with a tent or bunker, east or west side. It appears to make no difference. I don't see the reinforcement appearing on the map either. They seem to just spawn at the base and after that nothing appears to happen.

I also tried to approach them but they don't join up the squad. And yes im using the latest version :).

Hope this information helps you hunting the bug.

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>Alex72

You know the meaning of this mission well.

I am glad.

He he. Im not too fuzzed as others either with win conditions and "why" im doing things. Im one of those that love to slap in the SOM/ACM and be at it for hours in the editor while waiting for mates to logon. To me your mission gives me intense battles and something to do. I like setting up bunkers in a way that my defenders see the enemy AI easy and take them out so i can move in closer and closer until i dominate the map.

So it is possible to dominate the map - and its possible because of placing bunkers. However for a future version it would be nice if the mission could "feel" it and countdown to "domination victory". A trigger that knows im everywhere, and i have been there for some time. I dont know how to do that, but i think it would be nice.

Whatever you do with the mission Stiff im sure it will be great. It has braught a lot of fun so far. Keep it up mate.

Alex

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Hi Stiff,

That does not seem to be the cause of the problem. I tried it in different situations, with enemies presents, without, with a tent or bunker, east or west side. It appears to make no difference. I don't see the reinforcement appearing on the map either. They seem to just spawn at the base and after that nothing appears to happen.

I also tried to approach them but they don't join up the squad. And yes im using the latest version :).

Hope this information helps you hunting the bug.

The bug from which this problem was concealed was able to be found thanks to your information. In this mission, the marker of this mission is made non-display excluding veteran mode/expert mode. There was a bug in the part where the non-display was processed. I always do the test play with veteran mode. And, the thing of processing that non-displayed this mark had been forgotten. Therefore, even if the test play was done, it was not able to encounter this problem.

This problem is swept away by the upcoming version.

Nazul, Speeeedy.com Thank you!

"domination victory".

It is a good idea. I will surely achieve it.:D

Edited by stiff

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