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stiff

Seize zones Kamenyy (SP)

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Did you think about converting your Arma1 missions to Arma2 now we have A1 islands working in A2 with the CAA1/OAC mod? I would love to play Seize Zones Afghani in A2.

Edited by Nazul

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Did you think about converting your Arma1 missions to Arma2 now we have A1 islands working in A2 with the CAA1/OAC mod? I would love to play Seize Zones Afghani in A2.

Me too! I will do it by the highest priority. :D

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Awesome...been waiting for the Afghan version for Arma2. Now all is left are the talibans...

Stiff suggestion to add fast roping instead of parachuting down after TR drop. Just an idea.

Thanks Stiff for your great work!

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It seems the dialogs are bugged sometimes (v1.5, MP and SP version) for unknown reasons the mouse hover does not highlight the buttons so they cant be pressed. They highlight just for a brief second so with a lot of mouse acrobatics you might be able to hit the button the moments its highlighted.

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It seems the dialogs are bugged sometimes (v1.5, MP and SP version) for unknown reasons the mouse hover does not highlight the buttons so they cant be pressed. They highlight just for a brief second so with a lot of mouse acrobatics you might be able to hit the button the moments its highlighted.

When the mouse hovers on the text, it seems to highlight. :confused:

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I think Zothen mean that you cant click the text, just around the text.

I have also found that the MP version needs more work. As OPFOR playing enemy to BLUFOR (who were building bunkers) I could see all their markers :( (or is that :) )

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hi, Kremator

>I think Zothen mean that you cant click the text, just around the text.

ok

>I have also found that the MP version needs more work. As OPFOR playing enemy to BLUFOR (who were building bunkers) I could see all their markers :( (or is that :) )

How to handle the marker has not been decided in the current version yet. ;)

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Will give feedback on the other thread mate for the MP version.

BTW Zothen was playing on my dedi - thats why we are saying the same things :)

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Did a few more tests. Its an really odd behaviour with the dialog buttons. For unknown reasons they just light up orange when I hover with the mouse from below the buttons. When I go over the button from above it does not highlight.

Also, it seems I can only click below the text - not on or above the text.

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y would u deny time acceleration. wtf

Because he is the mission designer and he does what he wants wtf.

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This is a fun mission. There is one problem though: Plenty of AI units will get stuck in the fortress...a typical BIS bug.

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Hi Stiff! You have been quiet, any updates on your missions?

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Hi Nazul,

I'm busy now. Probably I become free in about August of the next year.

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Updated

V2.0

The same function as the Arma 2 + OA version 1.95 was added.

- Popup message is selectable (enable/disable) at mission start up.

- Certain re-request of armored vehicle and IFV.

- Landing in destination of transport helicopter.

- Fast rope (Optional addon)

- ArmA2 Single Player revive

- Bomber for player.

- Attack helicopter for player

- Warning to player in impact point

Enjoy! :)

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Updated

V2.0

The same function as the Arma 2 + OA version 1.95 was added.

- Popup message is selectable (enable/disable) at mission start up.

- Certain re-request of armored vehicle and IFV.

- Landing in destination of transport helicopter.

- Fast rope (Optional addon)

- ArmA2 Single Player revive

- Bomber for player.

- Attack helicopter for player

- Warning to player in impact point

Enjoy! :)

Nice work Stiff.

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Updated

V2.1

- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.

- Improved: Re-order when transport helicopter cannot land.

- Improved: Cancellation of transport helicopter's landing (Change to dropping).

- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

- Fixed: The standby time of the bomber and the attack helicopter was corrected.

- Improved: When the bomber cannot bomb, the order of another target can be done.

The uneasiness to your transport helicopter was removed a little. :)

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