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Funko

Please end evo and dom

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Im posting this thread to encourage people to stop playing evo and Dom. Evo and dom are a cancer to the arma community. Remember the number of ppl who played ofp. I can remember a community almost 3x as big.

There was no evo or dom in ofp. GOOD coops (black op halo, POW, BAS missions)

CTF- DEADZONE, Dropzone. (ok i was in AWOL so im biased)

DM- SUNSET TEQUILA!!!

CTI - Battlefield 1985 and river battle!!

C&H - starting to see these on arma....hope the numbers grow!

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Bzzzzzzzzzzt. Next!

+1

If people want to play evo and domination, let them; their bad.

personally i prefer smaller games with less players but even so, IMO Evo is a nice alternative in ARMA and ARMA2 multiplayer with a small squad and lots of teamwork.

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Don`t use the word cancer for things like this its already bad enough you know, its only a game you know;)

And domination rocks! :yay:

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Yeah give Evo and Dom a rest guys seriously. It's okay once in a while, but it seems like everyone in North America is stuck on Evo or Dom. I can hardly ever find a good populated CTI game here. I usually just play with the euros and have to put up with a triple digit ping with some non-english speakers. Plently of massive crcti games in Europe, which is alot of fun when a good game gets going, but I have yet to see one of those games closer to home. I think coop people are missing out and don't even realize it, which is a shame.

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yeah I wish some of the other play types were filled, I'm sick of only Evo and Dom being populated, they really don't work at all

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I think he should stop complaining and start building something up on his own. I guess he doesn't realize how much work is behind those missions.

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I too agree that Evo and Domination are a cancer and a plague of the ArmA community. Not because they are bad (I think they are, but obviously many don't), but because so terribly many servers keep running these missions even after hundreds of alternatives are present.

At the moment there is a lack of missions for ArmA2, so it's understandable. I just hope that many server admins remove those missions from their servers once more alternatives become available to show people that you don't have to be in a private/clan server to get good coop.

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I really like this community, better said I have allready given up on this "community".

Just whining, whining, whining.

Make good/better missions and I guess they will be played, oh, that would mean to invest a lot of time to get them done, which you are obviously not willing to spent.

It's easier too call the majority of players morons or to blame specific missions.

I personally don't like cti but I'm not hopping from thread to thread to call it the cancer of A2 or call it's player morons.

Just my two cents.

Xeno

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Heck, Xeno, Domination is a good mission. But due to the simplicity and forgiviness it attracts tons of people 'less favoured by natural selection'. I think it's so popular that it is counterproductive since so many new players think that it is what ArmA co-op is.

I'm more yelling at server admins for running the default (and in my eyes too casual-friendly version) of Domination than for the fact they run it at all.

Like all missions how good they are depend on who you play them with. I've played Domination and Evolution with more organized and serious people and it was a blast. However on public servers running Domination and Evolution it is a rare thing indeed to find more than a couple of people in a more structured, serious mind. That is what makes the missions 'bad' in my eyes, and why I don't want to see them on many servers. Not because the missions are bad, but because they actively attract people that make them bad, simply through the accessibility and forgiviness on careless and stupid playing.

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When you had played "Combat Arms" for hours with the Ultra-fast "respawn/kill/death" sequence, and you begin with ArmA2, I believe it's a "cultural trauma" nothing to do with being more or less gifted on the intelligence side.

[i know, I have played, CoD, BF, and stil play CombatArms"]

I think that the Domination mission can be a base for incredibly interesting team work in cooperation.

At the moment, there are a lot of newcomers rushing with vehicles, as they have done in other games and whining because of "instant death/long waiting before respawn/ long travel before objective/ respawn in base/..." and I will not speak about all those noobs rushing with MHQ !

I think that, we, as more mature players must accept the newcomers but tell them how to fight, behave in Coop and on game server. There is some educational job to be done ...

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I'm pretty new to the ARMA scene, but from what I've played of Domination, I did not like at all. I bought this game for realism, which Domination (or at least the server I joined that was running it) was not. It almost completely put me off of multiplayer in this game, until I joined this [RIP] server that was running this mission called "The Longest Day" in Expert with your character not even being marked on the map.

When I played that, it is what I fully expected the game to be. Everyone there was awesome and tactical. The only way to the objective was to fly in a transport helicopter and get dropped off at the landing zone, which took anywhere from 5-10 minutes, but even that was fun. I actually played the server for around 5 hours straight and had a blast, even though I never actually shot a single person (took out 2 tanks as per the objective "Destroy T-90s").

That felt like something that was real, the domination game I played felt like Battlefield 2 COOP mode. Very unsatisfying.

However, that server I played on doesn't seem to run that mission anymore and instead runs a Domination server that gets populated. I'm almost afraid to join it, due to the terrible experience it offered last time, but I may try it again due to how awesome and tactically focused the [RIP] guys were.

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I don't think any server out there has only one mission on it, Skategodindy. Either vote someone to an admin (with the '#vote admin nameoftheperson' command) or vote for a new mission vote (with the '#vote missions' command).

I can't recall how many need to run a command for it to go through, but I think it's at least 75% of the people on the server.

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Oh no, not this shit again. If people like to play evolution 24/7/360, let them play. Stock missions are all bugged and dont work. You are all free to make "smaller" missions at your own taste. Make your own dedicated and play it all days long.

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It almost completely put me off of multiplayer in this game, until I joined this [RIP] server that was running this mission called "The Longest Day" in Expert with your character not even being marked on the map.

I allready saw total chaos on a server where "The Longest Day" was running also on a PvP server (can't remember the mission name).

To bring it to the point, it's not a mission problem, it's simply about the people who play a mission.

You can have nice times playing PvP, CTI or Coop missions or whatever type of missions.

But some people seem to stop thinking sometimes, sorry, but that is my opinion.

Xeno

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The thing of it is that Project Reality found mechanisms and ways to enforce team play or nothing fun would happen...hence no one acted retarded about 90% of the time, I've only had great experiences with my little bit of PR time and very few times where idiots were in control.

The problem is not with the missions makers but the underlying structure of ARMA2 multiplayer. Here are the clear issues:

1. Multiplayer instability, when you join a game (irregardless of genre and realism) you should be able to choose your server and seamless enter a staging arena. ARMA fails miserably, here is the sequence of events:

Choose Server

Waiting For Server

Some Random screen that sometimes shows users to the right and "Receiving"

Another Window with Lobby

Enter Game

Receiving Mission

Loading Map

Receiving Again

Into Game

It's absolutely ridiculous and this alone is a huge turnoff that must be fixed for ARMA multiplay to flourish

2. Clear Objectives. Project Reality did a very good job of making known was the objective was and every worked together for that goal. In most of the missions I have seen the goal is very vague and not clearly setup, this leaves way for idiots to muddle around whereever they want since there are no clear goals and never an ending saying "You Won!". There should be some end goal and it simply isn't really there for the casual player like it is in PR.

3. Scale. I know ARMA maps are absolutely ginormous, but when you are in a server of only 30 people, why is there a need to have the whole map at your disposal. There is the target, there is the base you start from, and some where to get there. You aren't going to do circles around the island to get there. ARMA2 should scale and lock out huge sections of the map that are unnecessary and would never be used in a normal situation.

Just like BF2 (realism and genre aside) the map should be scaled according to the players and vehicles available and the mission at hand. This would keep players together and the mission clear.

In Summary, at this rate it won't be until ARMA4 or 5 that multiplayer will be fixed to the point where there will be large scale realistic combat for the casual player. The devs working on multiplayer just don't seem to get it.

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@cjsoques : you realise your points 2 and 3 are all done by mission makers? Not BI at all. They gave all the tools to make objectives and such, and restrict the area as much as you want

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^ I had no idea. I do not know all the possibilities when it comes to editing ARMA, but has anyone done something like this yet or working on it?

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Example of zone restriction : upcoming Berzerk by Zaphod. He's working on porting his ArmA1 mission serie to ArmA2. It works over a limited portion of the map.

C&H, AAS, all only use a portion of the whole map

Not sure all enforce this by killing the player going far away, or such, but it's doable.

And all include clear objectives marked on the map.

+ with the new briefing / map objective, tasks and such, I think we now have even more tools at our disposal for explanation, objectives, etc...

I suggest you open the mission editor to see the beast. The first hours on it will be rather basic editing (unit placement,etc...), until you stumble on source of a seriously made user mission and discovers the scripting possibilities and such. Then, you'll know ;) The freaking thing is huge and gives many opportunities

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To bring it to the point, it's not a mission problem, it's simply about the people who play a mission.

I copy that! Yesterday I had a fancy feeling with the ArmA II domination. I set up some different AI settings so it took us 2.5 hours to blast a damn transformer station. The AI really suppressed us with tanks and infantery. We searched for cover in the old warehouse in the eastern part of Novy Sobor. It was a horrible fight for survive and when a BM-21 Grad showed up, the warehouse was screwed up :eek: Yet we needed to hold the position.

Now that's a feeling I can't get with PvP combat. That's why I can't agree to end domination. As for Evolution ... well .... I played it once, but I don't really fit into it. Ending it? No ... it still has it's part in the ArmA sage MP history.

Maybe some server administrators should specialize themselves for PvP combat. This way everybody would be content.

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Domination and Evolution is well made games ofcourse and obviously has gotten a lot of work into them. Im one of those who prefer "smaller" missions as well with teamwork and im personally tired of Dom/Evo. Im tired of them as pub played at least. Evo being the one im completelly tired of. Dom on locked server with friends all playing together can actually be good fun once in a while for the simpleness of it. But still at the end of the day im in favour of the more stricter and more designed missions played with proper teamwork where enemies are placed in a more tactical manner like having to advance with care and not just run up to the next town and then the next. And many newcomers that only play these games on pub servers i think will miss out on what arma can give if they dont test this.

But playing missions where you care more cause you dont have respawn back at the action and where you plan together before going on objectives and watch eachothers backs during the operation is the ones where i personally gotten the most out of arma. Where ive got to experience more of these "arma moments". Dom/Evo were just these "easy join easy play" games to kill some time (and still have fun ofcourse). So i cant say that Dom/Evo are bad, but they are just not my top choices when i want to experience these awesome arma moments. And i base that of my own experiences and many friends.

To ARMA2 newcomers: If you have mostly played the easy going missions and never really with tight teamwork - test that! I highly recommend it. Best way to do it is to join a team/clan or to play on a server and make some friends where you later with them can get into a game evening on a locked server with more serious teamplay and planning. With ARMA2 out im hoping to see more casual teams as well. Casual in the sense that when they play they apply all the planning/teamwork, and take no BS from loners etc. But casual enough to not have strict rules like you HAVE to be there everyday etc or you get kicked out. Some are a bit afraid of that or even cant commit to it as they have families to take care of etc. And they might end up only playing the easy missions and miss out a lot im my view.

All respect to you Xeno, and like i said i cant tell people whats good or bad. We all have different taste. All i can share is my view based on my own and many friends experiences.

Alex

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^ I had no idea. I do not know all the possibilities when it comes to editing ARMA, but has anyone done something like this yet or working on it?

I bet many are working on new missions. However lots of them are for in-house gaming at specific clan/community servers. We can just hope that more communities follows the quite popular example of SimHQ that released their missions in a bundle to the public, which were quite simple (don't confuse that with 'easy') and straightforward no-respawn co-op missions. Easy to get into and understand, good briefings, and played at quite a few servers.

A big reason that I think Evo, Domination and The Longest Day are so popular are simply because they last so long and allow for lots of variety, which are very welcome attributes in a time where there's a dramatic lack of shorter easy-to-get-into missions (which the SimHQ package offered)

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As soon as my first mission story arc is complete and ArmA II got rid of the major mission editing bugs (briefing tasks, modules) I'll release a coop package. But give me some months. Good work is never done within a few hours. I guess everyone who's working on long projects will agree with me.

Dom/Evo were just these "easy join easy play" games to kill some time (and still have fun ofcourse).

It's all about the settings! :D With the settings I made for the domination yesterday it would definately not be an "easy join easy play" feeling. Alone you're screwed up. You need to stick by the team. Also only pilots could fly, so nobody was able to take a chopper without permission. It was hard, it was great, it was difficult. But it's not exacly what I wanted lol. It was too hard for such a small community like mine.

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The OP can complain that Evo and Dom are not good for the community, but the sheer number of people playing them would appear to tell a different story.

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The OP can complain that Evo and Dom are not good for the community, but the sheer number of people playing them would appear to tell a different story.

Have you thought about that they are played cause there are no other missions played?

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