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Motivator

Textures/Objects Change/flicker when zooming in and out

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When I zoom in and out objects and textures change, like if I zoom into a forest all of the trees change it looks very strange, also if I zoom into a distant town to take a look all of the buildings change like they are being refreshed for some reason, the buildings will like flash really fast then reappear and then when you zoom out it does it again. My view distance is at 2600.

Also when you run around and look around objects randomly pop into view, the grass/shrubbery on the ground or trees in the tree line will just apear.

This happens with all sorts of textures/objects even stuff right in front of me.

Does anyone have this problem and know what I am talking about?

VIDEO DEMONSTRATION OF THE PROBLEM: Notice the trees and textures change when zooming in then zooming out textures/objects change and reapear

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=qoozjv-hvgg&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=qoozjv-hvgg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=o-MzS9qG_hA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=o-MzS9qG_hA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object.

[YOUTUBE][/YOUTUBE]

Edited by Motivator

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me, i have this problem also

what are your specs?

I have a 9800GX2

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what you're talking about sounds like the LOD's changing when you zoom in to give you more detail...it's been that way since Arma1 (and maybe even OFP). That way you'll get full detail while zoomed in, but in normal view you won't have even worse performance. you'll get used to it.

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what you're talking about sounds like the LOD's changing when you zoom in to give you more detail...it's been that way since Arma1 (and maybe even OFP). That way you'll get full detail while zoomed in, but in normal view you won't have even worse performance. you'll get used to it.

that can't be normal, it looks really dumb.

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that can't be normal, it looks really dumb.

lol. BIS just ignore anything about this issue so I dont think its fixable.

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That's not a bug that's BIS LOD System. It has been like that since OFP.

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That's not a bug that's BIS LOD System. It has been like that since OFP.

OFP wasn't as bad as this! All my textures are that blurred out it hurts my eyes. You just cannot see any enemy in a town because of the blur and you cannot see them in the forests because its pitch black. This in my opinion makes the game unplayabe for me. I have spent an entire day trying to tweak this to get it to play half decent and it's all been a waste of my time. I havn't even played through one mission yet because I have been trying to get this bull to work.

I really don't see the point in making a game that is a hit or miss depending on what computer you have.

Edited by Jackdaniels

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OFP wasn't as bad as this! All my textures are that blurred out it hurts my eyes. You just cannot see any enemy in a town because of the blur and you cannot see them in the forests because its pitch black. This in my opinion makes the game unplayabe for me. I have spent an entire day trying to tweak this to get it to play half decent and it's all been a waste of my time. I havn't even played through one mission yet because I have been trying to get this bull to work.

I really don't see the point in making a game that is a hit or miss depending on what computer you have.

Yeah I don't get it, no other game does this.

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No other game does what Arma 2 does either.

They either have high poly trees on small maps or low poly tree and big maps. Arma tries to balance both by switching lods according to the size/distance you look at them.

It's usually rather smooth when you walk toward them, but sudden zooming in and out makes the switching more obvious.

Get used to it, it is here to stay.

Note : the blur is totally another beast. Get 1.02 and choose no post processing or low post-processing. Anisotropic filtering helps also.

Edited by EricM

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When I zoom in and out objects and textures change, like if I zoom into a forest all of the trees change it looks very strange, also if I zoom into a distant town to take a look all of the buildings change like they are being refreshed for some reason, the buildings will like flash really fast then reappear and then when you zoom out it does it again. My view distance is at 2600.

This happens with all sorts of textures/objects even stuff right in front of me.

Does anyone have this problem and know what I am talking about?

Always, both in ArmA 1 and ArmA 2.

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i dont get flashing at all any more.( well its a lil texture here or there..) the zoom thang, well no issue with it here either.

Motivator- "Yeah I don't get it, no other game does this."

Ever play GRAW? when it came out...and that is a lil box of a game with only four Human/AI spots... no real editor ...

well with the Vid i see what your going on about. Yeah that happens, its stupid, but it happens alot less than that vid for me. A1 and A2

Edited by kklownboy

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i dont get flashing at all any more.( well its a lil texture here or there..) the zoom thang, well no issue with it here either.

Motivator- "Yeah I don't get it, no other game does this."

Ever play GRAW? when it came out...and that is a lil box of a game with only four Human/AI spots... no real editor ...

anymore? how did you fix it

even when i run around the grass and shrubbery right in front of me changes.

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This is much worse than in the previous two games and, for me, got much worse with the 1.02 patch. 1.01 was ok.

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I've been getting some SERIOUS flickering when zooming in on very close objects on certain situations. That is, the entire screen looks like a texture salad. Any slight movement usually stops this, though, so it's hard to capture. I thought this was an issue with the fact I manually reduced my FOV in the profile file (so I get a zoom multiplier to all zoom modes) but seeing this thread it might actually be a more generic issue...

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I've been getting some SERIOUS flickering when zooming in on very close objects on certain situations. That is, the entire screen looks like a texture salad. Any slight movement usually stops this, though, so it's hard to capture. I thought this was an issue with the fact I manually reduced my FOV in the profile file (so I get a zoom multiplier to all zoom modes) but seeing this thread it might actually be a more generic issue...

I can't play a game that is supposed to be realistic with this.

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Well, I have noticed a bit of Z-fighting in the buildings which i think is what you're describing as flickering in some lod's when zooming, It looks like it might be caused by the decal textures or if they have damage state models stored inside the buildings, not sure about the later.

In some models it looks like the shader's been simplified in lower lods, so you see it going from a "diffuse, specular, normalmap" shader to just a diffuse texture. so it might go from light to dark when it changes lods because its being rendered differently, that could be a deliberate optimisation that you might not notice so much at a different time of day.

Its probably one of those things, but you're posting about a "visual" bug without any "visuals" for people to look at :P, maybe post some screenshots?

Most games dev's are pretty strict on eliminating Z-fighting, but I think we should be a bit more forgiving in the case of Arma2 because like said earlier "No other game does what Arma 2 does either." but we can only hope they fix some of this stuff in a later patch.

Edited by mikebart

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Well, I have noticed a bit of Z-fighting in the buildings which i think is what you're describing as flickering in some lod's when zooming, It looks like it might be caused by the decal textures or if they have damage state models stored inside the buildings, not sure about the later.

In some models it looks like the shader's been simplified in lower lods, so you see it going from a "diffuse, specular, normalmap" shader to just a diffuse texture. so it might go from light to dark when it changes lods because its being rendered differently, that could be a deliberate optimisation that you might not notice so much at a different time of day.

Its probably one of those things, but you're posting about a "visual" bug without any "visuals" for people to look at :P, maybe post some screenshots?

Most games dev's are pretty strict on eliminating Z-fighting, but I think we should be a bit more forgiving in the case of Arma2 because like said earlier "No other game does what Arma 2 does either." but we can only hope they fix some of this stuff in a later patch.

Yeah I think that is the problem, it needs to be fixed it looks horrid.

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yeah iv got the same probelm (as does everyone i think)

almost looks like everything in the distance has a photoshop filter on it

iv got a HD4890 (not that it makes any difference seeing as its a game related issue)

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yeah iv got the same probelm (as does everyone i think)

almost looks like everything in the distance has a photoshop filter on it

iv got a HD4890 (not that it makes any difference seeing as its a game related issue)

does everyone have this problem? there is no way because no other game does this and people would be complaining more if it did.

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Its probably one of those things, but you're posting about a "visual" bug without any "visuals" for people to look at :P, maybe post some screenshots?

I've yet to see anyone demonstrate this NOT being present.

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I think ArmA2 has problems with streaming, hopefully the next patch will solve it.

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I think ArmA2 has problems with streaming, hopefully the next patch will solve it.

lol Arma 1 had the same problems and never got fixed, what makes you think they will suddenly fix it in Arma 2?. If you can take the flicker then enjoy the game, I for one cannot.

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I've yet to see anyone demonstrate this NOT being present.

Yes that is exactly it!

don't tell me that is normal, no other game does that and it totally takes away from the realism, who would want to play like that?

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