R3dBuLL
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random spawn position near player
R3dBuLL replied to R3dBuLL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice, thank you. It's working as expected. I knew there must be a simpler way for the nested-if. Thank you for that as well. -
random spawn position near player
R3dBuLL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there This is my first attempt to make a script in ArmA2 and I have trouble with it. My idea was to let some enemy units spawn continuous near the players. This is what I got: While {true} do { waituntil {!isnil "bis_fnc_init"}; _pos = If (!alive Player1) Then { If (!alive Player2) Then { If (!alive Player3) Then { If (!alive Player4) Then { If (!alive Player5) Then { getPos Player6; } Else { getPos Player5; }; } Else { getPos Player4; }; } Else { getPos Player3; }; } Else { getPos Player2; }; } Else { getPos Player1; }; _skill = [0.3,0.4,0.5]; _side = East; _units = (6 + random 6); _spos = [((_pos select 0) 100 + random 100),((_pos select 1) 100 + random 100),(_pos select 2)] hint "Here they come!"; _grp = [_spos, _side, _units, [], [], _skill] call BIS_fnc_spawnGroup; Sleep 60 }; It checks if the Players are alive to avoid spawning the enemies near a dead player. It works good if I use "_grp = [_pos, _side, _units, [], [], _skill] call BIS_fnc_spawnGroup;" but then the enemies spawn on the players position. How to let them spawn around the player in a range of 100-200? I tried to make an array (_spos) based on the player position and add some random values to let them spawn nearby. -
Grab a cheap one? How about adding this feature with a patch? A lot of ppl require this SINCE ARMA1. Ah nvm, they didn't even manage to fix old bugs from ArmA1 and added them in ArmA2 ... it's just sad.
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Is BIS looking after the "receiving..." issue?
R3dBuLL replied to S!fkaIaC's topic in ARMA 2 & OA - TROUBLESHOOTING
Anyone tried beta patch? -
ArmA2 != BF2 You can not compare them. They do not have anything in common but the possibility to drive/fly vehicles.
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Is BIS looking after the "receiving..." issue?
R3dBuLL replied to S!fkaIaC's topic in ARMA 2 & OA - TROUBLESHOOTING
But it's not only one plane from a specific producer that fail. We have several machines from several producers with diffrent specs but the same pilot. And other pilots do not have a problem with these planes. You know what I want to say. I've tried a lot to fix it. Fact is that a lot of users getting it and there is a wide range of hardware. So if this problem is related to us we would have at least one thing in common but we don't even have the same OS. Imagine how we feel. We paid, we can't bring it back and we are still not able to play it. I've bought it when it was released in germany. You know how long it's been ago. -
Recieving black screen, game unplayable
R3dBuLL replied to Avgeris's topic in ARMA 2 & OA - TROUBLESHOOTING
It's funny how dev's are ignoring all those threads and posts after patch 1.02 ... :j: -
Recieving black screen, game unplayable
R3dBuLL replied to Avgeris's topic in ARMA 2 & OA - TROUBLESHOOTING
try that in none-bugged gameplay first. Like in single player. If I remember right F L U S H will be written into the left top corner after successfull input. Btw. I used - on the numpad. Don't know if it makes the diffrence. You may use the search feature and look it up. I'm pretty sure it was posted serval times in many threads :) Good Luck! Report your success/failure. -
Recieving black screen, game unplayable
R3dBuLL replied to Avgeris's topic in ARMA 2 & OA - TROUBLESHOOTING
It was (Shift)+(-) and than type flush. Or similar, I forgot it. It doesn't help anyway. Tried it over and over again in the past way before that thread was started. It didn't work in any version. -
Is BIS looking after the "receiving..." issue?
R3dBuLL replied to S!fkaIaC's topic in ARMA 2 & OA - TROUBLESHOOTING
Ye, it ain't just a Nvidia problem. I have an ATi card and getting this bug since ArmA2 is out. Even some of my friends have this bug and they have diffrent graphic cards, cpu's, ram and so on. I would be very happy to hear a little sentence like: "We're on it." It's not fair to leave us in the darkness and let us reinstall the game, os, drivers etc. w/o any diffrence. THIS CAN'T BE! -
Any Anti-Virus programms running? That may the problem.
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It can't be Nvidia relatetd because I have an ATi and still getting it. Tried diffrent driver. :/
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I'm getting sick of waiting :/ I payed for that game. It wasn't that cheap and it could be a really good game like ArmA was/is. At least we have error codes now, the devs can now exactly point out the problem.
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Even after updated 1.02 Patch I'm still getting it :( But now the error message in the log file is more detailed. Client: Object 2:15631 (type Type_82) not found. Duplicate weapon ItemCompass detected for USMC_Soldier_AA Duplicate weapon ItemMap detected for USMC_Soldier_AA Duplicate weapon ItemRadio detected for USMC_Soldier_AA Duplicate weapon ItemWatch detected for USMC_Soldier_AA Client: Object 289:24 (type Type_121) not found. Cannot create video memory surface DXT1,64x64 (size 2728 B), Error 8007000e Error: Failed to create surface texture (ca\misc2\data\gunrack1_co.paa:3) *** Device reset recovery requested I got the recieving error in less then 5 minutes at this time.
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I tried serval diffrent Settings now for example I lowered Texture Detail to low as Suma posted. No diffrence. Doesn't matter if I put Texture Detail to low and Video Memory to low, high or anything else. Even with EVERYTHING on low I'm getting it.