galzohar 31 Posted June 22, 2009 IRL you can detect enemies at well over a kilometer. In the game something like 500m makes enemies practically invisible even when you're zoomed. I don't see how extra zoom is not realistic, if anything it's the opposite. I wish a realistic amount of zoom would be hardcoded into the game (based on estimating RL detection distances and then making it happen in game), as anything less makes you unable to see things you SHOULD be able to see (not to mention the AI has no such issues and sees you just fine). Share this post Link to post Share on other sites
Motivator 10 Posted June 22, 2009 I updated the first post with videos of this problem in action. Share this post Link to post Share on other sites
longers 10 Posted June 23, 2009 I updated the first post with videos of this problem in action. just checked them, identicle to what i get and im pretty sure it's just the game and not related to our hardware/setup. it's just the way the game is made, hopefuly they will find a way to sort it out because it really does look hideous and ruin immersion. Share this post Link to post Share on other sites
Motivator 10 Posted June 23, 2009 just checked them, identicle to what i get and im pretty sure it's just the game and not related to our hardware/setup.it's just the way the game is made, hopefuly they will find a way to sort it out because it really does look hideous and ruin immersion. I dunno more people would be complaining if everyone had the problem. It is clearly something that needs to be fixed, no way its suppose to be like that. What are your system specs? Share this post Link to post Share on other sites
-=seany=- 5 Posted June 23, 2009 I dont mind the fact that arma2 changes lods when zooming, but all too often your get the kind of problems seen here in this video. Why does it need to unload things so near to you like your uniform/gun textures when your zoomed in? Surely that puts massive strain on the PC, swapping so many textures all the time. The worst part about this for me is the amount of FPS you loose when its trying to swap/load LODs/textures. Put on fraps and watch your frame rate plummet as it attempts to load any object or texture. You can even see the stutter in the video posted here when zooming in and out. The flashing buildings are new to me, I have not seen that yet. Motivator: what are your full specs and what gfx settings you use? Are you using -Maxmem=####? Share this post Link to post Share on other sites
Motivator 10 Posted June 23, 2009 I dont mind the fact that arma2 changes lods when zooming, but all too often your get the kind of problems seen here in this video. Why does it need to unload things so near to you like your uniform/gun textures when your zoomed in? Surely that puts massive strain on the PC, swapping so many textures all the time.The worst part about this for me is the amount of FPS you loose when its trying to swap/load LODs/textures. Put on fraps and watch your frame rate plummet as it attempts to load any object or texture. You can even see the stutter in the video posted here when zooming in and out. The flashing buildings are new to me, I have not seen that yet. Motivator: what are your full specs and what gfx settings you use? Are you using -Maxmem=####? these are my specs, runs every game great, arma2 runs fine as far as FPS but this texture problem is not right. Antec 900 ASUS P6T Deluxe V2 Intel Core i7 920 Nehalem 2.66GHz G.SKILL 6GB (3 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 Thermalright Ultra-120 Extreme CPU Heatsink With LGA1366 Adapter kit EVGA 9800GX2 EVGA 8800GS( Dedicated PhysX) BFG Tech ES SERIES ES-800 800W PSU Lite-On 20x LH-20A1L DVD Drive Western Digital Caviar Black WD6401AALS 640GB ( Storage Drive) OCZ Vertex Series OCZSSD2-1VTX60G 2.5" 60GB SATA II MLC Internal Solid state disk (SSD) ( OS/Boot drive ) Sound Blaster Xfi Xtreme Gamer fatality edition PCI sound card Windows 7 Release Candidate Share this post Link to post Share on other sites
berowe 0 Posted June 23, 2009 I think this issue is why they love their HDR/bloom/etc crap. It definitely works to hide the engine/texture limitations. I play on a res higher than I should and lower my other settings to low, so I get this a LOT (but I can at least nail them crunchies hiding off in the bushes 600m away!) I think bis needs to look at the core engine and see what they can do to help this- it's a huge problem with modern weapons because of long ranges and high speeds. If this were "ARMA2: Teh Civil War", they'd have no problems at all!!! Share this post Link to post Share on other sites
garack666 10 Posted June 23, 2009 same issue here with gtx275 new driver Share this post Link to post Share on other sites
Overwatch 10 Posted June 23, 2009 I get same issue too except my tears are white. Often get little white squares too. Do you get the same problems when the map is played at night?? Share this post Link to post Share on other sites
Balgorg 10 Posted June 23, 2009 Most games dev's are pretty strict on eliminating Z-fighting, but I think we should be a bit more forgiving in the case of Arma2 because like said earlier "No other game does what Arma 2 does either." but we can only hope they fix some of this stuff in a later patch. Arma 2 was released befor it was ready, its full of tons and tons of bugs and incopatabilites. It has ugly textures, and loads them up badly, much worse than Arma 1. This isnt a dig at BIS completely, cos they made Arma and OFp, both of which were fantastic (and bugged). People who are loving this game must have brought a different game to me, cos this is awful. Maybe in 6 months and a few patches later Arma 2 may be worth playing, at the moment the only fun there is, is trying to get it to work properly, and messing about with different configurations. Arma 1 for me looks 50 times better, clearer, smoother, nicer animation, nicer map design, less noob team killers, and as a whole, a ton of players who brought A2 have gone back to Arma to remind themselves how good a BIS game can be, so the servers are filling up again. Got an idea, lots of modders are porting over old arma stuff into arma 2, how about doing this in reverse, porting arma 2 content into arma ! That way we can play Cheranus the way it aught to have been :bounce3: Share this post Link to post Share on other sites
longers 10 Posted June 23, 2009 so is it basically confirmed that this is just how the game is and there won't be any kind of fix ? did this happen in arma 1 as well ? to the same extent ? Share this post Link to post Share on other sites
kklownboy 43 Posted June 23, 2009 so is it basically confirmed that this is just how the game is and there won't be any kind of fix ? did this happen in arma 1 as well ? to the same extent ? go look in the ARMA1 area... as for me its the windows or some lil texture here or there but not even as bad as that video, the more fillrate i have the less there is and the zoom is fine. The poping up out of nowhere can happen , but not all the time. I just go with the thought that its the sun reflecting of the windows, and trees moving in the wind... not even a deal breaker. Share this post Link to post Share on other sites
Motivator 10 Posted June 23, 2009 so is it basically confirmed that this is just how the game is and there won't be any kind of fix ? did this happen in arma 1 as well ? to the same extent ? it can't be, no way. Share this post Link to post Share on other sites
S!fkaIaC 10 Posted June 23, 2009 it can't be, no way. Well, I can confirm for my case that it has been ALWAYS like that in ArmA 1 and ArmA 2, for OFP I can not remember. In ArmA 1 it was on all 5 test systems: - DELL XPS Gen2 - DELL XPS M1710 - DELL XPS M1730 - 2 handcrafted towers always the same flickering, on 2 systems I had Vista instead of XP, no difference. I still own that clunky M1730 (as video player for the kids), it has 2x8600 GPU and even a Physix card, all that is not used I assume. But hey, at least there is some continuity :p EDIT: I MIGHT find the time to put now ArmA 2 onto that M1730, but I feel sorry for the invested time. Share this post Link to post Share on other sites
Basil Brush 10 Posted June 24, 2009 Well, I can confirm for my case that it has been ALWAYS like that in ArmA 1 and ArmA 2, for OFP I can not remember. In ArmA 1 it was on all 5 test systems:- DELL XPS Gen2 - DELL XPS M1710 - DELL XPS M1730 - 2 handcrafted towers always the same flickering, on 2 systems I had Vista instead of XP, no difference. I still own that clunky M1730 (as video player for the kids), it has 2x8600 GPU and even a Physix card, all that is not used I assume. But hey, at least there is some continuity :p EDIT: I MIGHT find the time to put now ArmA 2 onto that M1730, but I feel sorry for the invested time. I've not once seen a comment from any BIS team member about this issue... for me I dont care so much about bugs in missions or mp issues this bug stops me playing the game full stop as its just too annoying. :mad: Share this post Link to post Share on other sites
Motivator 10 Posted June 24, 2009 happens like crazy in this UAV video Share this post Link to post Share on other sites
S!fkaIaC 10 Posted June 24, 2009 Well, do not mix up the LOD pop-up while moving with the unnecessary texture flickering while observer does not move related to the flickering texture. Share this post Link to post Share on other sites
Motivator 10 Posted June 24, 2009 Well, do not mix up the LOD pop-up while moving with the unnecessary texture flickering while observer does not move related to the flickering texture. what? Share this post Link to post Share on other sites
SnR 1 Posted June 24, 2009 i did FSAA=1; in my cfg and looks alot better Share this post Link to post Share on other sites
Flanker15 0 Posted June 24, 2009 That flickering is more of a general graphic problem, I can't remember how it works but it can be seen in many games when zooming. I've seen it in ARMA, CS:S, Crysis and I even saw it in a Quake mod recently! It's most obvious in ARMA1/2 and BF2 though, probably due to the longer render distance. As for the LOD changes on trees when you zoom in, that's just the way it is. You could force everything to run as the max LOD models always but I doubt you'd get a playable framerate. You could have them change suddenly into the different LOD but that doesn't look as nice as the progressive fade between LODs. Share this post Link to post Share on other sites
Whisky_Delta 0 Posted June 24, 2009 (edited) This is not a hardware issue. This problem is called z fighting, and it occurs because the graphics engine cant work out which polygons to draw first, because they are close together, so you get that flickering effect. I also get this problem and as it happens when you zoom in to buildings, trees etc etc it is down to the near and far clipping planes of the view. It commonly happens when yu may have your ground terrain mesh, and then maybe polygons overliad ontop of the ground plain with possibly a different texture, say some dirt or something (just as an example). As to why it only happens when you zoom in, it would probably be due to the same reason, but the distances between the two sets of polygons could be meteres apart rather than millimeteres due to the fact you are now looking at the polygons which are physically a mile away. In the video example what seems to be flickering the most arethe windows of the buildings, ans the z fighting is occuring between the geometry of the windows glass, and the interior room walls inside the building. Hope i made sense. This cant be rectafied by us, Bohemia Interative needs to pop this on the ever increasing list of problems that they need to fix. My belief is that BI have shot them selves in the foot releasing the game in such a poor state long beore OFP2 is out. At the moment i am reluctant to carry on struggling to the play the game due bugs and performance issues. As such i may ditch it, and go to play OFP2 when it comes out as it is very unlikely OFP2 would be released in such a poor state. Regards Whisky Edited June 24, 2009 by Whisky_Delta Share this post Link to post Share on other sites
BlackLord 0 Posted June 24, 2009 My problem is a bit different. No matter which settings I use the game doesn't load the high detail LOD for some bushes and trees even if I stand relatively close to them so they look like water paintings and worse than some distant trees. I don't care if the vegetation looks ugly in the distance but bushes that are 50 meters in front of me should look decent. Share this post Link to post Share on other sites
Skeptic 10 Posted June 24, 2009 (edited) This is not a hardware issue. This problem is called z fighting, and it occurs because the graphics engine cant work out which polygons to draw first, because they are close together, so you get that flickering effect. I also get this problem and as it happens when you zoom in to buildings, trees etc etc it is down to the near and far clipping planes of the view. It commonly happens when yu may have your ground terrain mesh, and then maybe polygons overliad ontop of the ground plain with possibly a different texture, say some dirt or something (just as an example). As to why it only happens when you zoom in, it would probably be due to the same reason, but the distances between the two sets of polygons could be meteres apart rather than millimeteres due to the fact you are now looking at the polygons which are physically a mile away. In the video example what seems to be flickering the most arethe windows of the buildings, ans the z fighting is occuring between the geometry of the windows glass, and the interior room walls inside the building. Hope i made sense.This cant be rectafied by us, Bohemia Interative needs to pop this on the ever increasing list of problems that they need to fix. My belief is that BI have shot them selves in the foot releasing the game in such a poor state long beore OFP2 is out. At the moment i am reluctant to carry on struggling to the play the game due bugs and performance issues. As such i may ditch it, and go to play OFP2 when it comes out as it is very unlikely OFP2 would be released in such a poor state. Regards Whisky Great explanation! You nailed it. I have to say that for me it happens not often at all now with 1.02 patch. what? See Flanker15's post explaining differences between the two: one is bug (flickering) another is feature of streaming engine (LOD pop-up) That flickering is more of a general graphic problem, I can't remember how it works but it can be seen in many games when zooming. I've seen it in ARMA, CS:S, Crysis and I even saw it in a Quake mod recently! It's most obvious in ARMA1/2 and BF2 though, probably due to the longer render distance.As for the LOD changes on trees when you zoom in, that's just the way it is. You could force everything to run as the max LOD models always but I doubt you'd get a playable framerate. You could have them change suddenly into the different LOD but that doesn't look as nice as the progressive fade between LODs. Edited June 24, 2009 by Skeptic Share this post Link to post Share on other sites
Balgorg 10 Posted June 24, 2009 Great explanation! You nailed it. I have to say that for me it happens not often at all now with 1.02 patch.See Flanker15's post explaining differences between the two: one is bug (flickering) another is feature of streaming engine (LOD pop-up) I would say that I have the LOD pop up problem, thanx for putting a definition on it. The 'z fighting does also occur, but this has often been a problem with FPS games. I dont find 'z fighting' to much of a problem, its probably something gfx card drivers will sort out. The LOD pop up though does ruin the experience, and it would be nice to fix this. Its like the Day of the Triffid's ! with the bushes looking like they are springing into life......run away........ Its interesting that some people report no problems at all, even with lower end systems. Share this post Link to post Share on other sites
Motivator 10 Posted June 24, 2009 thanks for the info but as I have said there is no way the game should be like that, they must be able to fix it somehow. ---------- Post added at 11:24 PM ---------- Previous post was at 09:46 PM ---------- This is not a hardware issue. This problem is called z fighting, and it occurs because the graphics engine cant work out which polygons to draw first, because they are close together, so you get that flickering effect. I also get this problem and as it happens when you zoom in to buildings, trees etc etc it is down to the near and far clipping planes of the view. It commonly happens when yu may have your ground terrain mesh, and then maybe polygons overliad ontop of the ground plain with possibly a different texture, say some dirt or something (just as an example). As to why it only happens when you zoom in, it would probably be due to the same reason, but the distances between the two sets of polygons could be meteres apart rather than millimeteres due to the fact you are now looking at the polygons which are physically a mile away. In the video example what seems to be flickering the most arethe windows of the buildings, ans the z fighting is occuring between the geometry of the windows glass, and the interior room walls inside the building. Hope i made sense.This cant be rectafied by us, Bohemia Interative needs to pop this on the ever increasing list of problems that they need to fix. My belief is that BI have shot them selves in the foot releasing the game in such a poor state long beore OFP2 is out. At the moment i am reluctant to carry on struggling to the play the game due bugs and performance issues. As such i may ditch it, and go to play OFP2 when it comes out as it is very unlikely OFP2 would be released in such a poor state. Regards Whisky thanks for the info but does everyone have this problem? there is no way because more people would be complaining about it. Share this post Link to post Share on other sites