max power 21 Posted June 7, 2011 Lookin' good, peeps! That's some high quality stuff! Share this post Link to post Share on other sites
mr. bravo 17 Posted June 8, 2011 sweet stuff Mr. Bravo! seems everyones moving to the modeled on pockets for their units ;). Thanks! :) Yeah, I see no reason to rely too much on normalmaps for pockets on clothes anymore. Looks better and adds a more bulky look to the character. It also works a lot better when it comes to avoiding stretching textures during animations, especially for the arm-patches ;) Share this post Link to post Share on other sites
Fox '09 14 Posted June 9, 2011 Probably wouldn't of tried on my own time , but since arma 3 info came out I thought i might as well try.. crye combat pants (shirt to follow), there is a strange bit between the legs , only present when subdivided. no biggie Share this post Link to post Share on other sites
therev709 10 Posted June 9, 2011 Fox, you just know all the right buttons to get me goin... Share this post Link to post Share on other sites
max power 21 Posted June 9, 2011 Probably wouldn't of tried on my own time ' date=' but since arma 3 info came out I thought i might as well try.. crye combat pants (shirt to follow), there is a strange bit between the legs , only present when subdivided. no biggie http://www.polykarbon.com/tutorials/clothes/clothes2.htm I think the rear of the pants near the butt are a little static. Share this post Link to post Share on other sites
nodunit 397 Posted June 9, 2011 Nah he's just using my *** as a reference. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 9, 2011 Nah he's just using my *** as a reference. Your boy ass, eh Nod? oh hai highpoly Abrams ADF style kthxbonsoir Share this post Link to post Share on other sites
yurapetrov 0 Posted June 9, 2011 (edited) Hi all!! Edited June 9, 2011 by yurapetrov Share this post Link to post Share on other sites
roberthammer 582 Posted June 9, 2011 Awesome work yurapetrov :cool: Share this post Link to post Share on other sites
topas 1 Posted June 9, 2011 Great detail Yurapetrov! Are you using high-res textures for this one, or just a (say) 4096x4096 normal map? Share this post Link to post Share on other sites
yurapetrov 0 Posted June 9, 2011 Great detail Yurapetrov! Are you using high-res textures for this one, or just a (say) 4096x4096 normal map? I'm using 1024X1024 textures with same res normal and specular maps. Share this post Link to post Share on other sites
wolfbite 8 Posted June 9, 2011 Woah Yura! Outstanding... Think I'm getting a detailgasm Share this post Link to post Share on other sites
nodunit 397 Posted June 9, 2011 (edited) Your boy ass, eh Nod? Yeah not much to it I'm afraid. after I'm done with the apache Hi all!! Yay glad to see you are still around, always liked the detail of your birds from texture to model (especially being a rotorhead), if you don't mind me asking how many textures are you using for the exterior? And do you think down the line you will be releasing for A2 or will you be holding up for A3 next year? Edited June 9, 2011 by NodUnit Share this post Link to post Share on other sites
yurapetrov 0 Posted June 9, 2011 Yay glad to see you are still around, always liked the detail of your birds from texture to model (especially being a rotorhead), if you don't mind me asking how many textures are you using for the exterior? And do you think down the line you will be releasing for A2 or will you be holding up for A3 next year? I want to release for A2 =) Exterior use 18 (6-surface textures; 6-specular; 6-normal) textures size 2048x1024. All textures used in seahawk have filesize 25 megabites Share this post Link to post Share on other sites
AlexF1 0 Posted June 9, 2011 Hi All! I'm working on a hi-poly (low-poly is ready) model U.S soldier in zbrush for ArmA, This new model is that in the future should be the basis for further work on the soldier will be added to bullet-proof vest, helmet, etc. Looks like the U.S soldier? :) Share this post Link to post Share on other sites
daman3 19 Posted June 9, 2011 (edited) I want to release for A2 =)Exterior use 18 (6-surface textures; 6-specular; 6-normal) textures size 2048x1024. All textures used in seahawk have filesize 25 megabites Thats a lot of textures, wow but nice work. Edited June 10, 2011 by DaMan3 Share this post Link to post Share on other sites
Fox '09 14 Posted June 10, 2011 weighting is bugging me but i finally managed to get it all together. It looks a bit tall for now since there's no details on the trousers for now. Anyone notice the new O2 directx mode? Share this post Link to post Share on other sites
blacknight_pl 0 Posted June 10, 2011 WOW Fox, the vest looks amazing, like not from this game. Also the detail on the shirt is outstanding. Will this unit also be included in the upcoming pack ? Share this post Link to post Share on other sites
Fox '09 14 Posted June 10, 2011 probably not , i already have enough work for the 2005 era set. I have to texture this from scratch mind you, the current stuff is basically done with texturing Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 11, 2011 Consider yourself earmarked, Fox. Share this post Link to post Share on other sites
lennard 447 Posted June 11, 2011 Great Multicam Fox! :) Anyone notice the new O2 directx mode? Yeah it's quite cool isn't it? Share this post Link to post Share on other sites
PuFu 4600 Posted June 11, 2011 Anyone notice the new O2 directx mode? directx or direct3d? Share this post Link to post Share on other sites
lennard 447 Posted June 11, 2011 directx or direct3d? he means Direct3d most probably. Share this post Link to post Share on other sites
PuFu 4600 Posted June 11, 2011 well, i don't see any changes there (from o2 bi tools pack 2) TBH Share this post Link to post Share on other sites
max power 21 Posted June 11, 2011 I also don't see any changes. I was looking for them after reading this discussion. Share this post Link to post Share on other sites