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Marccom

I´ll be back - Terminator stuff in ARMA II

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Thanks. They're all around 8000 polys apart from the HK which is about 15000. They were originally made for a different engine. I am happy to share if someone feels they can get them ingame. They look pretty in an editor but they're not much use if you can't play with them.

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Most of the makings of a post-apocalyptic battlefield men-vs-machines; somebody must surely take up this offer? Could it be another community-made initiative like the Mi-28 where the work is shared around different specialists?

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OMG I need terminator addon!!!!! I Need to fight with/versus terminators!!!!

Can i help in something?

I can work with textures and sounds, not 3d or scripts.

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Hi again,

sorry for being disturbing gameplay, but in my opinion it is impossible

to use this files for modding.

when that all are bases of models of commercial game salvation the risk is extremely high to get problems with copyrights.

i dont know how it is with other modders here but i am not interested to get hot fingers with this files and prefer to do my own thing btw my thing with a regular allowedness of the basemakers (thanks again at this point).

there is a german wise saying:

Lügen haben kurze Beine!

Lies have always short legs

Edited by Marccom
writing failure with misunderstanding possibility

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sorry for being disturbing gameplay, but in my opinion it is impossible

to use this files for modding.

when that all are bases of models of commercial game salvation the risk is extremely high to get problems with copyrights.

and that is why I lied.

The company that made them is about to go bankrupt, they're not going to order a cease & desist. Microsoft and Bungie certainly never did when people used Halo assets in OFP.

We gain nothing and lose everything by respecting digital rights. Now we have to wait months for someone to make the same models we already have ready for download right here. These pics have even gotten coverage on other forums. Considering how dead the modding scene is right now we could do with something that gives a complete set of units.

On the plus side I only got an infraction and it was because of direct linking to pics of the models >100kb (I thought that was for the dedicated Arma photography threads only?).

edit: some more complete pics of the models. 12 people have downloaded the pack so far. hope one of them knows how to animate.

the jpeg format washed a lot of the colour out so the red eyes hardly show.

http://i32.tinypic.com/2vs4u1g.jpg

http://i32.tinypic.com/9s9yrq.jpg

compare to this to see why I didn't really show this one

http://screenrant.com/wp-content/uploads/harvester.jpg

http://i28.tinypic.com/fktche.jpg

notice the 3 separate camera balls? the bottom 2 have searchlights built into them.

http://i28.tinypic.com/2n0vhqp.jpg

http://i30.tinypic.com/14vu1as.jpg

I like how the small turbines are housed inside the fuselage.

http://i26.tinypic.com/rmp4dt.png

http://i28.tinypic.com/2lus7yv.png

Edited by Drake3571

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and that is why I lied.

We gain nothing and lose everything by respecting digital rights. Now we have to wait months for someone to make the same models we already have ready for download right here. These pics have even gotten coverage on other forums. Considering how dead the modding scene is right now we could do with something that gives a complete set of units.

This is exactly backwards. The modding community must be bolstered by dedicated modders working together and helping each other, not by lying and stealing.

Edited by Max Power

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and that is why I lied.

The company that made them is about to go bankrupt, they're not going to order a cease & desist. Microsoft and Bungie certainly never did when people used Halo assets in OFP.

Which means not that you can take their intellectual property and share it with the rest of the world. Well your IP address used is logged.

Your previous post has been removed and if I were you I would not even think about posting the link again.

I suggest you read the forum rules again, especially §20.

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@Drake3571

don't take it too much as an too close personal attack, because i dont know you.

But i would prefer and ask you to stay out of this thread and not to do further postings here.

It is not only the juristical manner and the forum rules that i am thinking about...it is further my thinking and personal view of justice and fairness.

Yes, it would be fine to go to the supermarket, take some nice things and go home without to pay at the checkout

Yes, it would be funny to take neighbours sportscar and drive some rounds with it when he is in hospital

And yes it is funny, fast and easy to take files from other modders and games, make some changes and anims and to publish them...wow...that would save time and work and and and

But i dont know how it is with you but i and i guess the most of all others modders dont like to do things like that and dont like that when others do things like that with them or their properties.

And i dont share your opinion that moddingscene is nearly dead. Especially in touch with ARMA...open your eyes! Other modders are not that "lazy" like me.

The real fact is that Modding as honest work takes time, is much work and not easy.

Most important is that i dont want that i or my work or other work with terminator stuff for ARMA will get in touch with machinations like this.

So again, please stay out of here and dont post further links and pics and other things here.

@mods btw W0lle

maybe it would be better to delete all links and pics and so on about salvation-game stuff here?...what do you think?

@all others

i know i am quite "lazy" and all takes very much time at the moment with my work.

if there are modders who want to make some stuff for terminator...please dont wait for me and post your ideas and your work here. that is no problem.

Also dont get tired to get in contact with me and offer your help.

i know it is all a little slow with me...but believe me...i would appreciate that and am happy when i get pms or see that interested people are posting here.

I promise i will try to get some time for making progress in near future.

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Hi again,

sorry for being disturbing gameplay, but in my opinion it is impossible

to use this files for modding.

when that all are bases of models of commercial game salvation the risk is extremely high to get problems with copyrights.

i dont know how it is with other modders here but i am not interested to get hot fingers with this files and prefer to do my own thing btw my thing with a regular allowedness of the basemakers (thanks again at this point).

there is a german wise saying:

Lügen haben kurze Beine!

Lies have always short legs

I prefer your models, Marccom.

And again, if you need a hand.... you know whee I'm. :)

Edited by vladislav81

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Hey Dude tahts really nice...more like that.

but we schouldnt forget that some guys (tobor and marek) made some really nice bases for me. so they have to get that honor minimun as much like me.

Marek worked about a year at his t800.

you are really welcome.

if you have for example an idea how to get a difficult model to less points and faces than 50.000 btw 70.000 without loosing too much of form and quality...that would help me for a while.

why did i had to get familiar with stuff like this instead to stay out of things like this *sneef*:D

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Ok, after this some less happiness producing news in last few days here comes something good, i think:

I am very happy to present the information that my team is not longer a one-man-show.:yay:

ph00nix

will support my work in future. He has experience in modelling and texturing and

just started some work on HK Aerial and tank.:coop:

So my greets and thanks in advance to Andreas at this point and

a toast to good and productive longterm cooperation.:drinking2::yinyang:

LETS GO!

Edited by Marccom

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Hi,

you won´t believe it but i just tried the new BI-Tools and made some progress.

I got it to reduce my third t800-model to be usable in Buldozer without loosing too much "beauty"

show.php?type=image_490&id=09081600707685&vary=1show.php?type=image_490&id=09081601436334&vary=1

Who knows a bit my previous model (for ARMA; on last shown pics here...the second ARMA-Model was only converted to ARMA2) will realize that this model has more mesh details (head, upper legs, Cables, arms, chest- and back-armor) and is much less "squeezed" (hands, fingers, cables, feet, footfingers).

the price is that we are very close on faces-limit (40.000) in 0.0000-LOD with a bit above 39.000. (old model a bit above 29.000).

the model is not perfectly sizeadapted to soldiermodels at presenttime and has actual no textures and materials (will come soon, i know...hope....guess...wish ;-) ).

So the bodyimpress will change a bit with next steps.

i will also completely change the body-anim-layout and maybe we find a way to make some different move anims (slower walk, different fast move, one-handed-fire,...).

I am not sure...but think i shortly saw some body-attack-anim-scripts at zombie-addons for ARMA. When I am right and we could find a way we would like to make it possible that different terminators are able to choke soldiers, brake arms or legs and/or throwing soldiers through the map...choosable over right-click-menu. Maybe it is possible. We`ll see.

ph00nix told me that he nearly finished a first model concept for the HK tank.

yesterday i saw first pics of the tank track devices and i was quite impressed.

You will see it by your own soon, i guess.

Stay tuned

Edited by Marccom

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looks good, but i'm sure it's a framerate terminator aswell?

there's a lot of unnecessary detail there

take out all unnecessary small indentations and reduce corners on round surfaces

it doesn't need to match perfectly

you can fake all small bumps and indentations with normal maps and round surfaces iron out with smoothing groups

you will never survive to see it that close anyway

especially places like the inside surfaces of the arms and the chest plate could be very low poly as you can never see them in detail even if you're right next to it

the feet could just be sticks with normalmaps

the thin wires could just be four sided, corners outward - smoothing will make it look round

focus detail on the head as that's what people look at instinctively

the model looks quite good, but i would rework the head.. it looks somewhat silly

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Hi,

ok....thanks so far. But i dont agree with many thinks.

there maybe is still some detail that is unnecessary and can be reduced....some things will be made.

small bumps and so on can be faked, ok...but it will never look such as good, as some nice details figured out additionally with normal maps!

chest and arm parts and so on could be setted with more low poly...but it would definitly loosing visible some form.

feet as sticks with normalmaps? No way that would be looking awful!

also foursided cables...smoothing will never be that powerful...the difference would be detectable.

the head is always looking silly in easy modelview without textures, because some details are not worked out so (f.e. dark eyeholes,...). nevertheless the MUST be heavily reworked because in this shape it could never be hided behind a normal human face.

I never said that am going to make terminators workable for all systems. Quality is more important than quantity.

I realized how souverain my middle class systems runs with 30.000faces-t800 in arma and just slwowing down with the same in ARMAII.

So i realized ARMAII is not a game for under equipped or older systems...unimportant if with 40.000faces-models or without.

Nevertheless, thanks for critizising.

Greets

Marc

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Hi,

feet as sticks with normalmaps? No way that would be looking awful!

also foursided cables...smoothing will never be that powerful...the difference would be detectable.

I never said that am going to make terminators workable for all systems. Quality is more important than quantity.

Marc

I agree with sholio. You have a beautyful model there. But like you said, quality is more important than quantaty. That means for a gaming model that you have to use all possibilities to reduce polycount - that is a sign for quality! Try out his suggestions. For the same reasons you mentioned, my first models were all too high poly - untill i realized that you don't see many of those details ingame. Nomalmapping can be very convincing if it's done right!

You should do some simple testing. Just build a pipe and look how many sides you need with smooting groups / normalmapping to make it look convincing - than adapt it to your model.

Don't get me wrong - your model is really nice, but the real art of realtime-modeling is achieving a good look with the lowest polycount possible. No offence, but many modelers can have a beautyful model at the price of a high polycount - only good modelers make models that still look good with low polycount and that are suitable for the gameengine...

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marcom did you release anything terminator for ArmA 1? I never got a chance to try it out.

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Hi,

@crazy ace

there is a terminator for OFP..that is not mine.

For ARMA i released a beta package last year...when i am right it was in October...im not sure. take a look at armaholic, armedassault.info and so on and search for "terminator". you should be able to find something.

@jimmy

we'll try it...although my mainfocus is a bit on T II...in my opinion the best part.

Longterm vision could be that we made models with a bit of all t-movies.

@others above

sorry...than i am definetly not a good modeller :-)

what should not mean that you re not right, maybe you are.

But i dont want to reduce this model too much and improvise all with maps. dont like it.

there won´t be simple sticks with maps instead of feet and hands.

low poly with shadow and normal maps will look good. and highpoly with maps will look better in my opinion.

We`ll see what time will bring us

Edited by Marccom

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Hi,

thats no problem...you are not bothering.

Till yet nobody went to death from little discussion. ;-))

Further your pic is not really uninterestent, because it is effectively showing what you mean.

And you are right...in the first view the quality differences look very weak.

An example like this would be very good possible with the t800-head, too...i guess

At some points of the model i will use "tricks" like this (the one or other hole, dents, some "used-look-measures", eyes, teeth) but only at some points.

For example the typical sinkholes in the chin will stay, just like the already mentioned foot- and handfingers and so on.

Again the hint, that nevertheless the model will get some heavily changes in near future...and I guess it will loose the one or other poly with this.

Greets

Marc

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Hi again,

just as i said...

ph00nix just sent me a first version of his HK Tank.

In my opinion this thing is looking very good but take a look by yourself:

show.php?type=image_800&id=09081821160575

this cooperation really begins to make me happy. :-)

Greets

Marc

Edited by Marccom

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