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Marccom

I´ll be back - Terminator stuff in ARMA II

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hi,

by myself i used the bases as *.3ds

ph00nix used *.wings.

important is that the files are importable in O2.

So the best is *.3ds or *.obj or you make a work direct in O2 and so as *.p3d

But i have to say that i am doing nothing on this project since few month.

Lost contact with ph00nix and couldn't find any motivation to go further here.

Greets

Marc

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Well if its any help to you i can use blender 3d rather well, and can export any models in 3ds or obj format, im not great at texturing, but im fairly good at modelling, i also use zbrush for normal mapping. If that any help to you mate

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But i have to say that i am doing nothing on this project since few month.

Lost contact with ph00nix and couldn't find any motivation to go further here.

Thats too bad, it would have been really cool figthing skynet :o

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Marccom, please port the T800 to ARMA2:OA :D

I use 3dsMax so if you need any 3d work I will try to help.

Edited by EDcase

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So what happened with the t800 addon? Did skynet send one of it's metal heads in past to destroy Marccom? Hope you release at least the t800 addon :)

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ArmA2 community rule #1:

Never have too high hopes for a addon until you actually see it being downloadeable.

This even more fits to full mods.

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then why not release it and let someone finish it up it's sad to see this addon going dead

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Hi,

i am sorry but the project is stopped again.

Phoonix seems to have no time at the moment and i have not too.

I will give a hint here when we are working again

I think that pretty much says it all. He even said that he reports back when they are working on it again.

Closed. If Marccom ever decides to continue on this he knows where to find the key.

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