scruffy 22 Posted June 8, 2009 (edited) Aloha Since OA came around my pack didn't work anymore. Gladly most stuff was done by kju already, so no update was needed from me. The other stuff should now be working again. Now updated to v.1.12 which finally fixes the shuddering FOV change! Thanks to Alexx78! AT_GUI_OA v1.21 includes: at_gui_OA_cursor - Removes weapon cursors even if the server has them enabled at_gui_OA_fov_aim - Changes the FOV when aiming to the same value when not aiming -> no zooming just because you look through your crayontech Before unaimed - Before aimedAfter unaimed - After aimed at_gui_OA_fov_vehicle - Increases the FOV in vehicles a bit Optional: at_gui_OA_fov_aim_ANZINS - Also changes the FOV for the backup sights from ANZINS_Weapons. Must have addon: Use it! at_gui_OA_fov_aim_rhm14 - Also changes the FOV for the ACOG backup sights from Robert hammers M14 pack. at_gui_OA_fov_aim_ace - Changes the FOV for ACE v1.10 stable. at_gui_OA_fov_aim_acex - Changes the FOV for new weapons in the ACE X pack (v1.10 stable). at_gui_OA_fov_aim_acex_1.10.332 - Changes the FOV for new weapons in the ACE X pack (v1.10 update 2). at_gui_OA_fov_aim_uns - Changes the FOV for the weapons from Unsung mod. old versions of all three fov_aim addons, for anyone that wants to zoom-out (but keep the "shuddering" FOV change bug There also is a small extra in the pack now: AT NoCoffee2 It allows you to remove the used coffee filter that sometimes gets stuck on your camera lense. Press CTRL+ALT+SHIFT+X and every color filter that was active is gone. Needs CBA! Example before and afterwards: Since first release it worked without errors for me through many MP missions, the PMC campaign in coop and some SP missions, so I consider it fine. I had help with the script from some guy named Neo Apocalypse or something, who will if asked how it works probably babble on about something he calls "handles" that no one understands anyway :j: But he made it work, so credits to him :P Required Addons: Only Operation Arrowhead, but: You should be using PROPER addons in addition to this. They can increase compass size, remove the hand cursor, move actions over the action menu, remove peripheral blobs and many things more. Also you obviously need ANZINS_Weapons when using the optional files, RH_M14 pack, ACE/ACEX or Unsung mod. AT_NoCoffee2 needs CBA. Known bugs and issues: - Untested in standalone OA so far - _cursor and _vehicle are mostly untested so far, probably miss a few things Credits and Thanks: BIS - for the games that keep me occupied since 2001 kju - All the PROPER stuff that saves me from having to do even more work rg7621 - for TrueView, which I missed in A2 so I started doing this Defunkt - For adding the new OA features to other weapons Rober Hammer et al. - M14 pack ACE and Unsung mod teams for their work ArmedAssault.info - ReadMe Generator Armaholic - For hosting Neo - For hosting Name - For having no BAS Vladimir Alexx - for finally getting rid of that stupid bug :) Download OA Version my mirror Changelog: v1.21 - fix for _fov_aim_anzins added _fov_aim for ACE X 1.10 Update 2 now using v2 signature files v1.2 - updated _fov_aim_anzins for ANZINS weapons 1.5.2 added _fov_aim for ACE 1.10 stable added _fov_aim for ACE X 1.10 stable added _fov_aim for Unsung Mod v1.13 - added BAF weapons v1.12 - added underbarrel GL sights v1.11 - added changes for ANZINS_weapons 1.32 added _fov_aim for RH_M14 pack v1.1 - fixed "shuddering" FOV change when bringing up sights, thanks to Vladimir Alexx added M32, Mk13 and M79 v1.01 - fixed m4a1_hws_gl +_camo when using ANZINS, thanks for reporting to Vladimir Alexx v1.0 - Initial Release for OA ======================================== ======================================== Old version below, only for Arma 2 without expansion! ======================================== ======================================== Here is version 1.4 of my GUI pack for Arma 2, now including: at_gui_chat (obsolete, see above)Moves chat window and text a bit down on the screen, updated because of patch 1.03.Before - After at_gui_compassIncreases the size of the compass, now also on the map screen. For everyone with gui size ingame set to very small.Before (ingame) - After (ingame)Before (map) - After (map) at_gui_cursorRemoves most weapon cursors, so you can play without them even if the server has them activated.Before - After at_gui_fov_aimChanges aimed FOV to standard FOV, so no more zoom when getting sights up.Before unaimed - Before aimedAfter unaimed - After aimed at_gui_fov_vehicleChanges FOV in cars, less zoom now.Before (driver) - After (driver)Before (cargo) - After (cargo)Note: Does not work for driver when using VopSound! at_gui_peripheralRemoves the blob friend/enemy markers and the ones on the edge of the screen so you can play on a server that has them activated without your screen blinking like a christmas tree.Before - Before 2 - After The whole packet is not even 7 KB big and you can choose which parts you want to use. EDIT: Recommended Addons 1) My chat fix isn't done properly for all screen sizes/aspect ratios, it works fine with 16:10 and on GUI size "very small". Should be obsolete with 1.05 and higher anyway. Better use Deadfast's chat position fix instead which should work with all screens. 2) In addition to my pack look at the PROPER projects addons from kju, for example removing the hand cursor and moving the action icons/text above the action menu were on my to-do list, but now I will not make another version and use these myself. There are many other PROPER addons you might find useful. 3) If you want to change the FOV even more, not just even out aimed/unaimed and vehicles, wait for BC6feeling. Download updated A2 pack 1.41 download old version download only update for _fov_aim Known bugs: - The _cursor addon has some weapon cursors still there, for example HMMWV GL/TOW and I guess all vehicles with GL or rockets. Changelog: 1.41: Update for _fov_aim: Fixed "shudder bug", added underbarrel GL sights 1.4: changed chat for patch 1.03 1.3: fixed cursor, updated chat for patch 1.02 1.2: second release, added fov_vehicle, updated compass 1.1: added fov_aim and chat, fixed peripheral 1.0: first release including cursor, peripheral and compass Thanks again everyone for suggestions and kind words. Visit www.armed-tactics.de for more of our stuff. Edited May 26, 2011 by Scruffy Update 1.21 Share this post Link to post Share on other sites
Binkowski 26 Posted June 8, 2009 Thanks for this Scruffy, I can actually read the bearings on the compass now! Share this post Link to post Share on other sites
NeoArmageddon 958 Posted June 8, 2009 Great work, Scruf. BTW: OMG! You released an addon!!! Share this post Link to post Share on other sites
Guest Posted June 9, 2009 Release frontpaged at the Armaholic homepage. AT GUI Pack Share this post Link to post Share on other sites
Dr.Pulp 0 Posted June 9, 2009 Nice one thx! Can u enlarge the compass on the map too? That would be nice! :) Share this post Link to post Share on other sites
miller 49 Posted June 10, 2009 Thanks Scruffy ArmA2Base.de Mirror: AT GUI Pack by Scruffy Kind regards Miller Share this post Link to post Share on other sites
bravo 6 0 Posted June 10, 2009 Great! There is someone already working on these Very useful changes. Thank you & keep it up. But could they be even better and useful as a whole (complete) pack? I have a couple of questions that you can maybe answer and solve them in this awesome GUI pack: Are these changes in separated .pbo's, so people can disable or not what they want, like in Truemods? Is the general field of view (FOV) acceptable in ArmA2? Do we need another Trueview mod like we had in ArmA1? Could this GUI pack also shrink the bottom left icons that we can see in the picture into this modded one? Thank you for your attention and keep it up with the great and useful job, these will be very appreciated by a lot of people. Share this post Link to post Share on other sites
NoBF2boy 10 Posted June 10, 2009 Hmm, lets see: the compass size is increased when you choose a different UI scale setting in the graphic options even though you join a novice server, you can set your preferences in the difficulty menu (you can disable the blobs in every difficulty setting) Does your mod only change the size of the compass if you have "extra small" UI settings? And while we are at it, did you find the chat bar config file? Its very small in the lowest UI scale setting. Share this post Link to post Share on other sites
Alex72 1 Posted June 10, 2009 @Bravo6 About TrueView (super addon btw) Its not needed anymore in ARMA2. :) ARMA2 basically have the same turn rate. I think you cant look exactlly straight up though, but damn close. You can look over your shoulder backwards however. I felt the ARMA2 lookaround was perfect. Didnt test for long but it was something i wanted to see as well and i felt it did what it should. Great little addon btw! Good job. :) Alex Share this post Link to post Share on other sites
maddogx 13 Posted June 10, 2009 72;1305751']I think you cant look exactlly straight up though' date=' but damn close.[/quote']When you turn your body as far up as it goes, then look up with your head (TrackIR or Alt) then I'm pretty sure you can see up to the zenith. :) Share this post Link to post Share on other sites
cole 0 Posted June 10, 2009 I'd like to set the aimed and unaimed FOV at the same level so there is no more zoom without pressing mouse2 and maybe widen some vehicle FOVs as well. I love you!! Seriously, that sounds freaking awesome. Hope you can get it out before the international-ish release next week. Share this post Link to post Share on other sites
NoBF2boy 10 Posted June 10, 2009 Great! There is someone already working on these Very useful changes. Thank you & keep it up.But could they be even better and useful as a whole (complete) pack? I have a couple of questions that you can maybe answer and solve them in this awesome GUI pack: Are these changes in separated .pbo's, so people can disable or not what they want, like in Truemods? Is the general field of view (FOV) acceptable in ArmA2? Do we need another Trueview mod like we had in ArmA1? Could this GUI pack also shrink the bottom left icons that we can see in the picture into this modded one? Thank you for your attention and keep it up with the great and useful job, these will be very appreciated by a lot of people. What we need from trueview is unlocked gunner positions, movable head while in a gunner position. Share this post Link to post Share on other sites
bravo 6 0 Posted June 10, 2009 What we need from trueview is unlocked gunner positions, movable head while in a gunner position. I don't know how is the optic and normal zoom in ArmA2 but in ArmA1 it was certainly needed a change to become more realistic. Ie, there was too many zoom in when looking through some optics and while zooming in. Share this post Link to post Share on other sites
scruffy 22 Posted June 10, 2009 First of all thank you all for your posts. Nice to see it's appreciated and thanks for the mirrors and news. Nice one thx!Can u enlarge the compass on the map too? That would be nice! :) You can double click it and then it will get bigger. I'll look into it as it's still pretty small with GUI set to "very small". Are these changes in separated .pbo's, so people can disable or not what they want, like in Truemods?The changes are all separated and I will keep it that way, choose what you want.Is the general field of view (FOV) acceptable in ArmA2? Do we need another Trueview mod like we had in ArmA1?I think the FOV is acceptable, I just don't like the change and automated zoom when aiming. I don't think I will change this, but maybe I'll use another addon when it comes out :pCould this GUI pack also shrink the bottom left icons that we can see in the picture into this modded one?I'll see if I can get them any smaller (it's already "very small GUI" in settings), but I won't change the icons I think.the compass size is increased when you choose a different UI scale setting in the graphic optionsDoes your mod only change the size of the compass if you have "extra small" UI settings? Yes, I didn't even think about that. So I guess the compass.pbo is only for people playing with very small GUI. Don't use it if you set it higher. I'll edit the first post about that one. I just tested it on big, it's HUGE :D even though you join a novice server, you can set your preferences in the difficulty menu (you can disable the blobs in every difficulty setting) When you join a server, every difficulty setting is the one set on the server. Yes, the admin can put everything off even for novice but that's not really common. Now you can play without this if you don't like it while others have it activated. It's your choice, just don't accuse anyone of cheating ;)And while we are at it, did you find the chat bar config file? Its very small in the lowest UI scale setting. Great idea, I'll write that down on my to-do list. [...]about aiming zoom[...]Seriously, that sounds freaking awesome. Hope you can get it out before the international-ish release next week. I already have that one done, just not tested. I'll do an update in time :) What we need from trueview is unlocked gunner positions, movable head while in a gunner position. I'll look into that one too, good idea. Share this post Link to post Share on other sites
NoBF2boy 10 Posted June 11, 2009 And while we are at it, did you find the chat bar config file? Its very small in the lowest UI scale setting. Thx about looking into that , Scruffy, i tried to look into that issue, but my skills arent that great i guess, i found a "RscActiveText.hpp" (i guess its for the size) and a "RscDisplayChat.hpp" (for the location of the chat bar) but im not sure if those are the right ones. I also tried to edit the config.cpp which is needed to make the addon working but i get an error message when starting arma. If you need a tester or someone who helps, please PM me. Share this post Link to post Share on other sites
Dr.Pulp 0 Posted June 11, 2009 i know that i can double klick it on the map to enlarge the compass....but it is still to small to read the degrees :( Share this post Link to post Share on other sites
scruffy 22 Posted June 14, 2009 Update, see first post. If anyone has any ideas regarding the _fov_aim bug please tell me. Share this post Link to post Share on other sites
scruffy 22 Posted June 28, 2009 Update to v1.3, see first post. Fixed bug in at_gui_cursor, now should no longer give errors/write in mission.sqm Updated at_gui_chat for patch 1.02, no increased size necessary now, but moved chat window below written text now instead of behind it. Still no luck with fov_aim... Share this post Link to post Share on other sites
buddhabang 10 Posted June 28, 2009 Cheers dude for the addon. Share this post Link to post Share on other sites
cole 0 Posted June 29, 2009 This addon pack is getting better and better! Thanks for the updates Scruffy :) Share this post Link to post Share on other sites
big 0 Posted June 29, 2009 Armaholic mirror updated: - AT GUI Pack v1.3 Share this post Link to post Share on other sites
oldbear 390 Posted June 29, 2009 (edited) ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Edited June 29, 2009 by Old Bear Share this post Link to post Share on other sites
Dr.Pulp 0 Posted June 29, 2009 Nice one thx!Can u enlarge the compass on the map too? That would be nice! :) THX a lot for making my wish come true :D Share this post Link to post Share on other sites
bravo 6 0 Posted June 29, 2009 @Scruffy - Can we have a video of each feature to better show the respective parts of this addon? Thanks for your attention. Share this post Link to post Share on other sites