walker 0 Posted June 7, 2009 (edited) Hi all Does anyone know if Zaphod is transfering Berzerk to ArmA II? Or will some one be making a similar mission. Kind Regards walker ----------------------------------------------------------- Thought we all needed to know that Berzerk has been tranfered to ArmA II Edited July 7, 2009 by walker Reporting the Good news Share this post Link to post Share on other sites
mosh 0 Posted June 7, 2009 I hope so. Berzerk maps are the best. Share this post Link to post Share on other sites
Kr3v 10 Posted June 8, 2009 Ch_umpc missions look like Berzerk. But there isn't the interface with weapons and deploy map and there are too much vehicules. Share this post Link to post Share on other sites
whisper 0 Posted June 8, 2009 they are more in line with classic C&H maps of old (OFP times)... aah, the memory :) Share this post Link to post Share on other sites
Kr3v 10 Posted June 8, 2009 I agree, but I would prefer Berzerk like maps :D Share this post Link to post Share on other sites
radioshack. 11 Posted June 8, 2009 (edited) Not sure if Zaphod is gonna do any maping for ArmA 2 because last time I talked to him he wasn´t very happy about the comunity... (few months ago maybe he changed his mind...) BUT if anybody does convert berzerk maps PLESASE convert the 1.23 version NOT the 2.0 version :D Edited June 15, 2009 by Radioshack. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted June 8, 2009 What are players supposed to do on Berzerk maps? Pvp? Coop? Killing spree without tactics? Just curios Share this post Link to post Share on other sites
Daniel 0 Posted June 8, 2009 I say bring back Battlefield 1985! :D Share this post Link to post Share on other sites
walker 0 Posted June 8, 2009 (edited) Hi ])rStrangelove Berzerk is the classic Capture and Hold (C&H) of ArmA It is Player v Player (PvP) or more accurately Team v Team (TvT) 1) At the loby you choose, or the admin assigns you to, one of two sides 2) You start with Base Respawn (your only safe respawn). 3) You have a Dialogue from which to choose your basic player weapon loadout. 4) At the base there are several vehicles say: a) 3 tanks b) 3 IFV's c) 2 Helicopters e) A couple of Armored cars f) An AA vehicle (as the vehicles are destroyed in battle they respawn back at the base after some time) 5) You then make for one of several colour marked neutral geographic capture locations. a) If your team can hold that location for about 30 seconds it switches to your side and your can use it for advance respawn. b) The marker covering the area now changes to your teams colour as does a flag at that location, only your side can spawn at it while your side hold the location. c) Each of these capture locations adds to your teams score, for every minute you are there. d) Each captured location unlocks and spawns extra addons such as better vehicles, tanks, cannons and even jets which you can then use to capture more capture points. 6) Scattered Arround the mission are are ammo boxes at the capture locations and in other spots. These give you access to part though not all of the spawn weapon choice dialogue. 7) When you get killed: a) you have the full weapon choice dialogue available to you and b) There is a respawn punishment wait of about 30 to 60 seconds for getting killed, c) Then there is a map which allows you click which ever of the capture locations your team has and you wish to respawn at. d) Advance respawn locations are risky to respawn at. While you do respawn any where in a 150m to 200m area within the location camping snipers, and camping is not considered bad form in ArmA just good tactics, often cover these locations. That said counter sniper teams and cannons or auto grenade lauchers often cover the known camping spots. e) You can also always choose to respawn safe back at your base, often useful to pick up a tank or some such if all others are in use. 8) If one side is loosing realy badly then that often unlocks special extra weapons for them to even it up The winning team is the one with most points. Kind Regards walker Edited September 6, 2009 by walker Share this post Link to post Share on other sites
whisper 0 Posted June 8, 2009 Err, Q, the mission is made?!! EDIT : looks like it's in good shape. Can I dl the files for testing? My dedi server : PingZero , 85.171.255.202 Share this post Link to post Share on other sites
Daniel 0 Posted June 8, 2009 Battlefield 1985 Awesome! :eek: Ha, I was only kidding too. Sweet. Share this post Link to post Share on other sites
.kju 3245 Posted June 8, 2009 Send me a PM if interested in testing. Only private server testing for now please. JIP has serious bugs to need to be taken care of first. Share this post Link to post Share on other sites
Dwarden 1125 Posted June 8, 2009 let me put it this way ... TBA ... enjoy that info ... Share this post Link to post Share on other sites
HyperWeaseL 10 Posted June 10, 2009 Hi allDoes anyone know if Zaphod is transfering Berzerk to ArmA II? Or will some one be making a similar mission. Kind Regards walker I hope so Berzerk maps are good:bounce3: Share this post Link to post Share on other sites
Przemek_kondor 14 Posted June 10, 2009 Battlefield 1985 can't wait for this :bounce3: Share this post Link to post Share on other sites
l mandrake 9 Posted June 12, 2009 hehe Battlefield1985 was IMO the greatest mp mission of all time - can't wait for more of the same! Share this post Link to post Share on other sites
sparks50 0 Posted June 12, 2009 I remember that mission! Bring it on :D Share this post Link to post Share on other sites
zaphod 0 Posted June 13, 2009 to answer the question of this thread: yes ... 90% done ... re-developed from scratch with lots of improvements ... Share this post Link to post Share on other sites
walker 0 Posted June 14, 2009 (edited) to answer the question of this thread: yes ... 90% done ... re-developed from scratch with lots of improvements ... Good to hear Zaphod My favourite C&H And with the ability to play ArmA I as a MOD mean all the old favourites can transfered too. Though I am looking forward to Berzerk on Chernarus and Utes maps most. Kind Regards walker Edited June 14, 2009 by walker Share this post Link to post Share on other sites
mosh 0 Posted June 14, 2009 to answer the question of this thread: yes ... 90% done ... re-developed from scratch with lots of improvements ... I look forward to playing them!!! :bounce3: Share this post Link to post Share on other sites
Kochleffel 10 Posted June 15, 2009 Hi Zaphod, i wait for the Berzerk Missions to! if u need a testserver conact me i can host u a dedicaded with enough power Share this post Link to post Share on other sites
zaphod 0 Posted June 19, 2009 If you want to suggest own improvements (based on 2.0 beta 12), this might be the right time and place ... Share this post Link to post Share on other sites
.kju 3245 Posted June 19, 2009 One version with roughly same distance from base to town vs between towns to have base a fair respawn pos. Make an option / version to let units start in towns at game start to avoid the start rush. Ability to deactivate client side the sounds/music (via radio). Inf (+transport) - tank (+inf) - air (+inf // AA vehicles) only version. Base zone protection system that deletes projectiles fired from inside or from outside into the zone. :) Share this post Link to post Share on other sites