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avmyg

Evolution

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)rStrangelove;1313428']I think it's a server setting. just disabled the score board.

No way to do it from the mission editor then?

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Evolution without scoreboard would be pointless. Because the game is about making points...

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how do i upbpo a file

i have this mission Co_30_EvolutionUSMC_v06.Chernarus.pbo

but want to change rank

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I'm porting my clan's take on Evo (Evolution TG) to Arma2 just to get used to A2 scripting. After that, we're hoping to get into PvP and just have evo TG as backup for slack times.

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I HHAAAAAAATTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Evolution its just stupid.

Domination works alot better, like what has already been said in Evo everyone's always rushing off to get points whereas in Dominatino atleast everyone is equal and works as a team as instead of needing points we need each other.

So far prob the best mainstream mission out there is easily Air Cav works a treat.

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I think Evolution is great. The server I used to play it, well the majority of players would be teamworking. Especially the guys flying transports for the infantry to get around. They didn't have to and I certainly didn't have to when i got to higher ranks, I could've just got in a jet and been getting lots and lots of kills.

For me and most of the other peopel in the server, it was about getting to the overall goal of completing the map or even just team working because most of the time I didn't stay till the end. Just joined for the teamwork.

I'll be trying out this co-op marines thing with some friends now, should be good.

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I HHAAAAAAATTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Evolution its just stupid.

Domination works alot better, like what has already been said in Evo everyone's always rushing off to get points whereas in Dominatino atleast everyone is equal and works as a team as instead of needing points we need each other.

So far prob the best mainstream mission out there is easily Air Cav works a treat.

You just need a good admin to deal with that or you can join a clan server.:)

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Anyone know what part of the game file I need to edit so I can reduce the rank requirements?

I''d like to edit it for a LAN game with a few players so having to get 30+ kills for the better vehicles would take a bit longer than we'd like.

Also, just got back form playing a game, seems like my friend couldn't use the base flag spawn/teleport feature. Any ideas why?

Edited by Eroglik

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When you unpbo the mission open file called "init" and in begining there should be the following lines:

// Score required to attain each rank.

BIS_EVO_rank1 = 10;

BIS_EVO_rank2 = 30;

BIS_EVO_rank3 = 60;

BIS_EVO_rank4 = 100;

BIS_EVO_rank5 = 150;

BIS_EVO_rank6 = 200;

Its quite obvious from now on I think.

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I'm porting my clan's take on Evo (Evolution TG) to Arma2 just to get used to A2 scripting. After that, we're hoping to get into PvP and just have evo TG as backup for slack times.

:eek:Nice I like your maps, I got the first version from my brother (Katukov). :bounce3:

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Very good map this , but I also plan to make a few edits to it for me and my squad buddies on our server.

I'd like to change the LKW from that Armored Vehicle to a Truck , so more people can climb aboard when moving to the next Obj.

Implementing the Fast Rope Script so that Choppers dont have to land to drop off troops near the Hot Zones!

I'd also like to incorporate a few Enemy Paratrooper drops when you have removed 75% of the Enemy in the town Obj!

To end with im thinking of making the final town at one of the Harbours and you need to have a few of your compatriots Laser the Ships so your A10's can deliver their payload onto them, whilst the rest provided covering fire for them. Would also be nice to have the enemy in the final town being able to call in some sort of Artillery against us as we approach as like a last stand measure !

If anyone can help me with this or give me an idea how to implement these ideas i'd be much appreciative.

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When you unpbo the mission open file called "init" and in begining there should be the following lines:

// Score required to attain each rank.

BIS_EVO_rank1 = 10;

BIS_EVO_rank2 = 30;

BIS_EVO_rank3 = 60;

BIS_EVO_rank4 = 100;

BIS_EVO_rank5 = 150;

BIS_EVO_rank6 = 200;

Its quite obvious from now on I think.

Yeah, I managed to get it sorted. Thanks anyway. :D

As for the flag respawn thing, it fixed itself when I restarted the server.

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how do i bye AI

In the last Evolution Marines (version 0.7), press "T ", than you can call in support, transfer and call in AI :bounce3:

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This may be a stupid question but does anyone know where i can Download the PBO for EVOLUTION V 0.8? iv searched everywhere and I just cannot find it! any help with this would be really cool.

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Welcome to the forums 504smudge,

[GNC] Lord-MDB has a forum over at this address, http://www.g-g-c.de/forum/showthread.php?t=10356 where he is posting any updated versions that he is building.

I was hosting a server with version 7 and it was causing a crash to desktop with the reinforce script causing division by zero errors, I have not tested version 8.

but yes, you can download the newer versions at the link above.

regards./

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Anybody know anything about Evolution RED. In a ARMA 1 Evo Red was more bigger, Russians always in arma have more powerful and stronger arsenal. Evo USMC is too pure to me, but the Evo Red it's somethink new.

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Hi hedgehog,

to make a red version just depbo the file and change the units to russian, its not difficult to do. change a few of the scripts and away you go.

you have to realise that the evo mission was a WIP by in the new arma2, and that [GNC] Lord-MDB has made it work.

Get started on an evo red version and youll be good to go/

regards./

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And then post it up:yay: ;)

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Anyone know why my default loadout never saves?

Every time i die i just respawn with a beretta +4 clips and nothing else.

Also, I'd like to see the mobile HQ and spawn-to option removed as that takes away the whole battlefield-taxi role of choppers and other vehicles, reducing the teamwork factor.

other suggestions.

-markers on all vehicles. it's impossible as an engineer joining late into a game to find and repair damaged vehicles. also, if destroyed vehicles keep respawing back at base there's no real need for an engineer anyway.

-limited loadouts on support units. personally I'm tired of seeing pilots, engineers and medics loaded out with sniper rifles and SMAW launchers soloing entire towns. is there a way to restrict their access to weapons crates and capacity of gear carried? Prehaps 2 weapons crates, one of basic weapons for all and one advanced weapons for front line troops only?

-points cost for AI team mates. AI can be brought for free and para dropped in right in the middle of the enemy held town ad infinitem and for free until the town is clear. give them a points cost same as ammo crates and artillery.

Say, 2 points for riflemen and medics, 3 points for AT/AA specialists, 5 points for snipers and spec-ops.

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In newer evolution missions loadout saves. This is a problem in first evo.

Only un-armed vehicles respawn to base. Tanks, APCs, armed helis respawn at position where they were destroyed so engi can repair them. If you dont like MHQ you can open the mission and simply delite it. Your recruits spawn as private so skill is not that great. They get killed very fast plus they die often when landing parachute (bug in arma currently, not an evo problem). So if you were loosing points for that you would be back to zero in no time. When you have 300 points it doesnt matter anyway. Restricted weapons to role is a good idea but that takes some scripting. I think you could add it in "spawn" script.

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