slowyconection 0 Posted March 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rendar @ Mar. 11 2002,02:52)</td></tr><tr><td id="QUOTE">1. REAL ballistics (i.e. no laser M-16's or AK-47's) 6. HALO jumps (without the need for scripting) 7. HAHO jumps (controllable parachutes)<span id='postcolor'> a bayonet would be cool 2 wat the fuk is HALO? i hear ya how many times i wanted to seemy planey crashin the ground!!! Share this post Link to post Share on other sites
Guest Posted March 12, 2002 What would be really useful (and very simple to implement) would be an integrated text editor in the mission editor, so you don't have to ALT-TAB all the time to write scripts. Share this post Link to post Share on other sites
Sith 0 Posted March 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">wat the fuk is HALO?<span id='postcolor'> High Altitude, Low Opening. It's a special type of parachute insertion often used by special forces. They jump out at a very high altitude (so the plane wont be noticed) and make a very long freefall, before opening their chutes at the very last moment. This way they can get into enemy territory without being spotted. Share this post Link to post Share on other sites
madmike 0 Posted March 12, 2002 I would like the scripting command to be more straightforward. Oh and building that dont deflate when you hit them. Holes in the walls would be cool. Bigger towns, maybe on smaller islands to limit lag. Most important is trenches, either as objects obove groud or with a new engine the ability to dig into the actual groud with diggers and spades Share this post Link to post Share on other sites
PFC_Mike 2 Posted March 13, 2002 First and foremost, bug/glitches/general weirdness fixing. Buildings could really use this. Also, fix irregularities- BRDMs ned more armor, closeable hatches, fixed turret mgs, etc. After that, a better terrain engine. Foxholes, trenchs, and deformeable objets would really add to the ambience of an enviroment. The curernt damage textrues and models for buildings and vehicles are pretty pathetic. Little things like random dialouge (sp?) are what make a game great. Anyone who has played Deus Ex or the Thief series knows what I'm tlaimg about. And finally, new stuff, new stuff, and more new stuff. Sory about the spelling, overwrite got turned on somehow. Share this post Link to post Share on other sites
Joe Porta 0 Posted March 13, 2002 The ability to have very large realtime (24/7) fullscale wars similar to World War 2 online for free. Maybe Codemasters or BIS might fork out for it, maybe they could sell advertising space on the Islands to pay for the server network. Then we could have that dynamic battlefield system from falcon 4.0 people are talking about. Share this post Link to post Share on other sites
Antichrist 0 Posted March 13, 2002 Rope insertions from BlackHawks Share this post Link to post Share on other sites
Shunt 0 Posted March 13, 2002 stickey bombs would definately do some good, sparsely used of course. we wouldn't want everybody goin' about blowing everything up all the time  thinking about one time when I was facing a lonely enemy t72 that i was supposed to destroy. the rest of my squad had been goofing around and blown to bits with the law soldiers suitingly laying in plain sight of the t72 crew. so whatcha supposed to do with an m16 and 2 hand grenades against a tank? if your not feeling like running around searchin distant corpses for some suiting equipment. course stickey's only disable the tanks moving capability not killing anybody in it which would be a nice variation to just blowing it up Another thing you would like to do in situations facing tanks is beeing able to stick your m60 inside the drivers "peek-hole" and empty a clip in his face and in anyone behind him. throwing in a grenade would also work just fine  And while on the subject, beeing able to use those exits for carried unit's to fire out of on BMP:s  would also be a pleasant thing... Also the AI should of course be a lot better and more flexible (so you cant take out a whole base with a covert ops. just because the E cant figure out your location) did that in the campaign mission where you supposed to blow up some tanks, the choppers didnt have a clue, hehe... Share this post Link to post Share on other sites
medvidek 0 Posted March 13, 2002 Are you still talking about Operation Flashpoint? Share this post Link to post Share on other sites
Nagual 0 Posted March 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 09 2002,11:45)</td></tr><tr><td id="QUOTE">- If you are seriously wounded, you must be treated or bleed to death within a varying timeframe.<span id='postcolor'> I would like to see the bleeding thing. Getting an injured mate out of the fighting and to a field hospital can be very satisfying, especially with the stretcher in the uazg. While triggers could simulate it, an inbuilt scripting command for the init.sqs or description.ext would be good, like "playergrp bleed true" or "bleed=1" so mission makers could choose to use the feature easily. It could make for some dramatic coop moments. Share this post Link to post Share on other sites
Shunt 0 Posted March 13, 2002 6--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (medvidek @ Mar. 13 2002,146)</td></tr><tr><td id="QUOTE">Are you still talking about Operation Flashpoint? <span id='postcolor'> I'm pretty shore I am  Not that i've spent too much time in tanks, but with all those openings in the vehicle body (or do they put in bullet-proof glass nowadays?) it would seem likely that the inhabitants of the vehicle would be pretty fucked up when you blast a couple of LAW rockets into it.. The bottom line..  give smaller units a chance to take out tanks etc. just so theres a way.. even if its a risk Share this post Link to post Share on other sites
InRange 1 Posted March 13, 2002 What I'd also like to see are 'dynamic units'. What do I mean with this? I'll explain. In OFP, all soldiers look organized and tidy and you have to type in all sorts of commands to give an officer n M60 or so. What if you could customize your own soldier within the 'unit' menu? That way you can select the weapons he carries and stuff like that. Also, I think some 'soldier-generator' would be cool. That way, soldiers would look differently and not only their faces. You'd have taller and shorter soldiers, ones that wear skimasks or barets. Others have things painted on their helmets. It would make OFP more realistic. Share this post Link to post Share on other sites
Guest Scooby Posted March 13, 2002 I doubt if anyone would wear baret in war. Share this post Link to post Share on other sites
MosquitoMkVI 0 Posted March 13, 2002 Sure you know, nice pink one with a little flower in it, and metal to. not one of those cheap plastic thingies, keep breaking and your hair just falls in your eyes...or is that Barette.. randomizing how the soldiers would look really cool though, remove that sameness from all the soldiers! Don't think you'd have to muck with the uniforms much though, just faces, heights and body mass! Share this post Link to post Share on other sites
Sith 0 Posted March 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Another thing you would like to do in situations facing tanks is beeing able to stick your m60 inside the drivers "peek-hole" and empty a clip in his face and in anyone behind him. throwing in a grenade would also work just fine<span id='postcolor'> They use prismas/mirrors (and various optical sensors) these days to give the crew a view of the outsides. Those "peek holes" are WW2 stuff And err...sticky bombs? The chances of effectively using one of those, combined with the chances of a soldier actually carrying one with him...are practically non existant Share this post Link to post Share on other sites
jawk2 1 Posted March 13, 2002 i expect only the basics for me... -Like another ppl i aggree that OPF use too many texture...i dont say to delete some or have less but a better compression algorithm is needed ( or a a better files organization)==> OPF would be more beautiful and more efficient (less work for client/server). -The netcode... what can i say? CORRECT IT... even the "session lost" bug and the "timeout bug" sensed to be out with the 1.45 dont. We got a lot of desync *even a friend with a T3 got some as client*.*The FPS is crappy, when i get admin i type the remote command to monitor a server i get near 30 to 70 FPS (70 italian server... 30 ah hum Polish server) -A dedicated server for France, it's horrific that FR are always late (convince GOA or ZJ or Joystick... or anyone else). -Ah humm i forget more personnal, i would really appreciate if BIS would call the French governement to pay less tax... of really baka baka Share this post Link to post Share on other sites
FallenPaladin 0 Posted March 14, 2002 I`d like to have a career mode in one of the next games. You play only one character and the choices, for example if you can join the black ops, are made by your efforts in the previous missions in the campaign. Changing character values would be great, too. Here an example: When you often use a specific weapon you become better in using it. Maybe you could get improved aiming for shooting LAWs at high distances. Share this post Link to post Share on other sites
LauryThorn 0 Posted March 14, 2002 Panicking and berserk soldiers would be *sweet*. Bayonettes and knives must have been already mentioned.. Share this post Link to post Share on other sites
PitViper 0 Posted March 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LauryThorn @ Mar. 14 2002,08:32)</td></tr><tr><td id="QUOTE">Panicking and berserk soldiers would be *sweet*. Bayonettes and knives must have been already mentioned..<span id='postcolor'> not quite "panicking", Â but I think there should be a "stress" level for each soldier depending upon his situation. Â Then , depending on his coolheadedness trait, Â his aiming and AI will not be effected whereas "greener" or ai with less cool head might be alot less accurate and not react as fast, or more stupid, Â or just plain attempt a retreat even though its not warranted. Stress factors can be dependant upon how many troops are engaging him, if he is surrounded or being flanked, being under surpressive fire, Â amount of comrades dying around him, being quickly overun, low on ammo, injured, lack of objective completion, etc etc. conversely, there could bea confidence rating which negates this and is bolstered by objectives completed, tactical advantage, total experience in the field, rank, etc etc. Â That would be awesome Then you could develop character throughout a campaign. I guess this assumes that each soldier would be assigned or earned certain characterstiscs - almost like an RPG. anyway, enough dreaming. Share this post Link to post Share on other sites
PitViper 0 Posted March 14, 2002 i think this has been mentioned before, but I'd like to see better damage model for vehicles. I'd LOVE to take out a track on a tank, but the rest still completely operational. Share this post Link to post Share on other sites
InRange 1 Posted March 15, 2002 I really hope BIS is reading all this and actually considers putting some of these ideas in OFP 2. Share this post Link to post Share on other sites
walker 0 Posted March 16, 2002 My vote is for that proper command structure Squads and sections we have But platoons, companies, batalions, divisions all that dynamic game stuff. OK some of it has allready been implimented You can command two platoons with Spinor's command engine Atilery (what flavour) there are wagon loads of scripts both player and AI. I think I even saw a muliplayer one somwhere. Panicking soldiers its in several scripts Realistic weapons what is the Real War community all about and all the addons they have created. What BIS should do is aproach the people who have created them to add the most effective Ideas into the next version. "Operation Flashpoint Chain of Command" anyone I would pay my 30 UK pounds for it. Share this post Link to post Share on other sites
gonk 0 Posted March 17, 2002 Next OFP needs.. (well this is what I want ) 1. Better lag handling capability... (Check out IL2 for some good lag handling ideas).. I am not saying OFP is bad with lag...it handles kills extremely well...it is the "jumpy" part that is annoying. Maybe just make the item move a little faster or slower to get to correct spot... ie. try an hide and synch problems.. 2. In game joining.. 3. I would not worry about adding more and more equipment and vehicles, just improve the ones you have already got. ie better aircraft physics and control.. as this is a military sim...make vehicles more like a sim. add smoke to tanks... laser ranging ect. 4. Rivers/lakes/stream..with the ability to swim 5. Snipers can climb trees...or use a rope to climb trees... 6. Kill with a knife 7. arm patches. 8. ability to roll and jump..not infinitely...but maybe a couple every 15 sec or something.. do not want to turn it in to CS. 9. Me as a beta tester... 10. Trees that burn 11. More Grass 12 Body part hits...ie if hit in the leg you now have a limp. Keep up the great work... Share this post Link to post Share on other sites
Airwolf 50 Posted March 17, 2002 how about... the ability to go anywhere in the world, no bugs, a fast game engine, and hundreds of different vehicals and units. Share this post Link to post Share on other sites