mr_centipede 31 Posted December 4, 2009 (edited) with Y value, you can up it, and let the X value constant. That means, let say X=3 degree of your head turning IRL, and Y=10 degree ingame. So you only need to turn a little bit of your head to simulate your ingame avatar do more head turning. You could also turn it lesser. Edited December 5, 2009 by Mr_Centipede Share this post Link to post Share on other sites
InFireBaptize 0 Posted December 5, 2009 (edited) with X value, you can up it, and let the Y value constant. That means, let say Y=3 degree of your head turning IRL, and X=10 degree ingame. So you only need to turn a little bit of your head to simulate your ingame avatar do more head turning. You could also turn it lesser. hi, this is so confusing, i tried to disable lean through roll but it wouldn't work, disabled x and leaning was disabled. you were right (i'm sorry) but what's roll for then? y(value)=multiplier, so if i set y=3 and x=10 my head would turn 30degree (30cm) translation. Now to apply deadzone to lean, i would bring y to zero and x farther from the centre correct? Edited December 11, 2009 by InFireBaptize Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 5, 2009 I am using 4 pro and working well, dun see the need for 5.That quick left right check when dashing from cover to cover is priceless! Share this post Link to post Share on other sites
mr_centipede 31 Posted December 5, 2009 (edited) with X value, you can up it, and let the Y value constant. That means, let say Y=3 degree of your head turning IRL, and X=10 degree ingame. So you only need to turn a little bit of your head to simulate your ingame avatar do more head turning. You could also turn it lesser. Sorry I got it upside down, X is the horizontal right? Y is the vertical so it should be: with Y value, you can up it, and let the X value constant. That means, let say X=3 degree of your head turning IRL, and Y=10 degree ingame. So you only need to turn a little bit of your head to simulate your ingame avatar do more head turning. You could also turn it lesser. And yes, it is a bit confusing (the software) and I'm sorry cannot convey it any clearer About roll, I dont think ARMA2 support it. As in Y. So ARMA2 only utilize 4DOF not full 6DOF Edited December 5, 2009 by Mr_Centipede Share this post Link to post Share on other sites
thales100 10 Posted December 6, 2009 Heh, I don't know about the benefits but I know I damned sure can't play anything without it now. Yep, same here. :) Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 6, 2009 Yep, same here. :) Grid is far too hard with it.I turn it off in that game. Share this post Link to post Share on other sites
lt_darkman 0 Posted December 6, 2009 Grid is far too hard with it.I turn it off in that game.It used to be, but with latest version 5.0 software I find it works much better (deadzone means you don't seem to get the accidental movement earlier versions had) and now can't drive as well without it.P Share this post Link to post Share on other sites
mr_centipede 31 Posted December 7, 2009 For those that have TIR5 and TIR4pro, how do you find the difference? good, bad, minimal, dont noticed a thing, etc... Share this post Link to post Share on other sites
horrgakx 1 Posted December 8, 2009 I went from a TrackIR 3 Pro with Vector Expansion to a TrackIR 5. Its a lot more sensitive but more accurate at the same time. Software is better too though a bug-bear of mine is a proprietary interface (like Lotus Notes and iTunes use) - why can't they use standard Windows interfaces? Share this post Link to post Share on other sites
infiltrator_2k 29 Posted December 11, 2009 The bottom line is.... Is it worth upgrading from Track IR 4 to Track IR 5??? The simple answer is no, unless you've got loads of cash to blow! I'm very happy with Track IR 4, in fact I personally think it looks more modern & sleeker - sure, it may have slight performance advantages, although I'm sure they're that minimal they won't be noticed in normal gameplay. Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 11, 2009 The bottom line is.... Is it worth upgrading from Track IR 4 to Track IR 5??? The simple answer is no, unless you've got loads of cash to blow! I'm very happy with Track IR 4, in fact I personally think it looks more modern & sleeker - sure, it may have slight performance advantages, although I'm sure they're that minimal they won't be noticed in normal gameplay. What you said. Share this post Link to post Share on other sites
lt_darkman 0 Posted December 13, 2009 The higher resolution of the TIR5 will come into it's own if you sit further away than usual from your monitor. As most of us sit within 2-3 feet of our monitor upgrading from TIR4 to TIR5 is optional. Upgrading from TIR3 to TIR4 was a definate improvement for me, so TIR3 to TIR5 would make more sense. Of course if you're buying new then I can't see why you wouldn't go for TIR5 if you can afford to. P Share this post Link to post Share on other sites
Loggert 10 Posted January 29, 2010 I was responding to your post 2 above mine. You don't have to move your whole body without track ir because you can use freelook so your point is still moot ;)This should be how everybody looks if on patrol in enemy territory. You always look down the barrel, that way your always ready to fire. This is the realistic way of doing it. With mouselook you can't bring up your ironsights and still freelook, with trackir you can.. Still even if you look down the barrel of your rifle you might still want to glance over to your right or left to see where your teammates are, pointing a barrel at someone you don't want to shoot wasn't alowed when i served and i don't think that that has changed. I used freelook with mouse for a long time and i don't see the trackir as a substitute for it but a compliment, if you freelook (2x alt) with your ironsights (or aimpoint) up you can use the mouse to just move the gun not moving the ingame avatar. It's usefull if clearing a corridor, you can keep moving forward but still aim at the corners. This combined with the ability to move my head where ever i want is just a bonus with the trackir. I've had it for 3 days now and i've enjoyed every second of it. But i had to think a long time before buying it because it's not cheap. The nicest thing is if you're not the point when clearing rooms you can still turn in to the room while your eyes are in an other direction, so entering is smother. Share this post Link to post Share on other sites
horrgakx 1 Posted January 29, 2010 I went from TrackIR 3 (original ArmA) to TrackIR 5 (for ArmA2 as v3 wasn't supported) and I find FreeLook a pain because your mouse moves the camera instead of you when it is active, and the number of times I've been killed because of this... Add to that TrackIR is invaluable when flying aircraft, and also when driving vehicles. I can't stress how important it has become to my ArmA2 game. Share this post Link to post Share on other sites
TheHarvesteR 11 Posted January 30, 2010 I bought myself a TIR5, which arrived just this week. I must say, I don't know how I played before it... after a very short adapting phase, it just feels natural. A few tweaks I did though: I set the TIR5 'precision' mode to be turned on while I hold the second mouse button... this is to avoid any crazy fast disorienting movement while zoomed in. Worked to perfection :) Also, instead of mounting the TIR to the top of the monitor, I set it atop a pole that rises from behind the monitors so the TIR is sitting further away from me, giving me a wider range of motion. I really have no complaints about it. there are no downsides to using it if you're accustomed to playing using a headphone. I bought mine with the Track Clip Pro, and attached it to the headset microphone I always wear for coop play, so it's completely unobtrusive for me. Granted, it doesn't make you look any less geekier... ;) (º_º)': * Cheers Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 31, 2010 Please guys, don't talk about whether Trackir is "realistic" or not until you have used it. :) You don't know what you are missing if you don't use it and you can argue about it til the cows come home, get old and die and nothing changes. Share this post Link to post Share on other sites
Assasin93 0 Posted February 6, 2010 Hi, I got my new TrackIR 5 yesterday and it works very well with other games (FS2004, Lock On) but when I try to launch it in ArmA 2 it doesn't work. I run both game and TIR drivers in administrator mode, UAC off. It's on in game settings, the blue light is on, as the light on the TrackIR itself. Any ideas? Share this post Link to post Share on other sites
Zipper5 74 Posted February 6, 2010 You need to go into your Controls options, select Controller at the bottom of the menu, select TrackIR and click Enable. I got TrackIR 5 a few days ago and I must say it is taking a lot of fiddling and getting used to it. I find that its FOV is the main issue. I have to have sensitivity up quite high to make it so that the tracker doesn't lose my TrackClip Pro. I also find that when using it ingame I'm having a hard time remembering that my head is also being tracked, so trying to play with it is quite frustrating at the moment. However, I'm sure that's just a "getting used to it" issue. We'll see in a month. :p Share this post Link to post Share on other sites
Assasin93 0 Posted February 6, 2010 I enabled it, and still it don't works. :( Share this post Link to post Share on other sites
Zipper5 74 Posted February 6, 2010 (edited) I enabled it, and still it don't works. :( Are both of the lights on the tracker green when running ArmA II? When the left one is green, the tracker is tracking your TrackClip (Pro). When the right one is green, it means that the TrackIR software recognizes that you're running a TrackIR-enabled game. Edited February 6, 2010 by Zipper5 Share this post Link to post Share on other sites
Assasin93 0 Posted February 6, 2010 Yes, they are. I use TrackClip, not pro. When I alt+tab to check TrackIR driver, the view is just frozen, it's not moving when I move my head. Share this post Link to post Share on other sites
Guest Posted February 6, 2010 Mine just arrived, setting it up now. Came with track clip pro too, only £125 new :) Share this post Link to post Share on other sites
Zipper5 74 Posted February 6, 2010 Yes, they are. I use TrackClip, not pro. When I alt+tab to check TrackIR driver, the view is just frozen, it's not moving when I move my head. Try restarting the software. If that doesn't work, make sure you have it all setup correctly hardware-wise. Check in the lower right-hand corner of the software when running ArmA II and see if all 3 lights are lit up. Share this post Link to post Share on other sites
Guest Posted February 6, 2010 Could someone help me out here please, with setting it up. Everything is working great, it's all nice ingame etc. But I am trying to finetune it, and it's so confusing. I loaded default profile "One:One". It was much better than default as it didn't feel clunky, but it also was not very sensetive, so I could only look 20 degrees up before it lost signal and spazzed out, lol... I can look far left, and far right, and down, but I am really struggling to make it keep signal when looking up. And also I need some sort of profile for Arma 2, but have no idea how. Any help would be much apreciated! Kind Regards, Richie. Share this post Link to post Share on other sites