Spokesperson 0 Posted April 18, 2009 There are usually no good gunfights in arma 1. All guns are like lasers and your ability to aim is perfect. Probably the guns have a good accuracy in real life but I think that the player and AI are way too good at aiming. There's never any need for surpressing fire or anything like it. It's probably a crosshair issue, that small middle line shouldn't be visible in-game. And the iron-sights should be floating around. Share this post Link to post Share on other sites
Mavericko 0 Posted April 18, 2009 There are usually no good gunfights in arma 1. All guns are like lasers and your ability to aim is perfect. Probably the guns have a good accuracy in real life but I think that the player and AI are way too good at aiming. There's never any need for surpressing fire or anything like it. It's probably a crosshair issue, that small middle line shouldn't be visible in-game. And the iron-sights should be floating around. The sights are fine if you ask me, I find that most games have worse accuracy then real life, and hitting targets in real life is easier then most games Share this post Link to post Share on other sites
sparks50 0 Posted April 18, 2009 (edited) Its good enough as it is Edited April 19, 2009 by sparks50 Share this post Link to post Share on other sites
Jex =TE= 0 Posted April 18, 2009 Well the AI are as good as you configure them to be and the dafault setting is too high. Modern day rifles have excellent accuracy up too 3-400m and beyond but other factors come into play (like wind). The sights still move a bit depending on your stance but making the bullets less accurate is hardly the way to go but if your firefights are 50m apart, expect to be shot more. Lower the AI precision value to 30-40 and you see a massive difference. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 19, 2009 Have you tried to fire a AK or some other Automatic weapon?? Its way easier to hit then with ArmA´s... Dont start the discussion about realism, YOUR WRONG... Simple. There is NOW way in a frozen hell you can ever get a game that good to actually simulate RL fireing a weapon. NEVER... Its a question of Physics. I cant feel the weapon inside the game. The alignments will NEVER be that acurat.. The perifer sight is about 98% of the entire field of vision IRL. In game?? 5% maby less.. FACT: Realism and shooting will never be true to 100% in a game.. Share this post Link to post Share on other sites
Mavericko 0 Posted April 19, 2009 ;1272006']Have you tried to fire a AK or some other Automatic weapon??Its way easier to hit then with ArmA´s... Dont start the discussion about realism' date=' YOUR WRONG... Simple. There is NOW way in a frozen hell you can ever get a game that good to actually simulate RL fireing a weapon. NEVER... Its a question of Physics. I cant feel the weapon inside the game. The alignments will NEVER be that acurat.. The perifer sight is about 98% of the entire field of vision IRL. In game?? 5% maby less.. FACT: Realism and shooting will never be true to 100% in a game..[/quote'] Well ofcourse not, 100% realism is close to impossible. And why do you claim that apparently I AM WRONG!? I presume you were talking to me. Share this post Link to post Share on other sites
echo1 0 Posted April 19, 2009 I agree with the point that the middle line in the cross hair shouldn't be there - make people use the ironsights! The outer lines are not a bad idea because they help simulate an instinctive aim at close in ranges. Share this post Link to post Share on other sites
Mavericko 0 Posted April 19, 2009 I agree with the point that the middle line in the cross hair shouldn't be there - make people use the ironsights! The outer lines are not a bad idea because they help simulate an instinctive aim at close in ranges. The crosshair I don't care about, I play XAM for ArmA 1 anyway which removes the crosshair so I never really thought about it - well atleast not in a long time.. I find the crosshair only annoying - especially when you sprint >< Share this post Link to post Share on other sites
rasdenfasden 12 Posted April 19, 2009 (edited) Just do it like every smart ArmA player and turn the crosshairs OFF in the difficulty settings. I personally hate it that having crosshairs on is the "default". I don't play on public servers because it dumbs down the gameplay so much and pretty much all the servers have those damn things on. Having them off really improves the gameplay. With crosshairs you can for instance use the MK12 SPR as if it's a regular rifle by not looking through the sights, plus you can zoom in with the scope. If you turn them off you'll find people using more "correct" weapons (stuff with ironsights, reflex sights, the occasional ACOG etc) rather than just DMRs and sniper rifles. It means you actually have to aim better and it seriously improves the gameplay. In fact, I actually think the best choice would be to REMOVE crosshairs from the game completely, no difficulty settings for them, nothing. Edited April 19, 2009 by RasdenFasden Share this post Link to post Share on other sites
Alex72 1 Posted April 19, 2009 Good as it is for me too. Turn crosshair off if you dont want it. Weapons have sway wich makes it more realistic over other games. No need to mess with these parts IMO. Alex Share this post Link to post Share on other sites
echo1 0 Posted April 19, 2009 I still think there is a need for some sort of simplified crosshair to give you an idea of which direction your gun is pointed at - IRL you would know, but in the game, due to issues of perspective and whatnot, it's not quite straightforward, at least not to someone who is new to the game. Of course, there should be some way to turn it on and off as per the user's preferences. Share this post Link to post Share on other sites
rasdenfasden 12 Posted April 19, 2009 Actually it just takes some practice, once you test around a bit you can learn to aim rather well without any sights or crosshair. Share this post Link to post Share on other sites
4 IN 1 0 Posted April 19, 2009 i never depend on the crosshair because the bullets always goes off target Share this post Link to post Share on other sites
Zipper5 74 Posted April 19, 2009 I actually like the crosshair in both OFP and ArmA. It's different to the very simplistic ones in other games. You've got the two outer parts which move apart depending on your movement, you've got the middle line that tells you where your gun is actually pointing and then when you sprint, it changes to a different crosshair to indicate that you can't fire unless you stop. I find it fairly easy to use, but that's probably because I've been playing these games with it since OFP's release in 2001. In terms of the accuracy of it, I've never really noticed an issue with it's accuracy. It is a bit inaccurate sometimes, especially in situations you don't want/need it to be. I can use it accurately, but again, I've been playing the game for a while. I definitely can say I prefer it over other games' crosshairs. Share this post Link to post Share on other sites
celery 8 Posted April 19, 2009 I'd be happy if the crosshair moved more smoothly (like a hardware cursor) and the centre bauble were invisible. Share this post Link to post Share on other sites
Stimpak_Addict 0 Posted April 19, 2009 ;1272006']YOUR WRONG... You're wrong. :rolleyes: Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 19, 2009 Well ofcourse not, 100% realism is close to impossible.And why do you claim that apparently I AM WRONG!? I presume you were talking to me. Sorry...I just assuemd you were talking about the whole realism issue again...It doesnt make the game MORE realistic. It just makes it harder to play, thus less likeble. Wich means less ppl will play.. As i have said befor...Its still a game..NOTHING MORE... Aming down barrel is IMPOSSIBLE to predict bulletimpact ecpessially with mods like ACE and others that makes the weapon sway like youve run 5km before fiering. IRL i can aim from the hip and have decent idea of impact... Not in this game..NOT without any aid. Share this post Link to post Share on other sites
Mavericko 0 Posted April 19, 2009 ;1272127']Sorry...I just assuemd you were talking about the whole realismissue again...It doesnt make the game MORE realistic. It just makes it harder to play' date=' thus less likeble. Wich means less ppl will play.. As i have said befor...Its still a game..NOTHING MORE... Aming down barrel is IMPOSSIBLE to predict bulletimpact ecpessially with mods like ACE and others that makes the weapon sway like youve run 5km before fiering. IRL i can aim from the hip and have decent idea of impact... Not in this game..NOT without any aid.[/quote'] Ah yes very true Share this post Link to post Share on other sites
CarlGustaffa 4 Posted April 20, 2009 The lack of firefights in vanilla ArmA isn't due to weapon and ammo accuracy, but instead have several factors: 1) 'Every' shot the AI fires are 'aimed shots'. 2) No supression effects, like how you return fire while being supressed (over the head aiming). 3) AI fail to hastily take cover. Instead they lie down and make that super accurate shot. 4) Any hit usually means death rather than hurt. @Alex[Dev]72: Unfortunately this is a server side setting (I think?). And for servers to turn it off, it means no more knowing what you'll hit with Javlin or Stinger since targetting box is also removed. I have to use my own mod to be able to play without weapon crosshairs without loosing targetting box, which off course isn't signed, which prevents me from joining more and more protected servers. It should be a server setting in multiple steps, where the player can use anything lower than the highest permittable step. I.e. the server can dictate a setting of 0.25, which would mean the player can use targetting boxes, grenades aids, and grenade launcher aids, but not weapon cursors. Something like that. Could also apply to other difficulty settings as well. I.e. friendly and enemy tags. Server dictates the maximum distance these will show up. The player can choose to go lower, but not higher than this setting. So, for many difficulty settings, a 0-1 zone instead of a true or false value. Share this post Link to post Share on other sites
Spokesperson 0 Posted April 22, 2009 I don't think it's realistic. It is as if the guns are in the hands of a surgeon. There's no shaking at all, unless you've been hit or if you've sprinted. You can hit targets that are as big in angular size as your middle crosshair with 100% accuracy at 300m. While aiming the gun you don't get tired either (only if you zoom in), which is strange. What CarlGustaffa says is another factor. The AI should guess your location/movement and use surpressing fire. Like shooting at a place where you are likely to pop up your head, or using surpressing fire while advancing, or when the target is behind some thin wall or bush. Right now the MGs don't have much of a role. They are just as good lasers as the other guns, but with more ammo. If I have crosshairs, either on screen or through the click of a button, I'm going to use it. I'm not going to pretend that I don't have it. Players should be forced to have it off. If I wanted a point and click game I would've played CS instead. Share this post Link to post Share on other sites
Jex =TE= 0 Posted April 22, 2009 While aiming the gun you don't get tired either (only if you zoom in), which is strange. That's because your right mouse button is also mapped to hold breath (and reveal target). Share this post Link to post Share on other sites
Spokesperson 0 Posted April 23, 2009 No, if you stand still without the right mouse button the gun is still frozen. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 25, 2009 I recently found that the Crosshair and Ironsight is missplaced in ArmA1.. When you aim with CH and switch to IR.S the irons is 10-15 cm RIGHT and BELOW the aim of CH. Hope they can fix this in A2.. Share this post Link to post Share on other sites
celery 8 Posted April 25, 2009 ;1275451']I recently found that the Crosshair and Ironsight is missplaced in ArmA1..When you aim with CH and switch to IR.S the irons is 10-15 cm RIGHT and BELOW the aim of CH. Hope they can fix this in A2.. The crosshair is in line with your character's eyes and since the weapon doesn't shoot from your eyes, it does so low right from where your gun is, creating a small offset. If the crosshair pointed where the bullet lands, it would jump all over the place all the time. It's very easy to just learn how the crosshair and weapon work together. Share this post Link to post Share on other sites
max power 21 Posted April 25, 2009 Yeah, there's no way to fix the offset. You see, the reticle floating in space is where your bullet will hit at something like 30 meters or 300 meters or something. Shooting anything very close will require you to shoot to the right of the reticle, and shooting anything very much further will require you to shoot to the left. Try shooting a body on the ground as you stand over it. You actually have to aim using the shape of the weapon rather than the iron sights. The reason for this is simply that since the weapon is to the side of the camera, if you're trying to shoot it a point at the centre of the camera, the bullet must travel on an angle inwards. The two rays that represent the direction of the muzzle and the direction of the camera can only cross at one point. Share this post Link to post Share on other sites