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ladie from hell

OFPWH40Kv3 MOD

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Isn't a }; missing in the end of class CfgPatches

and at the end of page a }; which must be erased ?

// Death Korps of Kreg vehicles v 0.1

// This is an OFPWH40K creation By Ladie from Hell

// Please Find any Bugs and Let me know

// Custom Sounds are on the way!

// Most importantly, enjoy

//--------------------------------------------------------

//--------------------------------------------------------

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot 0 // dummy weapons

#define WeaponSlotPrimary 1 // primary weapons

#define WeaponSlotSecondary 16 // secondary weapons

#define WeaponSlotHandGun 2 // HandGun

#define WeaponSlotHandGunItem 32 // HandGun magazines

#define WeaponSlotItem 256 // items

#define WeaponSlotBinocular 4096 // binocular

#define WeaponHardMounted 65536

#define CanSeeRadar 1

#define CanSeeEye 2

#define CanSeeOptics 4

#define CanSeeEar 8

#define CanSeeCompass 16

#define CanSeeRadarC CanSeeRadar+CanSeeCompass

#define CanSeeAll 31

/////////////////////////////////////////////////////////////////////////////////////////

class CfgPatches

{

class DKOK_krup

{

units[]={"Dkokruppiv","Dkokkruppv"};

weapons[]={};

requiredAddons[]={BIS_Resistance};

requiredVersion=1.96;

};

};

//////////////////////////////////////////////////////////////////////////////////////////

class CfgModels

{

class Default {};

class Vehicle : Default {};

class Car: Vehicle {};

class Jeep: Car {};

class JeepMG: Jeep {};

class ven: Jeep {};

////////// SOMETHING'S MISSING !! ////////

};

class CfgVehicles

{

class All{};

class AllVehicles: All{};

class Land: AllVehicles{};

class LandVehicle: Land{};

class Truck: LandVehicle{};

class Truck5t: Truck{};

class DKOK_krup: Truck5t{

model="\DKOK_krup\Dkokkruppiv";

displayName="DKOK Krupp IV Personnel Carrier";

vehicleClass="WH40K IG - Death Korps of Kreg - Vehicles";

side=2;

armor=60;

carmouflage=8;

maxSpeed=70;

fuelCapacity=180;

driverAction="ManActTruck5tDriver";

cargoAction[]={"ManActTruck5tCoDriver"};

transportSoldier=9

transportAmmo=0

picture="\DKOK_krup\Prot";

canFloat=false;

crew=krieg1;

preferRoads=true;

cost=50000;

soundEngine[]={Vehicles\uazloop,db-5,1.25};

weapons[]={};

magazines[]={};

typicalCargo[]={};

};

};

New error messages ?

Edited by SPQR

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Glad to hear. I will be looking forward to check it out.

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Thank You all! :)

Now next 6months taken from my life !

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Why don't you just use the killed event handler to clear the unit's weapons and ammo when he dies?

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Yes , I do believe that's what we are going to do ..

With A Lot of Work still being done in CW40K, just have not had time to work on it ..

I Hope to give you all some NEW screen shots of Vraks Updates , but I continue to redo or update the map

and some times its a totally diff map in that map obj's are no longer there..

The Main Citadel section still there but , other small eye candy stuff has changed some 30 to 40 times ...

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for people who like big space ship in ofp, check this one for the WH40K mod

it'is inspired by the cobra destroyer (of course more smaller to be playable ingame)

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Great mod, the best and most professional 'completed' sci-fi mod for OFP/CWA. Would be just nice if the MP server would be back on or made visible in OFP Monitor. :p

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The Mod server has been taken down for the duration, no plans on reinstating atm.

This Mod is alive and thriving. Behind the scenes a lot of work is still going on.

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So is this beauty getting an update? Or am I reading too much into this? :confused:

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In a manner of speaking,yes.

With the exception of a few extra additions recently,the 3.1 version of the mod is

essentially "as is".

I'm in the middle of creating what is essentially a mini mod.Composed of a small selection

of units,aircraft,armour and weapons.It's title is CW40k.

So far,90% of the work is being done by myself.With contributions from Spad and

LFH.All of which is built from scratch.

As some of the units deviate completely from a default OFP character,they require

custom animations.This is what I'm currently knee-deep in. :)

A small w.i.p video of the proposed front end.

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