SPQR 0 Posted March 10, 2011 (edited) Isn't a }; missing in the end of class CfgPatches and at the end of page a }; which must be erased ? // Death Korps of Kreg vehicles v 0.1 // This is an OFPWH40K creation By Ladie from Hell // Please Find any Bugs and Let me know // Custom Sounds are on the way! // Most importantly, enjoy //-------------------------------------------------------- //-------------------------------------------------------- #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 32 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 ///////////////////////////////////////////////////////////////////////////////////////// class CfgPatches { class DKOK_krup { units[]={"Dkokruppiv","Dkokkruppv"}; weapons[]={}; requiredAddons[]={BIS_Resistance}; requiredVersion=1.96; }; }; ////////////////////////////////////////////////////////////////////////////////////////// class CfgModels { class Default {}; class Vehicle : Default {}; class Car: Vehicle {}; class Jeep: Car {}; class JeepMG: Jeep {}; class ven: Jeep {}; ////////// SOMETHING'S MISSING !! //////// }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Truck: LandVehicle{}; class Truck5t: Truck{}; class DKOK_krup: Truck5t{ model="\DKOK_krup\Dkokkruppiv"; displayName="DKOK Krupp IV Personnel Carrier"; vehicleClass="WH40K IG - Death Korps of Kreg - Vehicles"; side=2; armor=60; carmouflage=8; maxSpeed=70; fuelCapacity=180; driverAction="ManActTruck5tDriver"; cargoAction[]={"ManActTruck5tCoDriver"}; transportSoldier=9 transportAmmo=0 picture="\DKOK_krup\Prot"; canFloat=false; crew=krieg1; preferRoads=true; cost=50000; soundEngine[]={Vehicles\uazloop,db-5,1.25}; weapons[]={}; magazines[]={}; typicalCargo[]={}; }; }; New error messages ? Edited March 10, 2011 by SPQR Share this post Link to post Share on other sites
ladie from hell 2 Posted March 10, 2011 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
ladie from hell 2 Posted March 19, 2011 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
-RuN- 0 Posted March 20, 2011 Glad to hear. I will be looking forward to check it out. Share this post Link to post Share on other sites
Altimeter 10 Posted April 3, 2011 Here to ease the waiting for 3.1, I decided to release my Venerable Dreadnoughts and Grey Knights: http://hotfile.com/dl/113168456/6db830a/GreyKnightsDreadnoughts.rar.html The OFPWH40K Mod v.3.0 is required for them to work. Share this post Link to post Share on other sites
ladie from hell 2 Posted April 4, 2011 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
ladie from hell 2 Posted April 6, 2011 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
G44 11 Posted April 7, 2011 Thank You all! :) Now next 6months taken from my life ! Share this post Link to post Share on other sites
player999 10 Posted October 21, 2011 And the addons required to play on the server --> http://www.megaupload.com/?d=KJ6M1AFD i didnt upload it Share this post Link to post Share on other sites
ladie from hell 2 Posted December 15, 2011 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
BaS_since2002 1 Posted January 6, 2012 Awesome! :eek: downloading Share this post Link to post Share on other sites
ladie from hell 2 Posted January 22, 2012 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
ladie from hell 2 Posted April 9, 2012 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
-RuN- 0 Posted April 10, 2012 Astounding work on the walking animation!! Share this post Link to post Share on other sites
ladie from hell 2 Posted April 10, 2012 (edited) Removed By 40K team Edited April 15, 2012 by ladie from hell Share this post Link to post Share on other sites
DanAK47 1 Posted April 10, 2012 Why don't you just use the killed event handler to clear the unit's weapons and ammo when he dies? Share this post Link to post Share on other sites
ladie from hell 2 Posted April 10, 2012 Yes , I do believe that's what we are going to do .. With A Lot of Work still being done in CW40K, just have not had time to work on it .. I Hope to give you all some NEW screen shots of Vraks Updates , but I continue to redo or update the map and some times its a totally diff map in that map obj's are no longer there.. The Main Citadel section still there but , other small eye candy stuff has changed some 30 to 40 times ... Share this post Link to post Share on other sites
spad 64 Posted October 16, 2014 the mod continue the work for OFP check some new addons on the way http://www.magisto.com/video/NwFBYEFUFD8hVAZiCzE http://www.magisto.com/video/IARNMFRUEDZqWh1hCzE Share this post Link to post Share on other sites
spad 64 Posted November 1, 2014 for people who like big space ship in ofp, check this one for the WH40K mod it'is inspired by the cobra destroyer (of course more smaller to be playable ingame) Share this post Link to post Share on other sites
Macser 776 Posted November 1, 2014 Excellent work Spad. :) Share this post Link to post Share on other sites
vran. 13 Posted November 2, 2014 Great mod, the best and most professional 'completed' sci-fi mod for OFP/CWA. Would be just nice if the MP server would be back on or made visible in OFP Monitor. :p Share this post Link to post Share on other sites
ww2weasel 10 Posted November 9, 2014 The Mod server has been taken down for the duration, no plans on reinstating atm. This Mod is alive and thriving. Behind the scenes a lot of work is still going on. Share this post Link to post Share on other sites
bars91 956 Posted November 13, 2014 So is this beauty getting an update? Or am I reading too much into this? :confused: Share this post Link to post Share on other sites
Macser 776 Posted November 14, 2014 In a manner of speaking,yes. With the exception of a few extra additions recently,the 3.1 version of the mod is essentially "as is". I'm in the middle of creating what is essentially a mini mod.Composed of a small selection of units,aircraft,armour and weapons.It's title is CW40k. So far,90% of the work is being done by myself.With contributions from Spad and LFH.All of which is built from scratch. As some of the units deviate completely from a default OFP character,they require custom animations.This is what I'm currently knee-deep in. :) A small w.i.p video of the proposed front end. Share this post Link to post Share on other sites
krzychuzokecia 718 Posted November 14, 2014 Looks good! :) Share this post Link to post Share on other sites