icebreakr 3159 Posted March 12, 2009 ADDON : SBP Slovenian Soldiers for ACE made by Smukec, IceBreakr, M., PeterGrozni Current version : 1.5 for ACEmod Release Date :2009/Mar/12 ====================== CONTACT INFORMATION : ====================== Mail: info at vojak.si Website: http://www.vojak.si (Slovenian only) ====================== REQUIRED ADDONS: ====================== ACEmod 1.02 or higher ====================== DESCRIPTION : ====================== This addon represents Slovenian Soldiers in two uniform types along with new cool weapons. ============================== CONTENT/FEATURES/CHANGES/BUGS : ============================== - Woodland (default) & Desert camo (peacekeeping operations in Afghanistan, Iraq, Chad etc.). - new custom ACE weapons & SBP Weapons crates: AR (assault rifles), MG (heavy MGs), AT (anti-tank), Snipe (sniping), Spec Ops (satchels, bombs, supressed weapons) and Exposives (satchels & bombs). - units that can be found under "BLUFOR/SBP SV": SV Officer (M9) SV Fireteam Leader (F2000S GL/ACOG) SV Automatic Rifleman (M249) SV Rifleman (F2000S) SV Medic (F2000S) SV Anti-tank (F2000S & M80 Zolja) SV Sniper (M24 & M9) - special crate containing a laser pointing device for NCOs - Slovenian flag/pole that can be found under "EMPTY/Objects" - crates also contain old weapons from Ex-Yugoslavia such as: M70AB1, M70AB2, Tromblone mines and M80 Zolja rocket launcher. ============================== CHANGELOG/BUGS/KNOWN ISSUES: ============================== 1.0 - initial release, 3 camos included + military police 1.1 - small bugfix: leaders wounds now visible 1.2 - fixed desert camo colors, now more realistic 1.3 - more realistic skin colors, faces representing real Slovenian soldiers, 1.3 - fixed bug: able to select satchels/grenades after respawn 1.4 - internal beta for SBP Team tests, removed alternative camo & MP uniform 1.5 - final release for ArmA 1.xx & ACEmod 1.02 or higher (required! ====================== INSTALLATION : ====================== Download here (30 MB 7-zip). The PBO files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is waaay better solution! Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder When you're done run the game and find the units under BLUFOR/SBP SV. Weapon crates are under standard "EMPTY/Ammo". ====================== CREDITS AND THANKS : ====================== BIS for creating ArmA, Vilas for offering editing tips, McHide and others from SBP Team for testing it out and providing feedback and of course - creators of ACEmod! ====================== DISCLAIMER : ====================== We take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product. This readme has been made by using the ArmedAssault.info Readme Generator. Check ArmedAssault.info to get the latest ArmA news ! Share this post Link to post Share on other sites
echo1 0 Posted March 12, 2009 Nice work. Downloading now Share this post Link to post Share on other sites
GD Mast 0 Posted March 12, 2009 Right on, downloading. GD Mast Share this post Link to post Share on other sites
oldbear 390 Posted March 12, 2009 ArmedAssault.info Mirror and News: Required Addons : DOWNLOAD - ACE Mod 1.3 DOWNLOAD - ACE Mod patch 1.4 We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">http://www.armedassault.info/mirrorgen2/6611708.gif[/IMG] Required Addons : DOWNLOAD - ACE Mod 1.3 DOWNLOAD - ACE Mod patch 1.4 If you prefere a text only BBCode please copy and paste the code below : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ArmedAssault.info Mirror : DOWNLOAD - SBP for ACE (v.1.5) - [30 MB 7z] from ArmedAssault.info Required Addons : DOWNLOAD - ACE Mod 1.3 DOWNLOAD - ACE Mod patch 1.4 Share this post Link to post Share on other sites
Guest Posted March 12, 2009 Release frontpaged at the Armaholic homepage. SBP Slovenian Soldiers for ACE Advanced Combat Environment Share this post Link to post Share on other sites
twisted 128 Posted March 12, 2009 very nice. looking forward to trying out the new weapons. really good thing to make it ACE compatible. Share this post Link to post Share on other sites
popcorn 0 Posted March 12, 2009 Do the weapons work without ACE? Share this post Link to post Share on other sites
icebreakr 3159 Posted March 12, 2009 popcorn: well, you can use our old beta version located here - this one doesn't require ACE installed and works with default ArmA. Share this post Link to post Share on other sites
RabidStoat 39 Posted March 12, 2009 What is it that makes this ACE dependant? Is it possible (and/or permissible) to removed said dependency? I looked forward to these the last time I saw them, but I'm one of the heretics who doesn't care for the ACE setup. Just asking, as I have no intention of earning anyones ire by hacking their code to bits. Share this post Link to post Share on other sites
icebreakr 3159 Posted March 12, 2009 RabidStoat: well to cut the story short medical items have been added and boxes that are specific to a mission. For example I don't like to see entire team using sniper rifles against AI (they stand no chance) so I only put AR/AT/Explosives boxes in some missions. If there is a special operation we put in SpecOps or Snipes crates. That is basically it. Use the link I've posted 2 posts above, its basically the same without the ACE stuff added. Share this post Link to post Share on other sites
RabidStoat 39 Posted March 12, 2009 @Icebreakr That link deadends with a 404, but thanks for the reply Share this post Link to post Share on other sites
icebreakr 3159 Posted March 12, 2009 Sorry, fixed =) Share this post Link to post Share on other sites
twisted 128 Posted March 12, 2009 RabidStoat: well to cut the story short medical items have been added and boxes that are specific to a mission. For example I don't like to see entire team using sniper rifles against AI (they stand no chance) so I only put AR/AT/Explosives boxes in some missions. If there is a special operation we put in SpecOps or Snipes crates.That is basically it. Use the link I've posted 2 posts above, its basically the same without the ACE stuff added. so the guns/damage aren't balanced in relation to ACE guns? if so then that's a pity. to me ACE brings a great compatibility that using separate mods in Arma usually lacks, and so i was happy to see a mod that keeps that holistic component yet adds variety in the form of new troops and weapons, etc. Share this post Link to post Share on other sites
icebreakr 3159 Posted March 13, 2009 It is totally compatible because we use ACE NATO ammo anyway and their stuff overrides default (BIS) stuff. Share this post Link to post Share on other sites
GD Mast 0 Posted March 15, 2009 I don't know what I'm doing wrong but they don't show in BLUFOR side. Â I'm only using Keg's launcher with ACE mod, ACE islands, QG and SBP4ACE activated. I've doublechecked the folder too. GD Mast Share this post Link to post Share on other sites
icebreakr 3159 Posted March 15, 2009 Well, its a "feature" of ACE to not show any other units. Its really simple: Open up file /dta/ACE/ace_clientside_config.hpp and change line: #define ACE_SCOPE_SHOW_BIS visible to #define ACE_SCOPE_SHOW_BIS __visible Save & you're ready to go. Share this post Link to post Share on other sites
GD Mast 0 Posted March 16, 2009 Ok... thanks for that info. GD Mast Share this post Link to post Share on other sites
MehMan 0 Posted May 13, 2009 (edited) They seem to be missing normal maps. Edited May 13, 2009 by MehMan Share this post Link to post Share on other sites
hamis 0 Posted May 21, 2009 I like your zolja launcher,could you make replacement config for it? Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted May 26, 2009 I think you should do a standard FN2000 also with a grenade launcher Share this post Link to post Share on other sites
icebreakr 3159 Posted May 26, 2009 Its in the pack, didn't you test it out? Its called FN2000GL... Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted May 26, 2009 (edited) no i only found the one with a scope on it:D i think its name is the FN2000S Edited May 26, 2009 by {G&L}ACF{SCOTDG} forgot to write the extra bit Share this post Link to post Share on other sites
icebreakr 3159 Posted May 26, 2009 Check out all of the weapons under Empty-Ammo- SBP xxx :) Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted May 26, 2009 thanks 4 reply ill check it out the now:D Share this post Link to post Share on other sites
All-a-Mort 0 Posted June 4, 2009 Pardon my asking, but did you guys ever make a supressed version of the FN2000? I noticed it was talked about in the past (in relation to special forces units). Share this post Link to post Share on other sites