DiFool 0 Posted February 27, 2009 Not a big script jock either Ill ask my script guru and come back to ya Thanks! Share this post Link to post Share on other sites
Gedis 0 Posted February 28, 2009 Not a big script jock either Ill ask my script guru and come back to ya yeah, i'm interested in that maning custom crew and troops too. btw, any news on an-12, bmd-2? Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 28, 2009 <span style='font-size:14pt;line-height:100%'><span style='color:red'>ATTENTION!</span></span> The CTD has been rooted out and fixed! Please download here: [ HERE ] First post was updated Enjoy :D PS. If you have system lockups not connected to the hatch problem (which should dissapear after this version) then we recommend updating your video drivers. Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 28, 2009 to DiFool and Gedis: Ist wrote you a message : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Â Â Â Â // Creating a BMD-1P Â Â Â Â _bmd = "sa_bmd_1p" createVehicle getPos player; //this can be sa_bmd_1p or sa_bmd_1 Â Â Â Â waitUntil {time > 0}; Â Â Â Â _bmdCrew = createGroup east; Â Â Â Â // Creating a driver and assigning him to the BMD Â Â Â Â "SoldierECrew" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerDriver = this;" Â Â Â Â ]; Â Â Â Â bmDozerDriver moveInDriver _bmd; Â Â Â Â // Creating a gunner and assigning him to the BMD Â Â Â Â "BISCamelPilot" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerGuner = this; this setBehaviour ""CARELESS"";" Â Â Â Â ]; Â Â Â Â bmDozerGuner moveInTurret [_bmd,[0]]; Â Â Â Â Â Â Â Â // Creating a left bow gunner and assigning him to the BMD Â Â Â Â "BISCamelPilot" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerLGuner = this;" Â Â Â Â ]; Â Â Â Â bmDozerLGuner moveInTurret [_bmd,[1]]; Â Â Â Â // Creating a right bow gunner and assigning him to the BMD Â Â Â Â "BISCamelPilot" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerRGuner = this;" Â Â Â Â ]; Â Â Â Â bmDozerRGuner moveInTurret [_bmd,[2]]; Â Â Â Â // Creating a left cargo and assigning him to the BMD Â Â Â Â "BISCamelPilot" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerLCargo = this;" Â Â Â Â ]; Â Â Â Â bmDozerLCargo moveInTurret [_bmd,[3]]; Â Â Â Â // Creating a right cargo and assigning him to the BMD Â Â Â Â "BISCamelPilot" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerRCargo = this;" Â Â Â Â ]; Â Â Â Â bmDozerRCargo moveInTurret [_bmd,[4]]; Â Â Â Â // Creating a back cargo and assigning him to the BMD Â Â Â Â "BISCamelPilot" createUnit [ Â Â Â Â Â getPos _bmd, Â Â Â Â Â _bmdCrew, Â Â Â Â Â "bmDozerBCargo = this;" Â Â Â Â ]; Â Â Â Â bmDozerBCargo moveInTurret [_bmd,[5]]; Â Â Â Â everywhere I put BISCamelPilot or SoldierECrew you can change it to any soldier class (BI standard classes: Classes) save this as init.sqf and put it in your mission folder and it should work Share this post Link to post Share on other sites
law-giver 190 Posted March 1, 2009 @Soul_Assassin Excellent job on the fix mate, works a treat now. No more lock ups for me. The next problem i have is when i turn out as driver. I understand it's still a beta, I'm just pointing it out mate. Gorgeous though they are. Good job! Â Turnout Image Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 1, 2009 Awesome hardware ! Share this post Link to post Share on other sites
Guest Posted March 1, 2009 Thanks a lot for taking the time to inform us about your update Apologies for the delay but I was out yesterday searching for my new bike at a big motorshow Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=4915 Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 1, 2009 @Soul_AssassinExcellent job on the fix mate, works a treat now. No more lock ups for me. The next problem i have is when i turn out as driver. I understand it's still a beta, I'm just pointing it out mate. Gorgeous though they are. Good job! Â Turnout Image Damn it appears in a hurry i changed the value of forcehidedriver to 1. As in version 0.8 u couldn't turn out for exactly this reason. The reason for this error and why i turned the the driver "Turn Out" off (in the privious version) is that the isnt enough clearance between the drivers head and the gun when he turns out. Thats y if u see real life pictures of them the turret is always turned offcenter. In ArmA we have not been able to put the turret offcenter in the CARELESS mode. Will be fixed later Share this post Link to post Share on other sites
buliwyf 4 Posted March 1, 2009 Your latest version still crashes my ArmA. ArmA.RPT: ===FROZEN====>>>>>>BEG Version 1.15.5268 Fault address: 7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34 Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08 Registers: EAX:0000283E EBX:000000A0 ECX:00A27F38 EDX:000016BA ESI:000B0340 EDI:0125E968 CS:EIP:001B:7C91E4F4 SS:ESP:0023:0125E924 EBP:0125E944 DS:0023 ES:0023 FS:003B GS:0000 Flags:00000202 ===FROZEN====>>>>>>END Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 1, 2009 Your latest version still crashes my ArmA.ArmA.RPT: ===FROZEN====>>>>>>BEG Version 1.15.5268 Fault address: Â 7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34 Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08 Registers: EAX:0000283E EBX:000000A0 ECX:00A27F38 EDX:000016BA ESI:000B0340 EDI:0125E968 CS:EIP:001B:7C91E4F4 SS:ESP:0023:0125E924 Â EBP:0125E944 DS:0023 Â ES:0023 Â FS:003B Â GS:0000 Flags:00000202 ===FROZEN====>>>>>>END Can you be more specific on what you do when the crash happens? Which vehicle ur using. What you do. Try it on 1.14, see what happens. If ur using vista try going into: C:\User\*Urusername*\AppData\Local\VirtualStore\ and delete any arma related stuff form there. update ur drivers, these should be to the latest release. Another thing that could be, which could very well be the case is that u simple downloaded the wrong rar. should be _08005.rar. Try overwriting the files again. Share this post Link to post Share on other sites
Deadeye 1 Posted March 1, 2009 ArmedAssault.info Mirror and News: DOWNLOAD - BMD 1 Pack (V.0.8.005 Beta) - [19,3 MB] from ArmedAssault.info We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here's the BBCode for you to add to your first post : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ArmedAssault.info Mirror : DOWNLOAD - BMD 1 Pack(V.0.8.005 Beta) - [19,3 MB] from ArmedAssault.info Share this post Link to post Share on other sites
law-giver 190 Posted March 1, 2009 Quote[/b] ]Will be fixed later No rush mate, they're still a beauty to behold! Â Share this post Link to post Share on other sites
buliwyf 4 Posted March 1, 2009 Your latest version still crashes my ArmA.ArmA.RPT: ===FROZEN====>>>>>>BEG Version 1.15.5268 Fault address:  7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34 Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08 Registers: EAX:0000283E EBX:000000A0 ECX:00A27F38 EDX:000016BA ESI:000B0340 EDI:0125E968 CS:EIP:001B:7C91E4F4 SS:ESP:0023:0125E924  EBP:0125E944 DS:0023  ES:0023  FS:003B  GS:0000 Flags:00000202 ===FROZEN====>>>>>>END Can you be more specific on what you do when the crash happens? Which vehicle ur using. What you do. Try it on 1.14, see what happens. If ur using vista try going into: C:\User\*Urusername*\AppData\Local\VirtualStore\ and delete any arma related stuff form there. update ur drivers, these should be to the latest release. Another thing that could be, which could very well be the case is that u simple downloaded the wrong rar. should be _08005.rar. Try overwriting the files again. I`m using WinXP pro and 2 8800GT grapihc cards in SLI mode with latest Nvidia driver 812.06. I tested with ArmA v1.14 and ArmA v1.15b without any addons... only your bmd pack in an extra addon folder. I start ArmA and place a BMD1 on Rahmadi. I get in as driver and drive the runway up and down in 3rd person view. ArmA will hang up in the next 30 seconds... sometimes after 5 sec... sometimes a little bit later... but it crashes 100% I think it´s not a problem with my ArmA installation or something, because i can play hours a Domination Map with lots of addons. Share this post Link to post Share on other sites
law-giver 190 Posted March 1, 2009 @Buliwyf That's strange mate. I also have a similar setup to yours. I'm running an 8800GTX same driver not SLI though, and XP pro SP3. And mine doesn't crash, not that it's helping you find or solve the problem. Just strange mate. Hope you sort it mate because it is a truly gorgeous addon. A lot of love has gone into it. A true work of art. Am i depressing you now. Share this post Link to post Share on other sites
spooky lynx 73 Posted March 2, 2009 One little request: to make turret position while driver is out the same as after start of the mission (gun's rotated to the left, barrel's elevated on the max angle). Or just to make barrel evevated on the max angle. Share this post Link to post Share on other sites
Stavanger 0 Posted March 2, 2009 Thanks for the Info and your hard work! Mirror updated by ePrison.de BMD 1 v0.8.5 BETA by Soul_Assassin Regards, Stavanger Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 3, 2009 One little request: to make turret position while driver is out the same as after start of the mission (gun's rotated to the left, barrel's elevated on the max angle). Or just to make barrel evevated on the max angle. I've tried to no avail, while in turned out mode the turret always comes back to oxygen position (front horizontal) and thats why we cant stick the driver out completely. @Stavanger Thnx alot buddy Share this post Link to post Share on other sites
Törni 0 Posted March 3, 2009 8800 here too and crashes every time after a while. Have to restart in order to recover my graphics card back to normal again. Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 3, 2009 SLI or not? Share this post Link to post Share on other sites
Deathstruck 375 Posted March 3, 2009 8600M GT 512 MB and craashes when I disembark and enter the gunner position. Also, my ArmA started freezing at some random points. When I've get rid of the addon, everything was fine again But I must say, that vehicle has some serious bad-ass textures and model! Share this post Link to post Share on other sites
Törni 0 Posted March 4, 2009 Quote[/b] ]SLI or not? Single card - no SLI. Share this post Link to post Share on other sites
.kju 3245 Posted March 4, 2009 Very nice addon, as well as readme! What happened to the PDF version? Some config thoughts: * No standard config value (valid it is, just make sure you know what you are doing): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches - class sa_bmd_1 - VehicleClass * Correct inheritance: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMagazines { class Default; // External class reference class CA_Magazine : Default {}; class VehicleMagazine : CA_Magazine {}; class sa_2A28_PG15V_24 : VehicleMagazine { => <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMagazines { class VehicleMagazine; Also for cfgWeapons, cfgAmmo, cfgVehicles. * Better inheritance (one example): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class sa_762_PKT : MGun { => <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class sa_762_PKT : PKT { You should reuse existing classes as much as possible if similar ones are available. + You don't have to redefine values + Sound replacement work out of the box for your addon For all cfgWeapons, CfgMagazines, CfgAmmo classes. Even the CfgVehicles most likely should be based on BMP2 class. Get compareIt for config merging (yours vs base class). * Use inheritance also for sa_bmd_1p turret. You are redefine all values from what I can see. This is unneeded work and even leads to more errors, especially if you update them. => DRY: don't repeat yourself (more info on wiki) Basically this should work: http://pastebin.com/mab6119a Most likely you can even remove most of the commander turret definition if you inherit correctly from the BMP2 one. * Use XEH. It is a community standard and there is no good reason not to use it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { init = "_this execVM ""\SA_BMD_PACK_1\scripts\BMDinit.sqf"""; fired = "i = (_this select 0) animationPhase ""at5_recoil""; if (_this select 1 == ""sa_AT5_Launcher"") then {(_this select 0) animate [""at5_recoil"",(i+1)];};"; }; Like this it will not work with any other addon/MOD using EH on class tank or higher. --- Also want to recommend you my Vehicle DM mission. It is great instant fun and especially useful to test vehicles and air units and the AI behavior with them. You can see your excellent BMD several times in the first YouTube video! Hope you are willing to try it and enjoy some tough fights vs AI or your friends. Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 7, 2009 Thnx Q for taking a look Everything noted down. Share this post Link to post Share on other sites