ricogs400 1 Posted February 20, 2009 Will the graphics shown in the latest videos be capable on consoles? For OFP2, CM has just shown their latest video of the EGO engine and I was wondering if the videos BI has of the factions will be able to be done on X360 and/or PS3. BI: Â Any confirmation on a console release? Â Even if you can't give a date, at least say that it isn't still TBD. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted February 20, 2009 The 360 seems to be graphically powerful enough to handle most requirements. Obviously, some engines are better-made than others, so a lot of it depends on the developers. If they could put OFP:Resistance on the old Xbox, they can definitely put ArmA II on the 360. No engine, of course, can prevent the 360 from dieing of its own accord, which happens frequently. I'm on my 4th, now, and I don't use mine heavily. Share this post Link to post Share on other sites
Spetz 0 Posted February 20, 2009 the PS3 can handle Killzone 2 which is probably not possible on the X360 (blueray size, SPU processes,) The micro-AI might be able to work with the PS3s 7 SPUS Share this post Link to post Share on other sites
jmcorp 0 Posted February 20, 2009 if the PS3 can handle a game like Killzone 2, undoubtably the best looking console game this far, I see no reason why it can't be scaled to handle ARMAII, I believe it will also run perfectly well on the 360. Share this post Link to post Share on other sites
derk yall 0 Posted February 20, 2009 Well, see there a example. You have a PC where you can play CoD4 at maximal settings. But because you run CoD4 at max, it doesnt mean you can play ArmA also at max smoothly like CoD, even if it has maybe worst grafics compared to CoD4. Why? Because of the calculations and features in the game. In a coridor game (CoD, Killzone etc.) you have only few meters behind the map/ level, scripted simple AI, arcade mechanism of gameplay - thats mean less things that the engine must calculate. Many place for the Grafics. In a sim like OFP/ArmA the grafics may be worst, but there is many feature that the engine must calculate, a whole open world, AI which work even when you dont see it and many other features and that is a realy HW demanding part. I dont judge if the ArmA II is possible to be on consoles, I want only to clarify, that you cant judge the effectivness of a game( pc, console etc.) by "amazing" grafics. Sorry, my english is bad. Share this post Link to post Share on other sites
m c p o 0 Posted February 21, 2009 the PS3 can handle Killzone 2 which is probably not possible on the X360 (blueray size, SPU processes,)The micro-AI might be able to work with the PS3s 7 SPUS The 360 can handle KZ2. Blueray has little to nothing to do with it. And so far, the multiple SPUs of the PS3 have been a detriment to the development of a title, not a plus. (On the other hand, one could argue that the 360's increased RAM and more efficient multi-core SPUs make it a better fit for a game like AA2.) I'm not here to say 360 or PS3 is better -- both machines have their strengths. But your statement is pretty silly and biased by fanboyism. Furthermore, my belief is that this game is not coming out for PS3. Oh, sure it could run on it, but the development is too costly for BI. I hope I'm proven wrong for the sakes of PS3 fans like you and others. Share this post Link to post Share on other sites
ziiip 1 Posted February 21, 2009 Well, the two consoles handle GTA IV all right which is also vast and crammed with building, i guess ArmA2 will run ok. Though the framerate dropped a lot pretty often, but it was playable. Share this post Link to post Share on other sites
Pyronick 21 Posted February 21, 2009 the PS3 can handle Killzone 2 which is probably not possible on the X360 (blueray size, SPU processes,)The micro-AI might be able to work with the PS3s 7 SPUS The 360 can handle KZ2. Blueray has little to nothing to do with it. And so far, the multiple SPUs of the PS3 have been a detriment to the development of a title, not a plus. (On the other hand, one could argue that the 360's increased RAM and more efficient multi-core SPUs make it a better fit for a game like AA2.) I'm not here to say 360 or PS3 is better -- both machines have their strengths. But your statement is pretty silly and biased by fanboyism. Furthermore, my belief is that this game is not coming out for PS3. Oh, sure it could run on it, but the development is too costly for BI. I hope I'm proven wrong for the sakes of PS3 fans like you and others. The Xbox360 doesn't have synergistic processing units in it's CPU, it does have unified shaders using SPU's but the PS3 has those aswell. Also Killzone 2 is a PS3 native game, specifically built for it's hardware, so by definition it won't work on the Xbox360. The SPU's are specific floating point operation units, which can't do alot of general processing. But they can aid in graphical rendering, gameplay physics, gameplay logic and offloading asset streaming from the main CPU core. The Blu-Ray disc only holds the advantage that uncompressed textures (and sounds) can be streamed directly to the SPU's which can assign it to low-level cache and RAM memory. But it also has the downside of low latency and disc lookups. Both consoles have their own (dis)advantages, but they are both badly outdated. I'd love to see what both companies will do with their next generation consoles. A 32-core Cell processor with 4000 stream processors and an integrated on-die RSX and low-level dynamic memory? Microsoft will probably try something very different to their current setup... Share this post Link to post Share on other sites
Placebo 29 Posted February 21, 2009 This is pretty pointless speculation IMO considering it just ends up as a PS3 v 360 debate. Share this post Link to post Share on other sites