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m c p o

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About m c p o

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  1. m c p o

    possible overheat issue

    ok. I misread your post. thought you were having to reboot your Xbox altogether. The problem you're having is not uncommon unfortunately -- there are other threads on here discussing the occasional lockup. Mine has in fact kicked me out of the game 3 or 4 times as well, in only the few hours that I've played. This is irritating, but I get it, as its early and Bohemia is working out the kinks. My bigger concern, and one that I haven't seen anyone else bring up, is that I've had it completely shut down my Xbox (X) on one occasion. Upon a reboot, I got a message from MS telling me that the console is designed to shut down when it's working too hard and overheating, with the spiel that I need to keep my console in a well-ventilated area, blah blah blah -- pretty basic stuff that anyone with even a wee bit of intelligence should already know. Could it be my console? Possibly, but I doubt it, as I've never had it happen in any other game save one, State of Decay 2, on a specific screen. It was a problem that was confirmed by Undead Labs, the dev, who subsequently patched it, and now there are no more problems. If I recall correctly, it was only happening on the X version, which is odd, considering it's a beefed up Xbox. If anyone else has this happen (complete shutdown of your console), please post here.
  2. m c p o

    possible overheat issue

    I agree. This has happened once to me as well. Doctrinederp, which Xbox are you using? I'm running it on Xbox One X, which uses a different liquid cooling system. Sounds like a jet taking off on some games. Just curious, as State of Decay 2 had a similar problem (one the One X) until it was patched, and now runs fine (albeit still loud). Fun game, vigor, but c'mon Bohemia. Yeah it's in preview, but it's gotta at least run. Between the freezing and the crashing to the dashboard, it's hard to stay engaged with it.
  3. m c p o

    ArmA2 - The Xbox 360 thread

    Your claim that Xbox had over double the system specs required to play OF on a PC is not true. The recommended amount of RAM on the PC was 128mb. The Xbox had only 64. The recommended PC processor was 600mhz. The Xbox's was 733. So hardly a jump up in technology. I believe the minimum specs to play AA2 on a PC are less than the 360's, so I'm not sure this point is valid either. Obviously, the 360's 512mb of RAM (equal to the minimum specs) is the biggest hurdle but could be overcome without a "complete rewrite." I don't see BI starting from scratch for the 360 -- if it's not attainable in large part as a port, it's not coming. And you say that AA2 pushes a PC to its limits, but that is at its maximum settings. I'd be happy if it was running at half the resolution on my 360. My gut tells me we'll see the game, but not until 2011, after they've had time to iron out all issues with the current game and to optimize the code.
  4. m c p o

    ArmA2 - The Xbox 360 thread

    I don't think this game is as impressive, from a tech standpoint, as you do. I love it but I also see it as a buggy title with adequate graphics made by a relatively small studio. I see no reason why AA2 can't be faithfully ported to the 360 in a manner that doesn't compromise the integrity of the game. Now, your other points (specifically that Elite was a much easier port to be made since it was based on older tech yet still required BI a long time to complete) are well taken. AA2 is definitely a much bigger challenge, and I'm not sure BI is up to it at this time, especially with all the patching they are doing. What gives me hope is the fact that Placebo alluded a couple times to time spent on an early 360 version (over a year ago, I believe). So there is some optimism that things may be further along than we think.
  5. m c p o

    ArmA2 - The Xbox 360 thread

    I didn't say distribution was the only big issue, just one of them. It HAS been mentioned as a concern, and rightly so since a publisher may not want to take a chance on marketing a fringe title whose predecessor (Elite) sold a whopping 5 copies. I agree -- FPS rates and load times are big concerns. However, given the work that BI did in porting OpF:Elite to the Xbox, I'm hoping they can come up with something better than the upcoming Codemasters' title. You said that current consoles can't handle a title like AA2 as a download. I'm not sure where you get such crazy information. Of course, they can. I assume the game is currently running off of a standard DVD (on the PC version). I'd wager even the 360's older 20gb HD would have enough space. Admittedly it's not ideal and would necessitate some housecleaning. But the fact is that there are enough 60/120gb uers out there that MS seems confident in marketing downloadable titles via LIVE -- and in growing that library. I think most people who've been following the game here know that BI already has a "somewhat working version" for the 360, as you pointed out, which is a good sign and a large reason why we keep checking back here on this forum. I also think intelligent people understand that the current state of AA2 is not polished enough to release on a console yet, so obviously I'm not suggesting that BI opt for a downloadable version of AA2 to speed up the process. My point is that, IF distribution/publishing of a boxed 360 version becomes an issue/snag, then I for one would hope BI tries a download-only via LIVE. That's certainly better than nothing.
  6. m c p o

    ArmA2 - The Xbox 360 thread

    just a thought... if it's true that one of the biggest hurdles to overcome in bringing AA2 to the 360 is distribution, I wonder if it would be possible (or if BI has considered) to skip traditional marketing and release it only as a LIVE download. The number of downloadable titles (full games, not Arcarde titles) continues to grow, which shows how much MS loves this revenue channel. I know there are advantages to releasing a boxed version (and I think most people prefer it) but it IS more expensive. And besides the distribution angle, a download-only version of AA2 would remove another problem that some developers have, which is creating a game to play on a console without a harddrive. Okay, I'm not sure MS is willing to allow DnLd-only titles just yet (less any prior boxed release), but I bet you they're coming sooner than later. What do some of you think? Agree/disagree/dislike? Should this be something BI looks into?
  7. m c p o

    ArmA2 - The Xbox 360 thread

    Even something as simple as Elite's mission editor would be awesome -- I had hundreds of hours of fun with that. And you're right. This game's out-of-the-box play will be great, but its lifeblood will be found in the editor. I can't wait for 360 news about this game!!! Something at E3, maybe? Please? Does anybody know if Bohemia will have a booth there?
  8. m c p o

    ArmA2 - The Xbox 360 thread

    HUH??? I think I just threw up a little. If you think AA2 is like BF2, you may be disappointed as BF2 offers more of a twitchy, arcade-like gameplay experience. It's like comparing McDonalds to a 5-star restaurant -- fast, quick, crappy, processed food versus exquisite full course meal slowly prepared by a chef. That's probably not the best analogy, but it works. AA2 will NOT be like the BF series of games, at least not based on BI's previous work. If it were, most of us who frequent this message board would not be here.
  9. m c p o

    ArmA2 - The Xbox 360 thread

    I recently picked up another copy of OFP:Elite (had traded it in when I got my 360 three years ago), and I have to say it's still superior to anything that's out now. Ugly yes. VERY ugly. And the voicework is goofy (terrible fake american accents in the cutscenes and ingame stuff like, "2. Get. In. That. Ural....at...10...o.clock.") But the gameplay is awesome and SO much more satisfying than this "NEXT" generation of games.
  10. m c p o

    Mission Editor in Console?

    You CAN do a simple map or mission editor on the 360, and do it well. Far Cry 2 proved that with an editor that allows you to create some cool maps and then easily distribute them via XboxLIVE. So I don't think it's an MS policy to NOT allow editors in games. More likely it's the amount of additional resources (time and money) a developer wants to allocate for what may be perceived as a nonessential part of the game.
  11. m c p o

    Mission Editor in Console?

    This is actually a big deal to a lot of console fans and one area that BI can really capitalize on. Codemasters has just dropped the ball on this one, confirming that there would be NO mission editor on the console versions of OFP2. For me, the game that offers one gets my money. I expect that this forum board will get quite a few more "visitors" and new members in the next few days/weeks who are interested in the prospect of playing the TRUE sequel to Operation Flashpoint. Hopefully, this year on the 360, Bohemia!
  12. The 360 can handle KZ2. Blueray has little to nothing to do with it. And so far, the multiple SPUs of the PS3 have been a detriment to the development of a title, not a plus. (On the other hand, one could argue that the 360's increased RAM and more efficient multi-core SPUs make it a better fit for a game like AA2.) I'm not here to say 360 or PS3 is better -- both machines have their strengths. But your statement is pretty silly and biased by fanboyism. Furthermore, my belief is that this game is not coming out for PS3. Oh, sure it could run on it, but the development is too costly for BI. I hope I'm proven wrong for the sakes of PS3 fans like you and others.
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