Doomguy 0 Posted January 1, 2009 ive also noticed some strange behavoir. on SCE server who were running ur 1.1.5d vesion, i buy tanks and order my ai tanks to engage at will which they do, but when i jump in, and equip machine gun, i have 2 hit F3 then 2 then choose a target every time, where as before they used to engage any infantry with MG all by them selves, just had to hit TAB with cannon selected to hit tanks.also as commander i noticed alot of AI teams will not move/work. even after they have got all there untis 2 gether etc, they simply just stand around, also the other day there was like 50! empty vehicles all at base where the squads bought them, then simply abandend them! some times the independant air units work, others not. but RACS seem to be working fine with no problems at all. hope this is some accurate info m8. keep up good work love ur version Thanks for the report! What would really help is to have the arma.rpt and arma_server.rpt (if you used a dedicated server) logs of the games were you noticed that behavior. Doomguy Share this post Link to post Share on other sites
awotter 0 Posted January 1, 2009 You can change the purchase range for player in Common\Init\Init_CommonConstants.sqs. The variable is called PURCHASERANGE.If you want to change back the behavior for camps you need to do a little bit more. In the following files: GUI_UpdateCommanderVoteMenu.sqs GUI_UpdateGearMenu.sqs GUI_UpdateHelpMenu.sqs GUI_UpdateMissionMap.sqs GUI_UpdateTeamMenu.sqs Change 'suppliedCampInRange' to 'campInRange' throughout the files. Also, in Client_UpdateAvailableActions.sqf change 'suppliedCampInRange' to 'campInRange' in the conditions at lines 166 and 174. I'll make this more easlity configurable in the future. Doomguy out. Thanks Doomguy, we currently have about 5-6 of us who run WACO at least once a week, we'll try and pass on any quirks if we find any. Share this post Link to post Share on other sites
Doomguy 0 Posted January 1, 2009 Thanks Doomguy,we currently have about 5-6 of us who run WACO at least once a week, we'll try and pass on any quirks if we find any. That sounds great! It turns out I was not properly awake this morning when I answered your question. There is a far easier way to change back the camp behavior. In Client\Client_UpdateAvailableActions.sqf at lines 50 to 52 where it says <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if (Call Compile Format["%1SupplyValue", Str _camp] >= 20) then { suppliedCampInRange = _camp; }; change the 20 into 10. Camps get supply level 10 when they are captured, so essentially you'll have the old behavior back where you can order gear and construct stuff at the camps you just captured. Sorry if you already waded through all the other files... Doomguy Share this post Link to post Share on other sites
awotter 0 Posted January 2, 2009 Thanks Doomguy,we currently have about 5-6 of us who run WACO at least once a week, we'll try and pass on any quirks if we find any. That sounds great! It turns out I was not properly awake this morning when I answered your question. There is a far easier way to change back the camp behavior. In Client\Client_UpdateAvailableActions.sqf at lines 50 to 52 where it says <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if (Call Compile Format["%1SupplyValue", Str _camp] >= 20) then { Â Â suppliedCampInRange = _camp; }; change the 20 into 10. Camps get supply level 10 when they are captured, so essentially you'll have the old behavior back where you can order gear and construct stuff at the camps you just captured. Sorry if you already waded through all the other files... Doomguy No problem, I did and it wasn't working so I changed SupplyValue to 0 and it worked, I'll set it back to 10 so I don't mess something up! Share this post Link to post Share on other sites
klamacz 448 Posted January 2, 2009 @Doomguy Your warfare has great feature with buying assets by radio. Player can use radio himself, radioman or radio in vehicle. Thats great and realistic but, there is issue with that feature. If you die in vehicle then mission still thinks you are in vehicle ie. dont refresh buying buttons/functions. You still can use radio even if you dont have one and you cant use standard rearm/buy functions by standing near factory. I found that in 1.1.5d version, ACE 1.00, non-dedicated server. Share this post Link to post Share on other sites
Doomguy 0 Posted January 2, 2009 @DoomguyYour warfare has great feature with buying assets by radio. Player can use radio himself, radioman or radio in vehicle. Thats great and realistic but, there is issue with that feature. If you die in vehicle then mission still thinks you are in vehicle ie. dont refresh buying buttons/functions. You still can use radio even if you dont have one and you cant use standard rearm/buy functions by standing near factory. I found that in 1.1.5d version, ACE 1.00, non-dedicated server. Hi klamacz, Thanks for the report, but I can't replicate the problem. I tried dying in a vehicle with radio several times, but each time I was still able to use factories without radio. The buying buttons are refreshed every 3 seconds as well, so I can't really see how this can go wrong... Doomguy Share this post Link to post Share on other sites
Nemesis_wales 0 Posted January 2, 2009 but, there is issue with that feature. If you die in vehicle then mission still thinks you are in vehicle ie. dont refresh buying buttons/functions. You still can use radio even if you dont have one and you cant use standard rearm/buy functions by standing near factory.I found that in 1.1.5d version, ACE 1.00, non-dedicated server. my self an dothers have found this also, but i dont think its related to dying in a vehicle. sometimes it seems to be very 30 mins or every 2nd or 3rd death we found! thats was on SCE server but running of a home pc but using dedicated config or wotever. butweve had it 2, stand by barracks, no gear options etc Share this post Link to post Share on other sites
awotter 0 Posted January 2, 2009 but, there is issue with that feature. If you die in vehicle then mission still thinks you are in vehicle ie. dont refresh buying buttons/functions. You still can use radio even if you dont have one and you cant use standard rearm/buy functions by standing near factory.I found that in 1.1.5d version, ACE 1.00, non-dedicated server. my self an dothers have found this also, but i dont think its related to dying in a vehicle. sometimes it seems to be very 30 mins or every 2nd or 3rd death we found! thats was on SCE server but running of a home pc but using dedicated config or wotever. butweve had it 2, stand by barracks, no gear options etc We had five people on last night, 2 of us had this issue but only after flying/dying in helos (not sure if KA or M117 or both). Share this post Link to post Share on other sites
Doomguy 0 Posted January 2, 2009 Did you notice any scripting error messages? Could you post your arma.rpt and arma_server.rpt somewhere? Doomguy Share this post Link to post Share on other sites
gnrnr 0 Posted January 4, 2009 Doomguy, How can initiate the SPON Debug stuff in the Warfare mod? I've changed the DEBUG_OFF to DEBUG_CLIENT_SERVER, but I'm not seeing the debug log. How can i view it? Regards Gnrnr Share this post Link to post Share on other sites
gnrnr 0 Posted January 4, 2009 Got it now. Only get the menu when in a vehicle, but i can see the log now. Share this post Link to post Share on other sites
Doomguy 0 Posted January 4, 2009 I'm releasing a version with an updated SPON Core soon, that will solve issues with not getting the debug log. Doomguy. Share this post Link to post Share on other sites
Doomguy 0 Posted January 4, 2009 Updated all versions to v1.1.5e. Changes: - Updated included SPON Core to 0.53. - Fixed problems with various scripts. Error messages should be a  thing of the past now. - Attack helicopters and planes are 50% more expensive. (Testing turned out that attack helicopters are extremely powerful and should be rare). All improvements previously made to the ACE version are now also merged into the normal and stand-alone versions. Doomguy out. Share this post Link to post Share on other sites
whisper 0 Posted January 6, 2009 Just a point about the ACE version : Warfare equipment management and buying system is at the moment not really fitting with the ACE rucksack system, it's a bit of a pain to custom your backpack I don't really see a good way to adapt it unfortunately Share this post Link to post Share on other sites
klamacz 448 Posted January 6, 2009 Just a point about the ACE version : Warfare equipment management and buying system is at the moment not really fitting with the ACE rucksack system, it's a bit of a pain to custom your backpack I don't really see a good way to adapt it unfortunately well, you have to buy backpack and some stuff, turn off Warfare menu, get into gear, pack stuff into rucksack, turn on buy menu, buy more stuff, repeat yes its long and not really fast but somewhat realistic. I like it The point is that it doesnt replace your backpack with empty one Share this post Link to post Share on other sites
whisper 0 Posted January 6, 2009 Yup, it doesn't (big *sigh* of relief here ) But ...well... Perhaps some button to stuff things in the backpack from the equipment menu could do it. Share this post Link to post Share on other sites
mazza 1 Posted January 7, 2009 Dooms thanks for the updates !! Running ArmA 1.15 patch and ACE mode on a small dedicated server with 2 human players. I experienced a situation where two groups (6 and 8 from memory) seemed to get stuck around home base i.e. they were not moving to designated towns/objectives. This didn't happen initially!! Only after completion of the first objective, from memory the taking of Cayo. As mentioned in a previous reply on this thread this could be due to the fact that they were organising themselves. They were building tanks (new nice looking m60s). I got myself voted as Commander i gave orders to move. they didn't. This raises some questions 1 - If a group is designated as Armour, do they have to build a full compliment before moving to an objective? 2- Is 1 determined by the amount of money AI have and/or the build queue? 3- Is it possible to display a build queue? Sorry about all the questions so early in the new year I have been away on holidays last 2 weeks and all this ACE and WACO has been a nice surprise!!! Share this post Link to post Share on other sites
Doomguy 0 Posted January 7, 2009 Hi Mazza, Quote[/b] ]Running ArmA 1.15 patch and ACE mode on a small dedicated server with 2 human players. I experienced a situation where two groups (6 and 8 from memory) seemed to get stuck around home base i.e. they were not moving to designated towns/objectives. This didn't happen initially!! Only after completion of the first objective, from memory the taking of Cayo.As mentioned in a previous reply on this thread this could be due to the fact that they were organising themselves. They were building tanks (new nice looking m60s). I got myself voted as Commander i gave orders to move. they didn't. I noticed this myself too. They seem to be stuck even if they have all units according to their templates. It must be something related to ACE, since it doesn't happen in the normal addon or stand alone versions. Can you recall if the men crewing the vehicles were wounded (shown as red or yellow in the commander's team status menu)? My current theory is that the ACE wounding behavior causes these problems when soldiers go unconscious. Quote[/b] ]1 - If a group is designated as Armour, do they have to build a full compliment before moving to an objective?2- Is 1 determined by the amount of money AI have and/or the build queue? AI teams will always buy all the units their funds allow them to buy, given that there is a factory they can buy from. After buying, they will wait for some time (armor teams wait at least 3 minutes) before they will try to buy again, or move on to their objective. The buying behavior is not based on the build queue. Quote[/b] ]3- Is it possible to display a build queue? Not for AI teams currently. Doomguy out. Share this post Link to post Share on other sites
mazza 1 Posted January 7, 2009 Doomguy Quote[/b] ]Can you recall if the men crewing the vehicles were wounded (shown as red or yellow in the commander's team status menu)? From memory they were not injured. However they were the new ACE mod vehicles ( re you previous ACE mod effects comments). Interesting to note is that when I entered the tanks as commander I was un-able to give commands to the crew i.e. forwarded etc. There was not reply tomy command. I will continue to test. Share this post Link to post Share on other sites
eem 1 Posted January 7, 2009 Quote[/b] ](snip)... My current theory is that the ACE wounding behavior causes these problems when soldiers go unconscious. Wounding behaviour being the culprit may just be it. It might be if the old group still has a unit somewhere left on the battlefield...  What if it is the group leader that is wounded?  I've had this happen with AI squads hanging around the HQ usually after they were decimated when trying to take a town and have now respawned. It is after this first respawn where the AI commander is no longer assigning missions and when I am commander, I can not get the AI squads to move out either. When I am commander, I noticed that those squads do have units as wounded (RED/YELLOW), so I just respawned the entire group. They still would not move out...:( Being ACE related may be the culprit as it doesn't happen in just the ACE WACO version...it happens in several of the ACE Warfare versions I've played.  I have noticed that the 1.1.5e version of WACO reduces the frequency and increases the game time elapsed before it happens. I thought it might be somewhere in the server side AI scripts... L8r, EEM Share this post Link to post Share on other sites
MiskyWhixer 0 Posted January 7, 2009 Quote[/b] ]klamacz:If you die in vehicle then mission still thinks you are in vehicle ie. dont refresh buying buttons/functions. You still can use radio even if you dont have one and you cant use standard rearm/buy functions by standing near factory.awotter: We had five people on last night, 2 of us had this issue but only after flying/dying in helos (not sure if KA or M117 or both). Same here. After dying in helos or jets we can not buy anything at the factories. And a little bug at the airport. The Harrier AA and GBU were swapped. (both in ACE version) Share this post Link to post Share on other sites
Gunhawk 0 Posted January 7, 2009 Hi, here's a Warfare mod I have been working on for quite some time! It's reasonably well tested and stable. Its goal is to give a number of players a challenge when cooperating against an AI commander, and to provide the player with a dynamic 'background war' while he is playing.News * gnrnr found a bug in v1.1.5e normal and standalone versions (not ACE) that causes the radios of OPFOR helicopters to be incorrectly configured. A fix is coming in v1.1.5f. * Updated to v1.1.5e! See below for download link and changes. * If you get an error containing "M1 SABOT" please download the lastest version Vilas' RACS M1. Download links for normal version (see required addons below): FileFront [v1.1.5e] Armaholic [old version v1.1.5a] Download links for stand alone version (no addons required): FileFront [v1.1.5e SA] Armaholic [old version v1.1.5a SA] Download links for ACE version (requires only ACE): FileFront [v1.1.5e ACE] Armaholic [old version v1.1.5d ACE] Many thanks to all hosts! . Hi Doomguy, just curious if there is also a WACO mod for entire Sarani (North and South) available. I tried the downloads but only got South Sarani Thanks in advance Share this post Link to post Share on other sites
Doomguy 0 Posted January 7, 2009 Quote[/b] ]Same here. After dying in helos or jets we can not buy anything at the factories. Any error messages that you saw before that happened? Could you send me arma.rpt of the session? Quote[/b] ]And a little bug at the airport. The Harrier AA and GBU were swapped. Thanks for that, I'll fix it. Gunhawk: Could you please cut the enormous quote? I haven't made a full Sahrani version, but at some point somebody was working on one. I'm not sure if it was ever released, sorry. Personally I think the AI won't perform that well on full Sahrani as there are too many chokepoints and mountain ranges. Doomguy Share this post Link to post Share on other sites
MiskyWhixer 0 Posted January 7, 2009 There was no error message i could remember. Sorry, the arma.rpt was filled up with errors of another map we played after WACO ACE. Next time we play, I clean it and than save it for you. Share this post Link to post Share on other sites
Doomguy 0 Posted January 7, 2009 Never mind the arma.rpt, I reproduced the problem (and there is no error message). It happens only on the ACE version: die in a heli and the buying options cannot be changed anymore. I'll look into it. Doomguy Share this post Link to post Share on other sites