morthawt 0 Posted September 1, 2008 Im having trouble. I am in a server which says their rules are NO AI.. or you will be kicked and banned. Well, how does one find the range between myself and the target? If im there with an M107 sniper rifle, how am i supposed to hit ANYTHING with it unless i know distance so i can calculate and aim perfectly? That rifle is calibrated to 500M, and if target is closer or further away, you must adjust your sight and aim with the other notches since each one is 100M, and you aim down for closer than 500M and up for further than 500M, So... What is the proper way to calculate distance so that someone can use that weapon properly? Share this post Link to post Share on other sites
Yoshama 0 Posted September 1, 2008 guess. use landmarks and previous experiences. practice alot and get used to it. the more you shoot the better you get. also use the apparent size of the person against the dots, sometimes that helps. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 2, 2008 you must adjust your sight and aim with the other notches since each one is 100M, and you aim down for closer than 500M and up for further than 500M, So... What is the proper way to calculate distance so that someone can use that weapon properly? Look how big a man is between those notches @ 500m, remember that and try to guess from there. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 2, 2008 This is the reason I have disabled the M107 in my Domination version alltogether... I'm sick of so called "snipers" using M107 on 4-600 meters on soft targets. Rarely see snipers using their proper equipment, the M24, and in my version only a single role have access to it. I plan to include a reward system, where you have to prove yourself as a sniper before you get access to this weapon; either by staying alive for so long (as a recon unit), or so many kills with M24 without getting killed. Time will show. The big problem with the M24 when using ballistic addons, is that you will quickly exceed sighting possibilities due to lack of adjusteable sights. In any case, what you need to learn is how to use the mil dot system for range estimates. I'm not confident enough to teach anyone, but there exists simulators online that might help. What you can do is script a laser designator (or use the NWD addon) to use it as a laser range finder. That way you can estimate manually first, and then easily compare that with whatever you readout from the range finder. Wikipedia on scopes and mildot Sniper Training Army Field Manual Share this post Link to post Share on other sites
sparks50 0 Posted September 2, 2008 Just see where the first shot lands and then correct it, vanilla Arma is no sniper simulator. Share this post Link to post Share on other sites
andersson 285 Posted September 2, 2008 Try this excellent mission, Sniper shooting range. There you can practise. I recommend to download and use SightAdjustment by gmJamez and NWD Ballistics by NonWonderDog. Then you google for mildot and read up how to use it target height (m) * 1000 = range in meters      mildots The red targets are 1 meter high so its quite easy math on that mission. Arma soldiers are 1.80 m. Enjoy! Share this post Link to post Share on other sites
morthawt 0 Posted September 2, 2008 Just see where the first shot lands and then correct it, vanilla Arma is no sniper simulator. Yea, i dont like the philosophy of "give away your position, and keep giving it away, and hope you get it right before the enemy kills you". Its not really professional. I dont like taking a shot, if i have no clue if it will hit, or im not 75% sure i will get a hit. I like to live, and hit my targets. Share this post Link to post Share on other sites
sparks50 0 Posted September 2, 2008 Then you have to resort to addons, as andersson helpfully linked to Share this post Link to post Share on other sites
Second 0 Posted September 4, 2008 target height (m) * 1000 = range in meters      mildots The red targets are 1 meter high so its quite easy math on that mission. Arma soldiers are 1.80 m. Enjoy! I think by doing it with just 2 meters (instead of 1.80) is accurate enough, atleast for me it's simplier to use nice round numbers when doing calculations in my head. It won't lie too much with less than 1 kilometers (with 2 meters wehen target is really 1.8 meters tall at 1 kilometer calculations gives distance about 1110). I'm not sure is one kilometer already too long distance for ArmA's M24, i never actually used M24 much in ArmA. However i dont' think ArmA has enough accurate milldot system for long distance shooting. If my memory serves me right NATO sniper scope has 10 mildots (atleast for ArmA's M24). And there is no smaller scale... Or is there? EDIT: Well, like all this really matter anything as there is not very clear markings in scale for determing where bullet will land, basically reason why i never bothered to claculate distance. Another case are Dragunov's sights: I have clear markings on scale saying if target is at 750 meters use this... Shame that SVD itself is so unaccurate. Oh and btw Topic started had that mildot scale understood. wrong. Mildot scale's dots (or notches) doesn't mark distances where bullet will land. Share this post Link to post Share on other sites
andersson 285 Posted September 4, 2008 I use SightAdjustment by gmJamez and NWD Ballistics by NonWonderDog. 0.2m makes a big difference for me. Ex. A soldier standing 650 m out. 1.8 * 1000 = ~643 m   ~2.8 2.0 * 1000 = ~714 m   ~2.8 7 meter wrong is fine, but 64 m wrong can be a miss when you use NWD Ballistic. Share this post Link to post Share on other sites
Second 0 Posted September 4, 2008 Well if balistics are proper that around 700 meters should be pretty much at .308's maximum effective (accurate) range. I have to admit i haven't looked at ArmA's M24's scope or shot it for atleast year now, i might have bit wrong impressions about it's ballistics and stuff also for Vanilla ArmA. EDIT: But really it never worked for me. I tend to use mils just for fun, in ArmA i dont' bother (i do it like Ofpforum and Sparks: not in most sniperish way). Share this post Link to post Share on other sites
max power 21 Posted September 4, 2008 All men in arma are 1.6m in height, I believe. Share this post Link to post Share on other sites
subs17 9 Posted September 4, 2008 Other ways to judge distance is use the map or you can use the size of the tgt in the scope. Now if we had wind added to the ballistics it would be even more fun. Share this post Link to post Share on other sites
subs17 9 Posted September 4, 2008 This is the reason I have disabled the M107 in my Domination version alltogether... I'm sick of so called "snipers" using M107 on 4-600 meters on soft targets. Rarely see snipers using their proper equipment, the M24, and in my version only a single role have access to it.I plan to include a reward system, where you have to prove yourself as a sniper before you get access to this weapon; either by staying alive for so long (as a recon unit), or so many kills with M24 without getting killed. Time will show. The big problem with the M24 when using ballistic addons, is that you will quickly exceed sighting possibilities due to lack of adjusteable sights. In any case, what you need to learn is how to use the mil dot system for range estimates. I'm not confident enough to teach anyone, but there exists simulators online that might help. What you can do is script a laser designator (or use the NWD addon) to use it as a laser range finder. That way you can estimate manually first, and then easily compare that with whatever you readout from the range finder. Wikipedia on scopes and mildot Sniper Training Army Field Manual You use what you have got in Domination I'll use the M107 on soft tgts at 1-2km away if I need to take out the gunner on UAZs and L119s its ideal. I prefer the freedom of being able to use any weapon but having weapons classes like in old ctf work ok as well. Share this post Link to post Share on other sites
celery 8 Posted September 7, 2008 The simplest way of getting the proper elevation for your rifle is checking the size of the target either with mildots or the PSU scale and seeing where the bullet lands. When you practise the size->elevation technique enough, you won't have problems hitting people with your first shot without the time-taking range calculations. And as for despising the "wrong" use of M107, it's only natural to use the best equipment and the Barrett truly is superior to the M24, especially in lethality and aim correction. It would be silly to voluntarily choose the weaker tool for the job. The M24 loses its lethal power at ~500 meters so it's really just a short range toy rifle. Share this post Link to post Share on other sites
sparks50 0 Posted September 7, 2008 Firepower isn't all, remember the Barret is in most cases over twice as heavy as the m24, and when your gonna carry extras of that .50 ammunition, your not gonna be very mobile with it on foot. Share this post Link to post Share on other sites
celery 8 Posted September 7, 2008 Firepower isn't all, remember the Barret is in most cases over twice as heavy as the m24, and when your gonna carry extras of that .50 ammunition, your not gonna be very mobile with it on foot. Pretending that ArmA is real life is absurd when it comes to playing the game itself. In ArmA Barrett has more power, has a bigger zoom, aims easier and most of all has twice as much ammo as M24. Share this post Link to post Share on other sites
Heatseeker 0 Posted September 7, 2008 And as for despising the "wrong" use of M107, it's only natural to use the best equipment and the Barrett truly is superior to the M24, especially in lethality and aim correction. It would be silly to voluntarily choose the weaker tool for the job. The M24 loses its lethal power at ~500 meters so it's really just a short range toy rifle. The M24 is efective way behiond 500M but its only real advantage is that you can carry both the rifle and a rocket launcher. Arma has a problem with its inventory (space) and lack of a weight sytem, i mean you can carry the M107 plus 12 boxes of 50 cal ammo (120 rounds) like nothing . With the M24 you can only carry 60 rounds of 7.62 while a machine gunner carries 600 rounds plus the M240 . Arma doesnt simulate the factors that make the M24 a real sniper rifle (acuracy, weight, handling) and the M107 is a way overpowered boomstick. Share this post Link to post Share on other sites
sparks50 0 Posted September 7, 2008 Celery: Was talking about the actual M82, I am fully aware that Arma isn't perfect Its up to the community to reach for realism, because BIS don't want to scare off to much of the usual run and gun crowd. Share this post Link to post Share on other sites
Noraf 0 Posted September 7, 2008 not mentioning that the m107 isn't legal to use against humans in a war zone... Though, i prefer the m24 over the 107, mk12 is sutable as well, since you can use 30 rnd mags on it, and thus kan give covering fire with it as well Share this post Link to post Share on other sites
celery 8 Posted September 7, 2008 The M24 is efective way behiond 500M but its only real advantage is that you can carry both the rifle and a rocket launcher. Arma has a problem with its inventory (space) and lack of a weight sytem, i mean you can carry the M107 plus 12 boxes of 50 cal ammo (120 rounds) like nothing . With the M24 you can only carry 60 rounds of 7.62 while a machine gunner carries 600 rounds plus the M240 . Arma doesnt simulate the factors that make the M24 a real sniper rifle (acuracy, weight, handling) and the M107 is a way overpowered boomstick. The problem with the M24 at longer ranges than a few hundred meters is that it seldom kills the target unless you hit him in the head. It is unfortunate that some things aren't properly done but as it is right now in the game, M107 simply is the more versatile tool for a sniping job, no matter the range. not mentioning that the m107 isn't legal to use against humans in a war zone... Â Â Wikipedia says: "There is a widespread misconception that a number of treaties have banned use of the .50 BMG against human targets, and recruits have been advised by generations of drill instructors to only aim a .50 BMG at an enemy soldier's web gear or other equipment worn on his body. However, the U.S. Army Judge Advocate General's office has issued a legal opinion that the .50 BMG and even the Raufoss Mk 211 round are legal for use against enemy personnel." Share this post Link to post Share on other sites
kklownboy 43 Posted September 7, 2008 with the lack of recoil now on the 107, its just a cheat. you can shoot it crouched now(1.14).... As for the need to shoot a AI( your own?) to site.... well that just plain lame? Practice on your own game then come into a server to shoot, you sound like a cry baby " they may see me if i miss".. pathetic... then you suck.pifft Share this post Link to post Share on other sites
subs17 9 Posted September 7, 2008 Of course it is more powerful it has a bigger bullet the problem for the M107 is that its damage against light skin vehicles is too low. Another thing is that what you need to use them IRL is a laser range finder and/or a BORS which ain't modeled yet in Arma. Same could also be said for the M24 which you would have a spotter with a spotter scope to get you the accurate range and lead. You are right about the recoil though its a bad idea firing from anything other than Prone it should inflict an injury if you fire standing up. Share this post Link to post Share on other sites
sparks50 0 Posted September 7, 2008 it should inflict an injury if you fire standing up. Why? Share this post Link to post Share on other sites
Noraf 0 Posted September 8, 2008 Wikipedia says:"There is a widespread misconception that a number of treaties have banned use of the .50 BMG against human targets, and recruits have been advised by generations of drill instructors to only aim a .50 BMG at an enemy soldier's web gear or other equipment worn on his body. However, the U.S. Army Judge Advocate General's office has issued a legal opinion that the .50 BMG and even the Raufoss Mk 211 round are legal for use against enemy personnel." well, if i'm not totaly off here, they us of a haven't signed that part of the Genèva convention ( and some other parts ). Though, the're are plenty of contries were it's not legal to use against people ( Norway is one of em ). But this might be a bit more than slightly off topic, so i'll stop here. Share this post Link to post Share on other sites