Guest Posted September 3, 2008 Thanks for sending us the news about the patch last night Snake Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3797 Share this post Link to post Share on other sites
Stavanger 0 Posted September 3, 2008 Mirror updated from ePrison.de XAM 1.5.01 Patch (And all other Versions) thanks snake22000 and best Regards, Stavanger Share this post Link to post Share on other sites
manzilla 1 Posted September 3, 2008 Snake, per my post at the top of this thread could you please provide some feedback to my questions? I'd rather not post in the XAM forums. Thanks in advance. Share this post Link to post Share on other sites
Spliff 0 Posted September 5, 2008 ok anyone else noticed the F16 has no aimdot for the cannon. Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 6, 2008 Am i missing something here or does this mod not come with a signed key to put on the server ? The only key i was able to find was MBG.bikey - that didnt allow this mod on my server. Share this post Link to post Share on other sites
Baron von Beer 0 Posted September 6, 2008 Stupid question about the FLIR: I just tried XAM out, and was a little confused by this. When FLIR is on, it adjusts the setaperture command, time, overcast, etc. Â It also created a lightsource (simulating heat glow I assume), but only on the player vehicle. I looked through the scripts, and it would appear it is meant to create such a source on most/all units. Â (XAM_Engine\Soldiers\TermicVision\init.sqs called via init extended event handlers for every unit I checked) Is this the case, and if so, any idea why it is only doing so to the player vehicle for me? Â At first I had other mods running, than ran on Arma/QG + XAM. Â This was with 1.501 Thanks for any answers. If it was not for heatglow simulation, and only to alter the look from the players view, and hence only applied to the player, please excuse my ignorance. Did a quick test, and FWIW: Units starting do not have this light source. Vehicles spawned via createvehicle/trigger DO have it. Share this post Link to post Share on other sites
snake22000 0 Posted September 11, 2008 @Manzilla: For the possible adjustments looks in the XAM_settings.hpp file in the repertory of the MOD it is advised to play only XAM but the other addons should not pose problems. Here a post which will be able to help you: http://xam.xtremlabs.fr/Forum/viewtopic.php?f=12&t=10 A New video of the XAM 1.6 in the XAM forum http://xam.xtremlabs.fr/Forum/viewtopic.php?f=11&t=136 Work in progress Share this post Link to post Share on other sites
Sneaker-78- 0 Posted September 11, 2008 Does the mp missions (domination) has Mando Bombs and Mando Air Support Console ? If not how can i add this to it ? tnks Share this post Link to post Share on other sites
layne_suhr 0 Posted September 12, 2008 Actually I have added Mando Bombs to it and will be releaasing the new updated Domination soon Share this post Link to post Share on other sites
manzilla 1 Posted September 12, 2008 @Manzilla:For the possible adjustments looks in the XAM_settings.hpp file in the repertory of the MOD it is advised to play only XAM but the other addons should not pose problems. Here a post which will be able to help you: http://xam.xtremlabs.fr/Forum/viewtopic.php?f=12&t=10 A New video of the XAM 1.6 in the XAM forum http://xam.xtremlabs.fr/Forum/viewtopic.php?f=11&t=136 Work in progress Thanks Snake! Share this post Link to post Share on other sites
PTV-Jobo 820 Posted September 12, 2008 Hmm, I can't see the movie, neither on firefox 3 nor IE. Share this post Link to post Share on other sites
Ducatisto 0 Posted September 12, 2008 Hmm, I can't see the movie, neither on firefox 3 nor IE. Â It looks fine to me, on FF3 here. Duca Share this post Link to post Share on other sites
Hud Dorph 22 Posted September 14, 2008 I will ask again. Is there no signed key for this great mod ? I would really like to alow this mod on my server, but its not poss without a signed key, or is XAM not really stable in multiplay? Share this post Link to post Share on other sites
alpha125rbf 0 Posted September 14, 2008 The evil russian cossacks are kind of trashy. No one is making napoleon guards or US Segal units for the game.. Share this post Link to post Share on other sites
Spliff 0 Posted September 14, 2008 @ Snake... is there any chance you could just make a sound mod as a stand alone ... it would not interfere with mp compatability issues and would be one of the best sound mods around... Share this post Link to post Share on other sites
sparks50 0 Posted September 14, 2008 There already is one.. XAM light. But thats based on 1.4 I think. Share this post Link to post Share on other sites
Spliff 0 Posted September 14, 2008 Dude am not that feckin stupid....that was long time ago...btw i seen some of your posts on here and you never got a good word for anything so dont hijack the original question which if i recall was @Snake not you...thnx Share this post Link to post Share on other sites
sparks50 0 Posted September 14, 2008 I didn't hijack anything, I was helpful and pointed you to XAM light. I don't recall calling you stupid either, and if you have a look at my posts I think will find any criticism constructive. Share this post Link to post Share on other sites
vgho 0 Posted September 15, 2008 @Manzilla:For the possible adjustments looks in the XAM_settings.hpp file in the repertory of the MOD it is advised to play only XAM but the other addons should not pose problems. Here a post which will be able to help you: http://xam.xtremlabs.fr/Forum/viewtopic.php?f=12&t=10 A New video of the XAM 1.6 in the XAM forum http://xam.xtremlabs.fr/Forum/viewtopic.php?f=11&t=136 Work in progress I read the interview and I saw a new video yesterday at Armaholic!! it's just so awesome! thanks and i can't wait new upcoming XAM 1.6 ! Share this post Link to post Share on other sites
.kju 3245 Posted September 16, 2008 Please integrate latest XEH in 1.6. Thanks! XEH thread Share this post Link to post Share on other sites
Placebo 29 Posted September 17, 2008 Dude am not that feckin stupid....that was long time ago...btw i seen some of your posts on here and you never got a good word for anything so dont hijack the original question which if i recall was @Snake not you...thnx  There's no need to get so heated over such a silly things a an internet forum discussion, please take a deep breath next time, perhaps look at some kittens or a fluffy yellow duckling or such Share this post Link to post Share on other sites
Sneaker-78- 0 Posted September 21, 2008 how can i use replacements with Xam 1.5 ? because my replacements don`t work with xam anymore . i tested it to turn xam off (out off shortcut) and then they work just fine i want to use joh_ marines and his SF please help Share this post Link to post Share on other sites
manzilla 1 Posted September 21, 2008 how can i use replacements with Xam 1.5 ? because my replacements don`t work with xam anymore . i tested it to turn xam off (out off shortcut) and then they work just fine i want to use joh_ marines and his SF please help  It's because XAM replaces BIS units with it's own. I tried to to ask Snake a few days after this was released how can I disabled the replacement of his units but he never answered me. He told me to check the XAM Settings file but it's not in there. I asked about a few other things as well and the settings file had the ability to disabled the other stuff but not unit replacements. I really have no clue if it's possible. Well you could find out the class names of the XAM units and swap those class names for the vanilla BIS names in the replacement files then it may swap XAM units for Jonny's. I'm not sure if that would work though. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted September 21, 2008 so xam is not compatible with some mods like joh But on their forum i see joh_marines = ok http://xam.xtremlabs.fr/Forum/viewtopic.php?f=12&t=10 so a bit confused here Share this post Link to post Share on other sites
mazza 1 Posted November 16, 2008 XAM 1.6 BETA As per http://www.armaholic.com/ Quote[/b] ]Snake22000 has sent us a video of the upcomming XAM v1.6 beta 3. Quote Snake22000 : With this video I present to you several new feature that I have developped. You can espacially discover the new audio system, it has never been done before! No sound in this video has been added, all sound are ingame, none of these sounds are here to make the video nice. Every sounds you hear are of the real action in game. Thats what gives an amazing audio atmosphere! Different sound according to the distance of the fire and explosions, sound detail highly-detailled. You can also see lots of gameplay elements, such as the covering fire, or the ammo truck explosion at the end of the video. The AI will supress me behind a HUMVEE for 3 minutes! As you can see the fight last longer thanks to a new dispersal system for the AI. Share this post Link to post Share on other sites